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vhzc

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Everything posted by vhzc

  1. Hi I am in fact putting some roms of itch.io https://vhzc.itch.io/
  2. Hi guys. I appreciate the concerns that have you expressed, but really the things are fine, there were a little flood in an area of my house, mainly affecting my storage and game room. That affected some items of my collection, but nothing too much hard to recover(a couple of 65xe, a msx, etc) and some hardware items that I used to maintain the backups of the source code of a lot of my games, which I only discover when I wanted to recover said backups after a SO re-installation. It's really just the loss of the source code that stings the most, and donations or other type of help aren't required nor necessary but I greatly appreciate the gesture. I simply cancelled these projects because I currently don't have the time, or energy to remake those games from scratch and I don't like to have those unfinished roms posted when I know that I will never will be able to finish those projects. I will maintain posted all my finished projects and those where I still have the source code, but for now I will take an hiatus from development for atari systems and focus for now in other systems. So again, thanks for your concerns, but I am fine, just a little demoralized for now.
  3. THIS PROJECT HAS BEEN CANCELLED.
  4. Yeah, I made a mistake and uploaded an incorrect file. This is the correct one: https://vhzc.games/roms/OhNoMorePeril_b2.bin
  5. This update should correct the issue reported by @Fierodoug5 EDITED. LINK CORRECTED OhNoMorePeril_b3.bin
  6. Thanks for report the bug. Working on it.
  7. Thanks for your support.
  8. Oh No more Peril! Sequel of Peril https://vhzc.games/ohnomoreperil.php https://vhzc.games/roms/OhNoMorePeril_b2.bin
  9. THIS PROJECT HAS BEEN CANCELLED
  10. It is included in 7800basic, in the samples folder.
  11. Yeah, you are. Sorry. Thank you very much!
  12. It is a simplification of Ursulum (ursus+ suffix ulum) that in latin means little bear.
  13. For now I am enjoying the challenge of design titlescreens, sprites and tileset in 160a. But I'd like to try and maybe use the other modes in future games.
  14. Finally you accepted that is not called Teddy. 😄
  15. I don't know the syntax of that twee format, but I suppose is possible to make a parser to convert the data in whatever way is stored in the twee files (arrays, tags,etc) to DATA/READ statements for basic or Arrays/Structs to C/CC65.
  16. Hi. It is in hold, I am focusing on other projects, but I have plans to work and finish my pending Knight Guy games this year.
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