Jump to content

vhzc

Members
  • Posts

    480
  • Joined

  • Last visited

Everything posted by vhzc

  1. Hi. First the kinda bad news: I am scrapping A roach in Space 7800 (ARIS7800) because I was not happy with how the game was turning out and I am reorganizing some old projects. But the good news is that I am rescuing an old project and mixing it with some ARIS7800 assets to work in a new game. CANON IN D - D for Defense. It's a really simple shooter (based in Cannonica, a game that I was programming for NES and 2600 ) where you move your cannon left and right and destroy stuff. I have programmed the engine, some enemies and basic stuff, so I have a first demo rom, but since I still don't have a DF or such I have only tested it on A7800, so testing on actual hardware will be highly appreciated. The demo is pretty short, but I want to test the engine before add more enemies. CannonInD.a78 UPDATE: New Titlescreen and more levels. cannonInD-demo02.a78 <-- CURRENT ROM UPDATE - Cosmetic changes. - More enemies. - Internal tweaks. cannoninD-demo03.a78 <-- CURRENT ROM out-40.ogv out-40.ogv
  2. It could be a PAL version. I will build a PAL60 rom from the RC for testing.
  3. Totally agree. I have designed boxes and manual for some AA releases, so I have lived and suffered the meticulousness of @Albert And I can say that compared with AA those renders looks so rushed that is kinda disrespectful, they are not even trying.
  4. All the thing looks so amateurish, the box designs and renders looks like somtehing an squirrel can do (and not even a smart squirrel). And the price for limited edition is so randomly high compared with games for current gen. Maybe there is some gas leak in atari hq or something.
  5. Hi. Enemy HP doesn't reset. Stubborn Gorilla has 10hp. Jr's shield make him invulnerable so don't waste shurikens on him.
  6. Thanks for report the bug. I made a huge change under the hood to optimize the flow of code and apparently messed up that screen. I will correct it in the next build.
  7. Because I hate paddles. Never liked them. But I probably will make a paddle version.
  8. Hi A couple of days ago I had the idea of a simple game using PFpixels, so I wrote it and called it KEEP THEM OUT. The game is really simple. You have to stop the jellyfish-like invaders and the bombs before they reach the wall. If a jellyfish reach the wall a break will disappear, if a regular bomb reach the wall 4 bricks will disappear and if a special bomb reach the wall an entire row will disappear. If a jellyfish or bomb reach the bottom of the screen is game over. The game is separated in waves. After each wave you will get points depending of the remaining bricks. Bricks don't regenerate. For now after waves goes over 10 the wave counter reset to 1. It was just a quick project to clear my mind. But if there is interest I could make a PAL version. That`s all for now. keepthemout_demo01_ntsc.bin I made a Paddle version and gave it a Halloween theme just because. I think is kinda too easy with paddles, so I think I should tweak the difficulty. As always, testing and feedback will be appreciated. keepthemout_he_demo.bin <--- CURRENT VERSION
  9. Yeah, that's the idea. I have used something like that in Slide Boy.
  10. Yeah, there was a collision bug in RC1, I released RC1c to correct that issue. Thanks for testing!
  11. I made this game with few and easy changeable color definitions, so once I test and remove any possible bug I will release a pal60 version.
  12. Hi. Thanks for your suggestions. 1. I could make the introduction skippable, yeah. 2. I think the game difficulty is not hard, so it doesn't need infinite lives.
  13. Thanks for report that bug. I will fixed it in the next build. About the time. Since the remaining time is also your score I think the current time is fine, also I am playing with the idea of give some type of rank depending of the remaining time.
  14. https://vhzcgames.com/gameofthebear.php
  15. vhzc

    ISS

    Nice update. the changes to the ship behavior really enhanced the game experience imo.
  16. vhzc

    ISS

    No. if _Bit0_interruptor0{0} means if _Bit0_interruptor0{0}=1 c=%00000000 <-- if this bit is 1 --------------------------------------------------------------------- if !_Bit0_interruptor0{0} means if _Bit0_interruptor0{0}=0 (or if you want if _Bit0_interruptor0{0}!=1) c=%00000000 <-- if this bit is not 1 (hence is 0) --------------------------------------------------------------------- {0} is the index (which bit is being evaluated)
  17. vhzc

    ISS

    I am not sure if you know this, but for variables with only two possible values(0 and 1) you can use variables as array of bits, so you use one variable as 8 bit variables. I.E dim _Bit0_interruptor0=c dim _Bit1_interruptor1=c dim _Bit2_interruptor2=c dim _Bit3_interruptor3=c dim _Bit4_interruptor4=c dim _Bit5_interruptor5=c dim _Bit6_interruptor6=c dim _Bit7_interruptor7=c You assign values using the index {} I.E _Bit0_interruptor0{0}=1 And test them as boolean if _Bit0_interruptor0{0} then ... or if !_Bit0_interruptor0{0} then ...
  18. vhzc

    ISS

    Really cool game. Simple and addictive arcadey gameplay. As a suggestion, I think you could make a better title screen using sprites instead of PFpixels. Maybe something like this: player0: %11111111 %10000000 %11001110 %11001100 %11001000 %10000100 %11111111 %00000000 %00000000 %00000000 %00000000 %00100011 %00000111 %00001111 %00000101 %00001111 %00000000 %00000011 %00000000 %11110110 %11110110 %00000000 %00000111 %00000000 %00001011 %00001111 %00001111 %00000111 %00000011 %00000000 %00000000 %01000000 end player1: %11111111 %01000011 %00110001 %01100011 %11000111 %00100001 %11111111 %00000000 %00000000 %00000000 %00000000 %11000000 %11100000 %11110000 %10100000 %11110000 %00000000 %01000000 %00000000 %10000111 %10010111 %00000000 %11100000 %00000000 %00110000 %10010010 %10010000 %00100000 %11000000 %00000000 %00000000 %00000000 end var20=255:var23=255 player0x=72:player0y=64 player1x=player0x+8:player1y=player0y __TITULO COLUP0=$0f COLUP1=$0f COLUPF=$0e drawscreen goto __TITULO
  19. @sramirez2008 I think you like sketches, drafts and stuff like that. I found some sketches I made when I was planning this game.
×
×
  • Create New...