vhzc
Members-
Posts
480 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by vhzc
-
Thanks! The teleport effect is a trick I made using playerheight and missile0 movement. It uses only one sprite definition/frame.
-
-
Oh, I remember that game. I saw it in ZPH stream. Really cool and frantic gameplay.
-
Not yet, but I will.
-
Well, first to clarify while it's true some of my games are really similar (ninjish guy/knight guy/bear) I also have made not platform games like I Ran, A roach in Space, Slide Boy, Do RE Mi, Peril and the still not completed Knight Guy on Board. But answering your question there is two styles of games that I'd really like to try to create, but I am still trying to figure out how to make them: A good racing game for 2600 and/or 7800 and some sort of TBS for 7800.
-
Thanks! I will be releasing next beta really soon.
-
It uses more collision boxes and coordinates than hardware collision registers to check interaction between players, missile and ball for more precise collision detection. Also The playfields are "created" on the fly through data and pfvars instead of pf definitions. That save some space because I have to only define the pfvars that I am actually using. Also I wrote the playfield/player collision routine (with pfread and such) as a function with more flexible access, so it now can handle different sizes sprites just changing the function parameters.
-
Hi guys! I want to show a new game I am working in. It is a platformer called Game of the Bear. I wrote it from scratch trying to make a more efficient "engine". Its mechanics are basic plataform stuff. But since I am making more use of the PFpixels as dynamic elements it has a more puzzley approach. This is the first demo consisting in just a handful of screen, but it is completely playable. I have tested it on stella and actual hardware and haven't found bugs yet. As always testing and feedback will be appreciated. gotb_demo01.bin QUICK UPDATE: - Corrects misplaced respawn in screen with the skull. - Switch reset restart game in end of demo screen. gotb_demo01b.bin UPDATE - 32 screens. - Some changes in levels and sprites. - Teleporters. gotb_demo2.bin UPDATE - 42 screens - Cosmetic changes - intro "cut scene" ? gotb_demo3.bin ############################################################## UPDATE RELEASE CANDIDATE -50+ screens -Boss Battle -Cosmetic changes **REMOVED** ############################################################## UPDATE RELEASE CANDIDATE 1c Corrects some misplaced collision detection. gotb-RC1c.bin <-- CURRENT ROM
- 55 replies
-
- 16
-
-
Releasing a Collector edition of one of my games is in my bucket list for sure.
-
Stubborn Gorilla and Stubby.
-
-
Chilean Guy in Homebrew World ?
-
-
Do you mean Stubborn Gorilla? ?
-
-
-
Remember that Knight Guy 7800 was able to swim ONLY after he got his diving helmet...
-
Originally the jumping piranhas went to change direction when you return to the screen, but I changed my mind and keep it as is, so the backtracking feels less like a punish.
-
Thanks. Color changing is not intended, I will tweak the colors and visuals during development. Is for that type of stuff that I really, really need a DF or similar.
-
-
