Hi.
The pause during gate open animation also paused the counter, so it didn't affect the time, but as I said I will remove the pause during movements,
I simply disabled pause in work version, that will affect actual hardware, but in some emulators it still will be possible to pause, so cheaters gonna cheat.
Maybe I change the spinning animation, but I will keep it simple, so no changes of expression.
I am happy with the maze walls, so probably will be not changes in that aspect.