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Nop90

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Everything posted by Nop90

  1. So you are better than me as a Linux admin ?. Last time I tried do do it, the OS on the target machine was a mess and in the end I reinstalled it, compiled the developement toolchains from scratch and took only the data from the backup.
  2. have you ever tried to restore such a linux disk image on another PC with different HW?
  3. Another advantage of a VM is that if you have to change your pc/laptop (like I did last month) can simply backup the VM files on a USB disk then copy them on the new PC. A backup of a Linux OS installed on a physical disk is not so easy.
  4. I think that the best periods are in july and in the first half of september, but other people could not agree. In november and december I don't have too much stress from my job so they are also good months, but I usually do some travels in that period (I mean before COVID). The important thing is to know the dates of the Jam in advance.
  5. Copyright on a text scrolling shape? Don't think they can copyright it. And we never mention any copyrigted stuff of the saga (we don't show lighsabers, but plasmasabers, a completly different thing ?), but we suggest it's a tribute in the intro.
  6. I simply halved the frames speed. I'll try to add other frames to make it better. Thank you.
  7. Some improvements: The music is muted to better hear the nice 2kHz sampled SFX.
  8. With the game there will be a short story written by a sci-fi novelist, and with the physical release also an illustrated booklet.
  9. Because in the demo I removed all the eeprom saves stuff, the comlynx code and the final boss fight.
  10. I already read some feedbacks on the forum of our french friends, I really hope some other will appear here soon. Meanwhile let me tel something about the developement of this game. Last autumn I was thinking what old game I could port to the lynx and the memory of Barbarian appeared in my mind. I loved that game on my C64 when I was child. Searching on internet I found the sources of the remake made by @F.L and used his images to make in about a week a POC of the game on lynx (without the opponent AI). I didn't used the sources because porting existing code is boring, I prefer to recreate a game from scratch. The most challenging thing in coding this POC was to manage a great number of sprites of such a size. The solution I used was to load the sprites from the cart (like does the Mortal Kombat demo) and to do it I hade do code some custom routines in ASM. These are two screenshots of the demo rom. P2 stands still so you can hit it as you like: not so funny but useful to test the animations. At that point I asked @F.L to use it's code to complete the game he answered yes, so I considered to make a clone of Barbarin close to the original, with the limits of the small screen obviously (and maybe one day I could rework that POC and complete it, what about it ? ). Than I showed the rom to @Kojote asking him some help to fix some of the gfx and he proposed me to use it as the base for a new Retroguru game, with the condition to use only original code and graphics. I agreed and he commisioned to the great Simon Butler a set of original sprites and backgrounds inspired to the Barbarian ones, but completly original and with a star wars theme. For the game music I asked @miker (that was working on the conversion of the mod tracks of Xump, Xump 2 and another RG port not yet completed) to compose an original soundtrack of the game. Now he is the official musicians for all the Retroguru Lynx games, and I'm very happy to work with him because is very talented. At that point I was very busy with my job and other projects (like finishng Xump2 for the Lynx, Santa Factory for the Lynxmas, some tunings to Super Nutmeg that is close to the final release) so I could return to this project only at the end of february, when Kojote asked me to complete the game in time for Revision 2021. The available time was only a little more than one month, but only the AI for the opponent and the final fight was missing for a playable alpha version of the the game, so it wasn't impossible to do. I wasn't considering how many times kojote can change idea on a game in developement. In a month I had to add more blood, flashing swords, new backgrounds (and new battles before the final boss), different font, a different menu system, and a lot of other changes. One of the things most reworked was the training mode. I finished al the RAM coding the main game and adding all the small changes required by the training mode was very hard. And to make things more difficult I wanted to have some nice animations at the game boot, so spent a lot of precious time for the title screen with the ship flying on the planet and for the intro screen with the prelude and the credits with the text in star wars style. For both I use uses the stretch and tilt parameters of the Lynx sprites (sometimes in a tricky way), and I'm very satisfied of them, but I'd like to have some feebacks about the result from the other devs of this forum. At only a week from Revision we had the game almost completed and I was working on the final battle, but the strenght of the AI wasn't balanced. The CPU has some weak points that can be used to win almost all the fights, but the AI is considered by the beta testers to be too strong and the increase of difficulty at every fight not so evident. Despite this I'm satisfied of how it works and you can see it in action waiting in the menu screen for about 30 seconds, than a demo fight of CPU vs CPU will start Tuning the AI s not easy, and we decided to limit the revision version to only 4 fights and to use the next month to polish everything. In this time we will try to add other thing: we are considering a second control system selectable from the menu, the 2 players mode with comlynx connection is already under testing, there will be a final boss fight that will be not as easy as in the original Barbarian game, and if we have time we will add some other eye candies. Let me know if there are other thing I should tune in the game in this month. I'll do my best to complete everything.
  11. Star Blader is inspired by the classic fighting game Barbarian I and has been initially released for Atari Lynx at Revision 2021 game development competition. During a diplomatic mission on Xanesh 7 to avoid a new war against rebel robots, Princess Alenia and her younger brother Elian were attacked by the robots leader, General Luger, and Princess Alenia was kidnapped. Fight against your own clones to free her. Please mind the game is still in development, you can only play four fights yet! We aim to finish the game for 'Lange Nacht der Computerspiele" end of April 2021, the game will be presented by Manuel Sehrbrock. https://www.retroguru.com/star-blader/
  12. From now you can go on retroguru site and download the Rom. And don't forget to leave a feedback here
  13. The new version has minor changes but a new great conversion of the Xump track made by @miker
  14. All the games submitted to Revision demoparty are public. This Rom has limit to the number of fight because it needs to be polished, but the final release should be available to everyone in 4-8 weeks
  15. If you're using the dev release, it's normal, some formats are broken. If you're using the stable one, when you save the image check "compatibility options->Don't save color informations" (or something like this). This works for me with BMP files, should be the same for PCX.
  16. The main problem now is to find a good sound for the lightsaber swing. At high frequency everything is too beeping, low frequencies (that will give a nice effect) are cutted away. I'm considering to not add this sound, but this will make me sad.
  17. The release of the game at Revision 2021 (during Easter week end) is confirmed. At everyone with a Revison eTicket, please vote for us, all the others can follow the compo in the live streaming. The game presented at the Revision will be a reduced version with a limited number of battles. The final version is planned before the summer. There is a lot of blood in the game so we decided to put this warning:
  18. in the @karri's code for the RPI HAT cart programmer there is a tool that dumps the content of the eeprom (readeeprom)
  19. Can a conductive ink pen help to restore the worn edges without haveing to cut the flat?
  20. Oh no! A RAD tool for the Lynx. This is a nightmare. ??? Kidding. I really hope this will get some interest from not developers.
  21. Maybe it's only a bad contact of the speaker wires. Next time you can't hear the sound try plugging hearphone inthe audio jack.
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