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Nop90

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Everything posted by Nop90

  1. When you replaced the capacitors, did you clean the circuit board and the connectors with isopropil acohol? Before making costly fixes it's better to try the simpler ones. I don't think it can solve the problems with suzy, but maybe you can be lucky with the screen.
  2. I'll try, I'm very busy with Starblader. Anyway there should be a post where this was already discussed. @karri wrote something about how he used Tiled for the levels of On Duty that has multi layers maps.
  3. For lawnmower I exported the levels in csv format and converted them to binary files with a simple perl script. I'm curious to know if there are other ways that can be used
  4. We don't do it for business, if we have to produce some carts we have to know we can recover the cost and possibly gain few hundreds € to cover the cost for making other games. The donate button doesn't bring money, It's already on itch.io and I have bad feedback from the other Lynx developers too about it. Anyway we will try to keep the price as low as possible. Thank yoo @BadPricey for your feedback.
  5. Thank you. We want to know how many could be interested in buying a phisical copy. If enough we could produce it.
  6. I hope you'll like the great soundtrack conversion made by @miker These are some screenshots ofthe updated gfx
  7. The new version for the Atari Lynx will be released during the next week end. http://www.facebook.com/retroguru/posts/3743481805740577
  8. Any news about the production of the cart?
  9. At beginning I added it for thesting theposition ofthe sprites, that cover the screen without overlapping like in a real LCD game, but I liked the effect (I remember somethig similar happening on G&W games) so I left it. Hint: when you press A or B to start a new game the sprites remain there till you release the button ? EDIT: Ok, forgot you don't have the rom, you had to take the images from the video. Next time asl me ?
  10. Great, as soon as this feature is available I'll use it to make test Final Melee.
  11. @Ninjabba Music and gfx are an open point at the moment. I'll fix some things in the weekend and release to a small group of people an alpha version, so they can play it and give me some feedbacks, but from next week I have to work hard to complete my RG release for Revision 2021. @Fadest thank you, the basic idea was very quick, but spent some time polishing it and designing the workflow engine in a structured way
  12. I have a new request for the Atarigamer site. I would like to release some WIP lynx games of mine for testing (Finel Melee for example), but without sharing the ROM, and since Atarigamer site already gives the possibility to play some commercial roms that can't be downloaded, it could be extended to testing roms. A beta testing page where can be listed homebrews released as preview could be a nice feature, and you @Igor should not worry about loading on your site a lot of alpha end beta versions in the main roms repository, but only wait the final version while the last wip version are in the testing page. As advanced feature to evaluate, the beta testing could be time limited to one month (renewable on request by the developer) so to not leave dead progects there too long.
  13. A modern ARM cpu like the ATMega can do it and much more, and it's retail price is less than 2 €. 40 years ago there wasn't such a technology. Anyway I agree that this new Mario G&W game is really good.
  14. Monsters are: - Dwarves - Jelly Blobs - Flying harpies - Red gragon - Evil wizard (The final boss) I did my best drawing them witht that little space available. Probably could be done better, but after palying the game for a little time the overall looking isn't bat IMHO. Every monster is shown for some frames on the second line when hit, to give a visual feedback of the damage. It creates some movement in avery static screen. The second line of the main characters is because they can move on the front line of the battle or stay protected back as long as one of them is in the front line (in the video you can see I put the mage in the second line and use it to heal the other two when wounded). Only the characters in the front line can be phsically attacked and can phisically attach with a short distance weapon. In the back line the characters can be attacked only by the magic spells of the dragon and of the wizard, and can attack only with spells, scrolls ar throwing potions. If the archer finds a bow he can attack from the back (but the sprites for this need fixing). Now I'm fixing the code for using unknow items, the game needs a feedback system to show what is the used item once you leaned what it does. Next I'll add the othe weapons. The Warrior can find a shield to be better protected and a sword that gives him the ability to do a double attack (he can use only one of them at once, but can swap them using his turn). The archer chan find a bow and a sling. The sling can be used as a second attack when in the front line (the first weapon is supposed to be a knife, but it isn't show in the sprite), the bow needs two hands but can be used from the back line. The only other element of the game to be added is "confusion" caused by a very effective hit. It's temporsary and can happens to the main characters, to the dragon and to the wizard. When confused one can't distiguish potions/scrolls, and when attacks the target can randomly change to another one (also one of the same party). The other thing to implement is a save function to pause the game and continue it in a second moment. It will work as most roguelkes, if you pause the game you can continue the game or clear it and start a new one, but you can't reload the game if you lose or if you don't like how it's going. The game could be very long and I think it shold be played like a cofeebreak game. But I need the new kind of large eeproms to save all the data of this game. Now you have a complete overview of the game as I planned it. Let me know if you like it and if you have hints to make it better.
  15. I don't think that the Sharp SM5XX 4 bit microcontroller equipped with the limited amount of ROM and RAM usually available in the G&W could handle the complexity I'm putting in this game.
  16. This is not exactly a RPG, it's only inspired by RPG. But I suppose it could like to RPG fans (like me).
  17. Two years ago when @Igor released Eggsavie's Cackberry Rescue, @karri proposed a coding competition with the theme of LCD games and created in few hours the alpha version of Find a way to my heart. Just after the proposal I sketched this game, but then @Igor, starting from Karri's idea, organized the first Atarigamer Coding competion and I decided to present another kind of game. After all this time I found the sources of the first demo of the game on my PC and decided to complete it. At the moment the game is completed at 75%, has no sound/sfx but it is playable. The story behind the game is about a war of all the races of a classical fantasy world against an evil wizard (yes I read all theTolkien books in my youth), but when all the armies of the world are going to destroy the wizard left without magick powers after a long fight, it uses a dark power to drain all the vital energy and magic powers from it's enemies. Only the three stronger kings of the world can resist to the attack, but they remain weak like young apprentices: a weak mage, an archer without his weapons, and a strong but slow warrior with only a sword. Could they suvive without their magic weapons and all the experience gained in years of adventures? The wizard will use the drained energy to summon creatures and attack the three survivors, but he needs time to control the new power so it can use it just a little at the beginning, but his ability will increase with time. On the other hand killing the attacking creatures will make return some of the energy to the three fighters. The combat style is inspired to the FF battle mode, killing an enemy makes gain experience and sometime a new weapon, or an items like potions or scrolls (in hard mode the characters can't recognize their kind at beginning and have to try them to learn again their use - this is not implemented yet). When the experience bar is full the character gains one point of HP, or the max amount of MANA or SPEED (selected at random). There is a rare scroll that can increase the speed of a character and a healing potions. Other Scrolls and potions (black ones) are for attacking. Using magic will consume MANA that can be recovered passing the turn without an action (MANA can be recovered to the max value reached by a character). There are four magic spells, each one requiring a different amount of MANA, but only FIRE attack and CURE are implemented so far. CURE makes recover a character all the HP, reviving it if dead. Here is screenshot of all the video elements in the game, all the enemies are implemented but the big dragon and the evil wizard (the last and most powerful enemy) will have magic powers that aren't implemented yet. I'll make simple beeping sfx and musics using ABC music, but this is not my priority at moment. Here is a video of the game so far:
  18. The room will be freely available from the Reteoguru web page. A physical release could be available for the end of the year, but the list of the distributors is not defined yet.
  19. Xump2 polishing is complete and the Release Candidate version of the game is under final testing. @miker made a so great work converting the tunes that we asked him to convert all the previous and future tunes for Retroguru Lynx ports (and he is also working on new original tunes for Star Blader). If everything goes as expected the game will be released at the end of February.
  20. Songbird released Xump (1) on cart and on evercade, but both Xump ad Xump2 can be played online on atarigamer, or downloaded from Retroguru site, Retroguru Itch.io page, Atarigamer site: https://atarigamer.com/lynx/game/XumpTheFinalRun/702555 https://atarigamer.com/lynx/game/Xump2/682208146 Xump2 is the competition rom (it has all levels, but misses some tunes and a lot of eye candies). It will be updated soon, final version is under pre relase testing.
  21. Whre did you upload it. I want to optimze the code and want to work on the latest version. karri's bitbucket site has the old version. I'm worried that different version spread on the net.
  22. Thank you. I hoped for more functonalities, like the requested upgrade to use both eeprom and SD at the same time, or support for bank switching using Audin, but I'm happy the cart receives upgrades.
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