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Harold Thijssen

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Posts posted by Harold Thijssen

  1. On 1/25/2020 at 4:15 PM, Thomas Jentzsch said:

    Will this be released on cart eventually? IMO the game deserves that.

    Hi Thomas, Thanks. First I try to do my own coverart for Caverns. I started in sketchbook which was not a succes so I moved over now to Inkscape.

    • Like 1
  2. Hello,

     

    After half year of not playing Caverns (was a bit burned out about it) played it again and did two small updates:
    -No flying sound when player is not active.
    -Restart game by pressing joystick button.

     

    Caverns 20191226.bin


    Also uploaded a video:

     

    (choose 720P60 for best quality)

     

    And here is the source code and the excel file with level editor, sprite editor, etc. for who is interested:

     

    Caverns source.zip

     

    • Like 5
    • Thanks 3
  3. I'm amazed that this fits into 2K! My suggestions:

     

    -After leaving the room, I would remove the enemy from the screen.

    -It's too easy to die when you are leaving or entering a room.

     

    Thank you MemberAtarian. Your suggestion would make the game too easy. Give it a few more go's and study the path of the fixed-path-drones because it's always the same path even when they are off screen! Also look what happens when you shoot a drone and how much time it gives you.

  4. Thank you Indcsion.

     

    Don't know what an fpga 2600 is. Maybe someone else can reply? I tested in Stella and a pal60 version on my Atari 2600 Junior and both worked fine. Strange thing though: Stella reports the pal60 version runs a framerate of 59.5Hz?

  5. Thank you Fluxit.

     

    Knowing how drones move is important in this concept. I will make it clearer in the next update of the manual. Or maybe I can do some warning signal when a collision is about to happen.

    Engine and motion sound should cease when player is destroyed yes. Will be in the next update.

     

  6. Hello,
     
    This is my first Atari 2600 homebrew game. It's an original game attempting to be a typical Atari 2600 shooter with simple graphics but interesting gameplay. Navigating the caverns may be a bit weird at first but when you play for a while it will make sense. Hope you like it!
     
     
     
     
    If you're interested download the source code and the excel file with the level editor, sprite editor, etc.
     
    • Like 13
    • Thanks 1
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