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froggeret

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  1. Philsan...I am pleased to present my new E.T. Completely Fixed version, which now includes a fix for the bug that you have highlighted. Through some testing, I discovered that one small portion of the Falling Fix (done by Neocomputer in 2013) was inadvertently causing this. I WAS able to retain the excellent Falling Fix done by Neocomputer, AND fix the bug, simply by changing the value of 0BF8 from ADC 07 to ADC 06 (i.e., 69 07 to 69 06). I tested the game, and all seems to be working well. This fixed version includes: (1) Pit / Feet Fix - You can continue pushing UP while exiting a pit without falling back in. (2) All Neocomputer fixes from 2013, BUT with the default / Color mode with ORIGINAL difficulty and energy scoring (i.e., energy reduced for walking, running, or hovering, and leftover energy added to score at the end of a round), and B&W mode with their easier difficulty (energy) option. (3) Ninja ET only with 3 candies given to Elliot, and 3 held by ET at the end of a round. and JUST ADDED... (4) Character Freeze / Bug Fix - No longer will ET have to move in order to unfreeze a character that is "stuck" to him. Please use this version instead of the one from my previous post. E.T._CompletelyFixed_Version2_Final.bin
  2. After receiving some feedback, I updated my E.T. Completely Fixed version. It now includes: (1) Pit / Feet Fix - You can continue pushing UP while exiting a pit without falling back in. (2) All Neocomputer fixes from 2013, BUT with the default / Color mode with ORIGINAL difficulty and energy scoring (i.e., energy reduced for walking, running, or hovering, and leftover energy added to score at the end of a round), and B&W mode with their easier difficulty (energy) option. (3) Ninja ET only with 3 candies given to Elliot, and 3 held by ET at the end of a round. and JUST ADDED... (4) Character Freeze / Bug Fix - No longer will ET have to move in order to unfreeze a character that is "stuck" to him. Please use this version instead of the one I previously posted. E.T._CompletelyFixed_Version2_Final.bin
  3. Philsan...I am aware of this. It doesn't happen in the original game...but was an inadvertent result of the great work from the Neocomputer fixes. It happens when ET is anywhere from the center to the left side of the screen...I haven't seen it happen anywhere from the center to the right side.Personally, it doesn't bother me much, as taking a few steps is all it takes to get the character unstuck. But I must admit that I am slightly curious as to which specific change (from the Neocomputer fixes) inadvertently caused this. Regardless, it may be worth the "trade off" for all the excellent fixes they did (e.g., ability to safely exit forest from right, or exit city from left, without falling in a pit...only falling in pits when ET's feet touch a pit, as opposed to any part of his body). If I find out, though, I will post.
  4. This fixed version includes: (1) Pit / Feet Fix - You can continue pushing UP while exiting a pit without falling back in. (2) All Neocomputer fixes from 2013, BUT with the default / Color mode with ORIGINAL difficulty and energy scoring (i.e., energy reduced for walking, running, or hovering, and leftover energy added to score at the end of a round), and B&W mode with their easier difficulty (energy) option. (3) Ninja ET only with 3 candies given to Elliot, and 3 held by ET at the end of a round. E.T._CompletelyFixed_Final.bin
  5. This fixed version includes: (1) Pit / Feet Fix - You can continue pushing UP while exiting a pit without falling back in. (2) All Neocomputer fixes from 2013, BUT with the default / Color mode with ORIGINAL difficulty and energy scoring (i.e., energy reduced for walking, running, or hovering, and leftover energy added to score at the end of a round), and B&W mode with their easier difficulty (energy) option. (3) Ninja ET only with 3 candies given to Elliot, and 3 held by ET at the end of a round. E.T._CompletelyFixed_Final.bin
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