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dm4714

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Posts posted by dm4714

  1. I went to the store section here and tried to order a Krocodile cart and couldn't. Is there some secret I don't know about?

     

    Thanks

    No secret. You can currently not order it. I will make more carts soon. All I made are already sold and I just need some time for the next batch ...

     

    Armin

    796715[/snapback]

     

    Hi -- any news on this? I think I spoke with you about 6 months ago and haven't heard anything. Thanks

  2. Hello all --

     

    I just wanted to comment on some of the labels for the contest! All of them look sweet...

     

    I'm a computer geek and hobbyist and was wondering what tools you guys used to create your fantastic artwork?

     

    Where do you get your ideas from?

     

    Do you draw them on the screen using whatever paint package -- or do you use a drawing board?

     

    Does anyone draw by hand, scan, and then colorize, etc?

     

    I'm interested in the details that went into getting your work published here on the site.

     

    All the images seem so professionally done... and I can't even draw a stickman that looks nice!

     

    I'd love to see someon take the time and do a tutorial on how they designed their labels... that would be awesome!

  3. Hello, here are mockup screens for a new Q*Bert. Yes I know: the game exists for the 2600 and there are copyrights on it. But I want to try to make graphics better (but it's not easy). Please give comments:

     

    Version 1:

     

    Q-Bert_1.gif

     

     

    Version 2:

     

    Q-Bert_2.gif

     

     

    And if the copyrights are a problem: Here is Santa-Q (or X*Bert?, he jumps on a X-mas tree and turn on the lights):

     

    X-Bert.gif

    743490[/snapback]

     

    Hi --

     

    what are you using to design your mockup images?

    851084[/snapback]

     

    I'm curious -- what settings within Paintshop are you using for the graphics? I mean, are is it a one-for-one in size or are you converting it or something?

     

    Can you share the png?

  4. Dragonstomper -- can you post the procedure for using VS.2005 or 2003 as the IDE for Atari programming and uploading ROM image for Krokodile Cart.

     

    851082[/snapback]

     

    Hi.

    On the .asm file, click properties.

    Now in Configuration Properties/Custom Build Step/General set the following...

     

    Command line...

    ..\Tools\bin\dasm.exe "$(InputName)".asm -DCOLOUR=1 -DTIA_BASE_ADDRESS=$40 -l"$(InputName)".txt -f3 -v5 -o$(OutDir)\$(ProjectName)$(ConfigurationName).bin

     

    You would, of course, change the location of DASM and the command line switches as appropriate. This calls DASM to assemble the file and create a specially named .bin fine in the appropriate directory. I have several configurations setup (NTSC/PAL) so that by selecting the configuration, the compile creates the correct file in the correct subdiretctory for that configuration.

     

    Next, in outputs...

    $(OutDir)\$(InputName)$(ConfigurationName).bin

     

     

     

    Save that. That will configure actually compiling the file for you.

     

    Now click properties on the project itself.

     

    Under Configuration Properties/General,

     

    Output Directory set to $(ConfigurationName) -- this allows you to select multiple configurations as explained above. Same setting for Intermediate directory.

     

    Under Configuration Properties/Debugging...

    command set to ..\tools\bin\z26.exe (or wherever your z26 or emulator resides).

    command arguments set to the arguments for your emulator. I use

    -v17 -n -g14 -r60 $(ProjectName)$(ConfigurationName).bin

     

    Note how I am using the macros available to auto-configure the binary that is run, based on the configuration.

     

    Working Directory... set to ./$(OutDir)

    Attach... no

    Debugger Type... Auto

    Environment...

    Merge Environment... Yes

    SQL Debugging... No

     

    Now set the post-build events (I use this to auto-download to the '2600 through my Krokodile Cart command line interface).

     

    Configuration Properties/Build Events/Post-Build Event

    Command Line... "..\tools\bin\Krokodile Commander.exe" $(OutDir)\$(ProjectName)$(ConfigurationName).bin -id -bs=3E

     

    And that's basically it.

    I hit F5 to get a download to Krokodile Cart *and* an instance of Z26 to run. I hit F7 to just run on '2600. In both cases a compile is performed (if necessary) beforehand.

     

    To switch to NTSC or PAL, I select the appropriate configuration in the configuration droplists. All you need to do is create named configurations and the setup of the compiles, using the macros, should put everything in subdirectories for each.

     

    It's pretty neat once it is all working. Hope this helps.

     

    Cheers

    A

    851911[/snapback]

     

    Thank you!

  5. I do, I do.  Actually I have many :)  I have the black picture label, black text label, silver label, 5200 label, and 7800 label.  They are huge though, actual label size at 300DPI in CMYK.  I can zip them up and send you the links or email you which ever one you want. 

     

    Corey

    851526[/snapback]

     

    Hi! I'm interested in your photoshop template zip. If you could provide me a link, it would be appreciated. Thanks!

  6. Hello, here are mockup screens for a new Q*Bert. Yes I know: the game exists for the 2600 and there are copyrights on it. But I want to try to make graphics better (but it's not easy). Please give comments:

     

    Version 1:

     

    Q-Bert_1.gif

     

     

    Version 2:

     

    Q-Bert_2.gif

     

     

    And if the copyrights are a problem: Here is Santa-Q (or X*Bert?, he jumps on a X-mas tree and turn on the lights):

     

    X-Bert.gif

    743490[/snapback]

     

    Hi --

     

    what are you using to design your mockup images?

  7. But I was talking about a fully-featured IDE, which would support everything from writing code to debugging, because it's many times necessary/convenient to just make a quick and small change in the code, and press F5/F7 to re-run the thing, without having to toggle between 2 or 3 apps while remembing not to skip a step in the process :)

     

    Looks like all the parts are out there really, just not in one package.  I just saw that 6502 debugger, and then there's Stella, and of course your favorite editor, etc...

     

    Geoff

     

     

    I have my whole development environment integrated into Microsoft Visual Studio 2005 Beta 1, which was (is?) a free download. I edit the source, hit F7 and it assembles using DASM and if there are no errors it downloads to hardware using Krokodile Commander. Then all I have to do is power-cycle my '2600.

     

    Anyone wanting help setting up Visual Studio for Atari development, drop me a note. It's quite straightforward, just a few custom compile settings on the file, and some post-build configuration stuff. The IDE is pretty much designed for this sort of customisation.

     

    The only thing anyone really needs is a debugger. But that would spoil things, IMHO.

    843479[/snapback]

     

    Dragonstomper -- can you post the procedure for using VS.2005 or 2003 as the IDE for Atari programming and uploading ROM image for Krokodile Cart.

     

    Thanks

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