Well, actually Juiced was put on hold because of three reasons, the first one was, that other projects became more important, the second one was, that I didn't just want a straight port, but an improved one and the ideas that I had didn't turn out to be as much fun as I hoped and only the third reason was the name.
Justclaws just thought people would be interested in knowing some of my non-announced work.
This game was never announced, for a good reason. Simply because it was just one of many experiments that I did in the past and that could have developed into a project.
Whenever I have an idea, I write that idea down for future use and usually create some test code to try those ideas. Later if the ideas work well or seem good enough a project might become out of them, otherwise I just put it into my personal project folder for future use or inspiration.
All my projects start that way. Eerievale did, JagWorm did, only Star Alliance didn't because at that time I just wanted to learn coding and didn't worry about planning.
Eerievale turned out to be really promising and new ideas just came popping into my head, so it was clear to me that this was a serious project.
With JagWorm, I actually made more than three whole different test codes, the first one was a complete failure and I put the project to sleep for a long time. The second had similar ideas than the current code, but was quite buggy and then came the third fresh start which actually lead to JagWorm as a project.
Juiced started as an idea, but just like JagWorm at first, it didn't work out as good as I hoped. Still it could inspire new projects, just like all other of my project ideas.
For now however don't hold your breath on those projects.
Eerievale is the project I'm completely focussing on for now.
Regards, Lars.
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Can't wait to play Eerievale!