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Atari_Jaguar

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Everything posted by Atari_Jaguar

  1. Wolf3D for the JAG is my very favorite version of all versions to date. Top notch Jaguar software!
  2. These controllers are really top notch. I got one and it's easily my favorite for T2K!
  3. They were so biased it was almost comical. They started the false claim that the Jaguar was "64 bits because it used two 32 bit processors in parallel". Then they claimed that "a chain is only as strong as its weakest link so the Jaguar must not be 64 bit because everything in it isn't 64-bit". Strangely, though, they never applied that logic to the Genesis and SNES (neither of which are 100% 16-bit) or PSX and Saturn (neither of which is 100% 32 bit). What a rag. 884861[/snapback] EGM was completely biased against Atari Jaguar from day one. They were relentless in their attacks to the point of absurdity. I stopped buying their brand when I realized their unrealistic portrayal of the Atari Jaguar hardware and software was never going to end. I couldn't believe the low scores they gave AVP. Gamefan was infinitely more fun to read and gave much more fair reviews to ALL systems. I tip my hat to GAMEFAN magazine.
  4. Well done. I want that game badly. Protector SE is currently on my "must have" game list so it's only a matter of time. You got a great deal!
  5. This game looks fantastic! Another triple A product for the Atari Jaguar console! Bravo to the makers of Eerievale!
  6. I'd have to agree. You can argue morals all day long, but when it comes down to it, when I pay johnny mcbuspass $20 for a ten year old game, the original developer doesn't get a cut of it, so what difference does it make? 866231[/snapback] Hey, Johnny McBuspass is my friend.
  7. I'm going to have my ashes put inside an Atari Jaguar and then the case will be pitched into a super volcano crater along with the rest of my collection.
  8. The first thing I would do is make it 3D instead of 2D. Then I'd add a dynamic soundtrack and memorable scenarios that had a point instead of mindless levels just for the hell of it. I'd put in characters that HAVE character and people could relate to in some way. And then I'd add a nice conclusion that made the whole game worth it instead of text that says good job! Just for starters. 866372[/snapback] A 3D version of Trevor McFur would kick a$$!
  9. I'd want to be stuck with my N-Gage, because then I could call for help. 866340[/snapback] I'd want to be stuck on a deserted island with my Atari Lynx!
  10. *throws up all over advertising as an industry* 856909[/snapback] I want to be a trendsetter too!
  11. I think they should do a version of "Ms.Pac-Man 2000." That would be totally rad for the Lynx.
  12. Thanks for the pic. I'm going to print out my very own copy of your Certificate and frame it to fool all of my friends.
  13. That jukebox would look super cool next to my Jaguar.
  14. I just wanted to say welcome aboard, too, Ken. Keep us updated on eBay. The more eBay squeezes it's fingers around the galaxy, the more planets that will slip through it's fingers.
  15. Well, actually Juiced was put on hold because of three reasons, the first one was, that other projects became more important, the second one was, that I didn't just want a straight port, but an improved one and the ideas that I had didn't turn out to be as much fun as I hoped and only the third reason was the name. Justclaws just thought people would be interested in knowing some of my non-announced work. This game was never announced, for a good reason. Simply because it was just one of many experiments that I did in the past and that could have developed into a project. Whenever I have an idea, I write that idea down for future use and usually create some test code to try those ideas. Later if the ideas work well or seem good enough a project might become out of them, otherwise I just put it into my personal project folder for future use or inspiration. All my projects start that way. Eerievale did, JagWorm did, only Star Alliance didn't because at that time I just wanted to learn coding and didn't worry about planning. Eerievale turned out to be really promising and new ideas just came popping into my head, so it was clear to me that this was a serious project. With JagWorm, I actually made more than three whole different test codes, the first one was a complete failure and I put the project to sleep for a long time. The second had similar ideas than the current code, but was quite buggy and then came the third fresh start which actually lead to JagWorm as a project. Juiced started as an idea, but just like JagWorm at first, it didn't work out as good as I hoped. Still it could inspire new projects, just like all other of my project ideas. For now however don't hold your breath on those projects. Eerievale is the project I'm completely focussing on for now. Regards, Lars. 861493[/snapback] Can't wait to play Eerievale!
  16. I saw that But $10 Worldwide shipping was way to much for my taste 865648[/snapback] I agree. $7 shipping was almost too much for me to bid on as well, but I thought to myself... "awww.. what the hell" 865660[/snapback] That's a sweet mix. Worth every penny.
  17. I was going to say something 'bout it(actually even probably worse), but I didn't feel like 'punking' it then. 865674[/snapback] Nice collection -- i'd have to rob a bank first.
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