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Everything posted by rensoup
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Why not just use another audio channel for the 2nd singer (but only when both are singing) ?
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Nice! Even though it's difficult to assess the speech quality because of the Czech language. How about a downgraded mono version with just 2 channels for music ? Stereo only seems to imply some kind of cheat even though there isn't obviously. Waiting for that paper too!
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As much as I like the RMT/HiPass filter, I haven't got much to do with it and it's been around for some decades . Just like you I was surprised that it could be done when I came back to the A8 some years ago and yeah it is PWM. While we're mentioning the filter, does anyody know why it cancels out sometimes when playing the same frequency on both channels ? it'll play a bunch of notes then the sound will vanish for a while then come back... The way to avoid cancellation seems to shift the 2nd channel's frequency by -1/+1 regularly...
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It's a hit and miss with him... but he does produce unusual Pokey sounds (like the sword sound in PoP) Not sure if you're referring to the RMT filter which produces more advanced sound than the the regular square wave but is pretty basic to use or the track effects which allow for easier effect control than before.
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big success with that samurai filtered mix here's some more squirelling:
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So I took MK's 2nd samurai attempt and hit that filter button... not perfect but I do like the filter - - samurai_v2piu-mk2.mp3 samurai_v2piu-mk2.obx
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In this case, given that the tracker's not been released and it's a completely different format, it wouldn't do much good... but beyond that,whatever anybody decides about releasing stuff is their own business...
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2nd revision...
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2x and 4x colour clock modes on the 800 fpga core
rensoup replied to foft's topic in Atari 8-Bit Computers
Yeah I just meant larger scale values, possibly together with 8 players instead of 4 players + 4 missiles. Basically just extend the 4 missiles to regular players (taking 4 dma cycles instead of 1), even with the same color registers... those features might have been a game changer! The PMs could even have been used in a similar fashion as the Snes' windowing layer... Such a disappointment -
like or dislike...
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You can use the discord web client, so there's no need to install anything (well except MS dot net 6 for running the tracker ), you just need to register an email. The discord channel is more convenient as I can just post updates there. Yeah but as an A8 user I assume you're a tiny bit technically minded Some MS libs are required, it's unfortunate that MS doesn't seem to be pushing them as regular windows updates ? It used to be the case that software would include necessary libraries to install (like D3D) but that's not the case anymore. That said, it's really easy. I assume you know how to open a command prompt... all you have to do is copy these 2 lines and wait a few seconds: These are official libs downloaded from MS's official site, nothing malicious. Once that's done you're set!
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2x and 4x colour clock modes on the 800 fpga core
rensoup replied to foft's topic in Atari 8-Bit Computers
Wondering if it's possible to extend the HW a little, like removing the PM maximum size check which would allow them to be larger than 4x. Not that I would use it but I'm curious because in theory that should have been really cheap (cost 0 or maybe even cost reduction to the original) and made PM quite useful for coloring large areas. -
Perhaps it's a little different though, how many times did you post about your project on FB ? In the forums we tend to post updates and there's only so many times you can reply with "nice!" comments Sure, let's open the FP floodgates
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It's not been released yet, but people have downloaded it from the discord server... I'm guessing they didn't want to say bad things about it because they're an excessively polite bunch Never heard of it indeed... Interesting for sure but I wouldn't use it either! Same group as your project
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404 Atari Scene is not available. Sure, I wish he'd fix the glitches in the Samurai tune as there's potential but he's moved on already... He's already found 2 bugs in the tracker too, that's more than pretty much everybody else
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Well the discord channel hasn't been exactly fruitful either (total feedback so far: zero out of a bunch of downloads) Sure, why not.
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Everybody's favorite squirrel's joined the testing party 😀
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In this project I mean, a few people have expressed interest in testing it and never provided any feedback... It's a very small pool to begin with and not very active. It's only thanks to Tatqoo's help that it's become useful.
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Too bad there's very little interest. Illustrates that the A8 scene is more of a skeleton...and that a good alternative is to bring content from other platforms!
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I have no idea I just randomly played with the instrument filter until it sounded ok... (the portamento is from the original mod of course)
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Quick conversion, mod was provided by @MrFish smbf.wav It's nothing great, and uses the basic RMT filter (the amazing bit being that I got it to sound ok !) Super Mario World filter.obx
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I can even slightly hear those 100Hz instruments
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I think at this point we start making demands regarding what title pic should be included... I think this one is a perfect fit : https://www.kindpng.com/imgv/iimJRRx_clipart-rat-group-rat-fuel-rats-elite-dangerous/ but more seriously, this one could look good in hires with PMGs https://www.pngegg.com/en/png-yxyvm A few more here: https://www.pngegg.com/en/search?q=elite+Dangerous+Logo
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Unicorns season: Prince of Persia for the A8!
rensoup replied to rensoup's topic in Atari 8-Bit Computers
Like I mentioned in the IK thread, one of the folks involved in IK ultimate on the C64 asked if someone was interested in an A8 port but he got no response I guess. I'd really like to see to new backgrounds on the A8 along with PG's own pictures. -
Unicorns season: Prince of Persia for the A8!
rensoup replied to rensoup's topic in Atari 8-Bit Computers
Agreed... There's definitely more work involved for the A8 though because you have to take the software sprite route. I'm sure devs would have made the effort had the A8 outsold the C64 2:1 For sure...C64 and BBC are recent though. Doesn't mean their authors goal was to push the machine, that was just my own goal knowing that a straight port was not a problem for the A8 given that the original runs on a 1MHz A2.
