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pseudografx

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Everything posted by pseudografx

  1. RIP, Sal. I liked your game soundtrack covers.
  2. Thanks for the new firmware, I have flashed it to my UnoCart and it seems to work flawlessly. One feature request: Would it be possible add a setup oprion to start within the SD-Card Content by default? Also, still hoping to get the DPC+ functionality one day. 🙂
  3. Yes, I've included both .ROM and .CAR (type 42) in the .ZIP file that I prepared for Poison.
  4. https://forums.atariage.com/topic/344872-onescape-game/?do=findComment&comment=5170931
  5. This one uses older Maxflash type 42, so should be more compatible with various emulators/devices. onEscape-Maxflash42.car
  6. Perhaps you forgot to do something else before leaving?
  7. Congratulations! I'm glad you had a good time.
  8. It's just 24 possible combinations
  9. .gnihtemos laever ot erehwemos desu eb nac ti spahrep ,os fI ?efink eht dnif uoy diD Also, it seems you might be the first one to beat the game 🙂
  10. Do you need a hint or will you keep searching?
  11. Wasn't there a warning sign and a red beacon above the door?
  12. It should not matter. Anyway, here is the appropriate .car file. onEscape (7.12. 2022).car
  13. Thanks, a savestate may help. Also state Altirra version, please.
  14. You will also learn a lot about lighting.
  15. Yes, I have finally managed to finish the remaining levels, with help of a friend who beat me to it.
  16. Just to make it clear, stereo is not required but recommended. 🙂
  17. Another party, another victory! Enjoy! Happy_Fox.xex
  18. Basically, the most valuable feature of the MOD import was getting the patterns with minimum manual intervention. Then you'd open the module in ModPlug Tracker (or whatever tracker you're comfortable with) and redo the instruments one-by-one by ear.
  19. Thanks for sharing. There's never enough POKEY trackers so I'd be happy if you continued working on this project. 🙂
  20. To correct myself, we are considering the "pay what you want" model.
  21. Yes, but even 8 reads might be challenging, especially if we want to keep NTSC compatibility. There is heavy DLI usage and the stereo double CMC player eats a lot of CPU time, too. 😞
  22. So far, only joystick control is supported. Our coder is looking into adding ST mouse support but there's not much CPU time left for the necessary processing so that might have to be dropped.
  23. We are planning to release the game as a free download.
  24. So far, 6 people have applied. I will get back to you by Sunday evening. We can still accept a few more.
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