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pseudografx

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Everything posted by pseudografx

  1. Yeah, now the ones who always complain about too many jumping games, will have another topic to attack :-) Anyway, your ball jumps better - perhaps because it's bigger :-)
  2. My idea of joystick control is like this: left/right/up/down - controls as one would expect :-) fire - come here, ball fire+down - put this tile into pocket fire+up - exchange tile that is in the pocket with this one I have never experimented with coding mouse/trackball drivers, so as soon as I start developing the controls system I hope you will be here to help Anyway, these options mean that there will also have to be different cursor shapes - somehow I think that for joystick control, the cursor should be in shape of a frame around a tile (and should not stop in between tiles), but for mouse control an arrow would fit better, and it is more natural to be able to stop it anywhere you want. Regarding the interlacing - I will try it just to see what does it look like and post some binaries then. Thanks for the suggestions so far. Now some animated gifs to see the tiles in move: Coins: Diamond: Ball falling to teleport/end of level: Ball jumping (may need some improvements yet): Skull:
  3. Hi, as I can see that the Atari scene somehow returned from the world of the dead , I decide to help with my bit. My plan is to make a port of the PC Game Marbles DeLuxe (which is a port of another game :-). So far I have the ingame graphics almost finished so I wanted to let you see it and make some comments/suggestions. My first thought was to use interlaced mode ANTIC4 for that, but then Raster persuaded me that interlacing is not good for ingame graphics. Well, I have not rejected that way completely yet, but now I'm focusing on non-interlaced version. The tiles in the game will be 3x3 characters wide and mostly animated. Please let me know how you like that. Btw. the picture has both phases of the interlaced tiles just in case :-)
  4. Hi analmux, Any progress on Mario? What are you busy with at the moment? I can't wait to see the final version :-)
  5. I must agree with your friends :-) My advice is to kill the old system and buy a new one that could run at least Windows95OSR2 / 98(/SE) That wouldn't cost that much :-) Anyway, it seems that I'll have a solution for you pretty soon. Be prepared
  6. First, the packed archive is not really 10 MBytes, but rather 3.5MB. Second, if you download the archive, you may want to check the Docs directory, where you will find files per update in order to see what has changed since the previous update. There you can see all the added or bugfixed files including their full paths so it should be no problem to locate them within the collection. The archive is not as big to have the need for incremental updates but sometimes in the future this may of course happen. Anyway, as miker said, feel free to rip all the AR files and send them to me. If it makes your life easier, you do not have to create SAP files, just rip the player routine and data and tell me the init and play addresses.
  7. Hi, some 1 or 2 per cent added to the overall progress? :-)
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