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pseudografx

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Everything posted by pseudografx

  1. Hi, this is my question: As a co-developer, how should we approach Atari if we'd like to see our (Atari 8-bit computer) games on the new VCS?
  2. Hi, been a while since last activity in this conversation, but has there been any progress in bringing DPC+ support to the Plus/UnoCart?
  3. As for the prompts, here is a couple of examples. Note that these prompts may not have been applied to the original images. In many cases I have generated an output image and then used that image to generate further iterations. Positive prompt: Beautiful girl lying on her side, blonde, long hair, lilac dress, shorts, european, green eyes, RAW photo, cleavage, busty Negative prompt: (easynegative), (badhandv4), bad quality, worst quality, lowres, illustration, painting sketch, ((asian)) Additional parameters: Steps: 20, Sampler: Euler a, CFG scale: 7, Seed: 3872395887, Size: 1280x576, Model: laura_v11, Denoising strength: 0.24, Clip skip: 2 Positive prompt: RAW photo, beautiful girl, long hair, black hair, ((green bra)), busty, cleavage, muscular man, turban, white shirt, brown vest, holding sabre, blue silhouette of a Persian palace, Prince of ((Persia)), best quality, high resolution, masterpiece Negative prompt: (easynegative), (badhandv4), bad quality, worst quality, lowres, illustration, painting sketch Additional parameters: Steps: 20, Sampler: Euler a, CFG scale: 7, Seed: 348494506, Size: 1280x864, Model: perfectWorld_v3Baked, Denoising strength: 0.24, Clip skip: 2
  4. Thanks! What does Poison have in common with that, though?
  5. I had to touch up many of the images that contain text using "inpaint" feature as otherwise AI likes to ruin the texts with nonsense. I even did not bother to fix all of them and instead focused on the imagery and the most prominent texts. In some cases I removed the texts from the original images. All text could be preserved but that would really be a tedious task. Not to mention that I'm still only learning what can be done.
  6. There were too many. I can post them if you ask for a particular one 🙂
  7. Yes, I might have preserved the cat if I focused on it but there were so many things to keep in the image and achieving a perfect result would require a lot more time. Some of the generated images were done in a couple of minutes, others took half a day.
  8. Thanks for the post. I've uploaded my video to YouTube:
  9. I tried that first and the luma steps are too big. Does not look good.
  10. It might work better with interlacing the adjacent lumas, especially on NTSC. It would flicker slightly but not that much. But it has also be considered that adding DLI change to almost every line would eat some valuable CPU time.
  11. Not sure if DLIs on the background would work but here's an attempt. Also updated the lower part of the top image a bit if anyone wants to run it through RastaConverter. Just 12 colours in total.
  12. I have replaced AVGCart with SUBAVGCart and I am happy with it. It does all that AVGCart does and adds quite a few new features. POKEY emulation is not great yet but it will get there. Covox works flawlessly and so do other features I have tried. It's a great solution to expand your Atari without soldering, hole drilling or even disassembing your preciouis machine.
  13. I've finished another background, this time it's the Odawara castle in Japan. Background color for the players should be $18, dark player could be $76. Original image as taken last year by @R0ger: Mockup:
  14. All right, that makes sense, thanks for explanation. 🙂 (I mean the explanation, not the law )
  15. Business-wise, wouldn't it make more sense to have the e-shop open to all and then maybe provide a small discount for members?
  16. Completely unrelated, but what is the point of having an e-shop behind a paywall? 🙂
  17. One little bugreport: there shouldn't be a period after an ordinal numeral in English (like "3rd.tank").
  18. Not sure if it has been mentioned, but what is the actual visible screen area (in hires pixels) with the UGV?
  19. Btw. one thing to consider regarding keyboard is the length of the space bar. While standard Atari space bar is 9U (1U being width of a standard letter key), modern keyboards mostly use 6.25U length and it's pretty much impossible to get the long space bar anywhere. For the sake of customizability (e.g. getting a keycap set from WASDkeyboards.com), it would be advisable to consider the standard modern space bar for the RM800 keyboard.
  20. Why don't you just get an AVGCart? It's better in pretty much every aspect and quite affordable.
  21. Nicely done conversions! Also replacing the sampled FX is a pity a but certainly better than the distorted sound resulting from use of RastaConverter.
  22. Isn't 8302 actually production date? Week 2 of 1983.
  23. Can you please link the interview where he mentions this?
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