Jump to content

pseudografx

Members
  • Posts

    1,205
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by pseudografx

  1. As for the prompts, here is a couple of examples. Note that these prompts may not have been applied to the original images. In many cases I have generated an output image and then used that image to generate further iterations.

    image.thumb.png.96dd09099e42b139d28b0114021c0faf.png

    Positive prompt: Beautiful girl lying on her side, blonde, long hair, lilac dress, shorts, european, green eyes, RAW photo, cleavage, busty
    Negative prompt: (easynegative), (badhandv4), bad quality, worst quality, lowres, illustration, painting sketch, ((asian))
    Additional parameters: Steps: 20, Sampler: Euler a, CFG scale: 7, Seed: 3872395887, Size: 1280x576, Model: laura_v11, Denoising strength: 0.24, Clip skip: 2

     

    image.thumb.png.1466d1035ae53b906230cb712edae05e.png

    Positive prompt: RAW photo, beautiful girl, long hair, black hair, ((green bra)), busty, cleavage, muscular man, turban, white shirt, brown vest, holding sabre, blue silhouette of a Persian palace, Prince of ((Persia)), best quality, high resolution, masterpiece
    Negative prompt: (easynegative), (badhandv4), bad quality, worst quality, lowres, illustration, painting sketch
    Additional parameters: Steps: 20, Sampler: Euler a, CFG scale: 7, Seed: 348494506, Size: 1280x864, Model: perfectWorld_v3Baked, Denoising strength: 0.24, Clip skip: 2

    • Like 2
    • Thanks 1
  2. I had to touch up many of the images that contain text using "inpaint" feature as otherwise AI likes to ruin the texts with nonsense. I even did not bother to fix all of them and instead focused on the imagery and the most prominent texts. In some cases I removed the texts from the original images.

    All text could be preserved but that would really be a tedious task. Not to mention that I'm still only learning what can be done.

  3. I have replaced AVGCart with SUBAVGCart and I am happy with it. It does all that AVGCart does and adds quite a few new features. POKEY emulation is not great yet but it will get there. Covox works flawlessly and so do other features I have tried. It's a great solution to expand your Atari without soldering, hole drilling or even disassembing your preciouis machine.

    • Like 3
  4. Btw. one thing to consider regarding keyboard is the length of the space bar. While standard Atari space bar is 9U (1U being width of a standard letter key), modern keyboards mostly use 6.25U length and it's pretty much impossible to get the long space bar anywhere. For the sake of customizability (e.g. getting a keycap set from WASDkeyboards.com), it would be advisable to consider the standard modern space bar for the RM800 keyboard.

  5. 2 hours ago, -^CrossBow^- said:

    I was able to finish the game last night. Really well done and the music is worth the price of admission along with the cool story. I will state that the last number puzzle I did have to write down all the permutations before getting it... unless it was mentioned somewhere else in the correct order during game play that I somehow missed?

    Spoiler

    There is no hint in the game regarding the correct order, it's just a matter of trial-and-error, though there are only 24 possible combinations. However, the correct combination is hidden somewhere in the manual.

     

    • Like 2
  6. On 3/28/2023 at 1:39 AM, oky2000 said:

    Well considering the way SID and POKEY make sound in a completely mutually exclusive way I think Rob Hubbard's wife did a great job converting Thalamusik to POKEY (the name of the tape loading music for C64 Sanxion). Rob Hubbard didn't write any AY or POKEY tunes, his wife did all the conversions he said in an interview.

     

    I think it's pretty good for budget price of a couple of bucks back then, played a LOT worse full price games and with much more crap music too. Couldn't find a real copy to buy on tape sadly.

    Can you please link the interview where he mentions this?

×
×
  • Create New...