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pseudografx

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Posts posted by pseudografx

  1. On 1/24/2012 at 7:23 PM, Tin_Lunchbox said:

     

    That's a great story, thanks for sharing it. I wasn't familiar with Rambit, I take it to be some circuitry that speeds up cassette-tape loading on the 410, the 1010, and whatever the other ones were. That's a nifty mod, but to me the niftiest yet would be a mod that allows loading from various places on the cassette, like a disk drive. In other words it would have some kind of smart rewind/fast forward capability. I guess no-one ever did that.

    In former Czechoslovakia, there was a tape recorder "KZD-1" that could be interfaced with various computers including Atari, which could do exactly that. Here's a quick translation from this site:
    https://pmd85.borik.net/wiki/KZD-1&setlang=en

    Quote

    "The KZD-1 cassette tape data recorder was manufactured by the ZPA Košíře cooperative and was used for fast data recording by sequential access. The medium used was a standard cassette tape, which had to be formatted before first use. The mean recording and reading speed is 48 cm/s, 96 cm/s for block seek, while the transmission speed itself reaches 10 kbps. Two versions were produced, the first in a table-top design for 230V mains power, the second (labelled KZD-1P) in a panel-mounted (built-in) design, requiring power from an external source (+5V, +15V, -15V, +12V)."


    704px-Kzd.jpg

    • Like 1
  2. 1 hour ago, Ray Gillman said:

    Maybe post a gameplay video?  Watchout for those UK shipments.  One of my kids attended graduate school in Glasgow and sent her a violin from the USA and they stabbed me for a $60 customs fee holding on to her violin like an impounded car.

    It's in the original game announcement thread (linked in the first post of this thread), but here you are, as captured from my Atari 800XE:

     

    • Like 5
  3. As has already been revealed in a post in the original game announcement thread, onEscape is going physical!

     

    For the past two months I've been working on graphical layouts for the box, cartridge, manual and various goodies included with the game and the production is just about to start. We have chosen Mq Workshop (FloB, Tensor Trzaskowskiego) as our publisher and Mariusz is already working on the cartridges. Bocianu is in charge of communication with the print shop and he also did some updates to the game itself (namely the publisher's title screen and some more). The game itself is no different from the free digital release and was designed to work on any Atari 8-bit system with at least 48KB of RAM, PAL or NTSC. The images below are of the final product. More pictures can be found down in the thread.

     

     

    image.thumb.png.912f7cad1078258c7d2d5a6c5b928308.pngimage.thumb.png.0bf1cb5a082dcf1ba2b5dfa6c7b70875.png
    image.thumb.png.f2b093158211dffd948f920738e173a7.pngimage.thumb.png.64eed235854df19a5eac35fbdfb34be1.png

    The Content

     

    This is what you will get:

     

    • Full-color printed sleeve-type box
    • Game cartridge in translucent black shell (XE-style) with color label (8Mbit MaxFlash type), black PCB with gold-plated connector
    • Full-color 12-page manual and game history guide
    • A3-format (420 x 297 mm) two-sided poster with game map on one side and hand-drawn pixel art on the other side
    • 6 rounded rectangular stickers of about 50 x 33 mm

     

    Pricing and Ordering

     

    Soundtrack Edition: 53 USD + 7 USD for worldwide shipping
    Update: As of April 8, all copies of the Soundtrack Edition have been reserved so only Standard edition is now available.

     

    Standard Edition: 49 USD + 7 USD for worldwide shipping

     

    You can sign up for a order in this thread and ONLY here (there are separate order threads on some of the Polish forums, too).
    In your order, please state the number of copies.

     

    We would like to have a small initial batch ready for the upcoming demo party Forever, held on March 17-19 near Trnava, Slovakia. If everything goes to plan, pre-orders should start shipping around the same time. Everyone who places a pre-order will be contacted to confirm the order and provide their shipping address.

     

    Feel free to ask any questions regarding the boxed version of onEscape in this thread.

    • Like 14
    • Thanks 2
  4. 7 hours ago, XL Freak said:

    Through collaboration with @ScreamingAtTheRadio and @_The Doctor__, I have added several options for the inverse key legends. Now you have a stock sized inverse, a stock sized atari logo, a stock sized inverse atari logo, and a full sized version of all of those. six to choose from.

     

    image.thumb.png.cd4b1e62c4184dbc5af6ad890ab663f5.png

     

    enjoy!

    jesse

    Cool, but everyone and their grandma want the classic Atari logo, not this modern-ish iteration. ;-)

    • Like 2
  5. 20 hours ago, ScreamingAtTheRadio said:

    Yes, the PCB and the plate designs are done, waiting for the end of the new year holidays in China to get prototypes fabricated. Now working on stabilizer adapters, flexible connector PCB and Pi Pico adapter board (which is not needed for use in an Atari). The PCBs will be fabricated with the ghosting diodes, resistors and LEDs surface-mounted at the factory, so assembly will just be your connector of choice, the power LED and the switches themselves.

    That's a great news, fingers crossed!
    P.S.: Just one little thing, though it's not a big deal: I've noticed you use the wrong Atari-like font for the labels (I guess it's SF Atari Sylfaen). That one has many characters wrong. I suggest using "Harry Fatt".

    • Like 1
  6. 21 hours ago, -^CrossBow^- said:

    I'm sure this was asked during the stream last night but I was only listening in the background. But will the physical cart work on NTSC consoles? Will the palettes be adjusted for NTSC consoles? It might not matter for me since my VBXE is using PAL palettes anyway, but just curious?

     

    The physical release should work on NTSC systems. Regarding colors, adjusting all of the graphics for NTSC palette would be quite a challenge, with nearly 60 images while most contain dozens of colors and are hard-coded in the game code. If possible, I will try to do some tuning at least to some of the colors where it matters (for example to not have green-ish underground tunnels).

  7. On 1/17/2023 at 3:30 AM, ZeroPage Homebrew said:

    ZeroPage Homebrew is playing OnEscape on tomorrow's ZPH stream LIVE on Twitch, with an EXCLUSIVE FIRST LOOK REVEAL of the upcoming physical release mockups! Hope you can join us!

    Thank you James and Tanya for playing the game! It was fun watching you play.

    • Like 4
    • Thanks 1
  8. 4 hours ago, NISMOPC said:

    As stated above. Are there any sellers in the USA for these?

    Side note: My go to monitor is the Dell 2007FP 20.1 Inch Ultrasharp 1600x1200 Flat Panel Monitor. Has USB power port, VGA port, DVI-D port, S-Video port and Composite connection AND maintains a 4:3 aspect ratio screen. Currently own three of them all used. Two purchased at different times from Facebook Marketplace and another from Ebay.

    Also own a 2007WFP since I got it super cheap. Same as above, but 16:9 ratio.

     

    81nNfIMvChL._AC_SL1500_.thumb.jpg.eb582f8d09e6f2df572fb24055c02892.jpg

    I had that one some time ago and while it seemed like a great display for my Atari, I found out that the S-Video and Composite inputs cannot handle PAL Atari signal. 😞

  9. Lunar Patrol looks great, only the pits are a bit hard to spot since the colour difference is too subtle. At least the sand layer should be a shade darker or lighter than the green hills.

    • Thanks 1
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