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pseudografx

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Everything posted by pseudografx

  1. Do you need a hint or will you keep searching?
  2. Wasn't there a warning sign and a red beacon above the door?
  3. It should not matter. Anyway, here is the appropriate .car file. onEscape (7.12. 2022).car
  4. Thanks, a savestate may help. Also state Altirra version, please.
  5. You will also learn a lot about lighting.
  6. Yes, I have finally managed to finish the remaining levels, with help of a friend who beat me to it.
  7. Just to make it clear, stereo is not required but recommended. 🙂
  8. Another party, another victory! Enjoy! Happy_Fox.xex
  9. Basically, the most valuable feature of the MOD import was getting the patterns with minimum manual intervention. Then you'd open the module in ModPlug Tracker (or whatever tracker you're comfortable with) and redo the instruments one-by-one by ear.
  10. Thanks for sharing. There's never enough POKEY trackers so I'd be happy if you continued working on this project. 🙂
  11. To correct myself, we are considering the "pay what you want" model.
  12. Yes, but even 8 reads might be challenging, especially if we want to keep NTSC compatibility. There is heavy DLI usage and the stereo double CMC player eats a lot of CPU time, too. 😞
  13. So far, only joystick control is supported. Our coder is looking into adding ST mouse support but there's not much CPU time left for the necessary processing so that might have to be dropped.
  14. We are planning to release the game as a free download.
  15. So far, 6 people have applied. I will get back to you by Sunday evening. We can still accept a few more.
  16. We are looking for betatesters for our upcoming point'n'click adventure game. Here are the requirements: * Be fluent in English, native speakers preferred. * Use both emulation (for easier debugging / sending savestates) and native hardware (for checking compatibility). The game requires a 48K system and a multicart with support of 1MB cartridge images. * Respond to communication within a day. Preferred channels are e-mail and Discord. * Do not share the binary or screenshots with anyone. The objective of the betatesting is to find any remaining bugs and language mistakes. Both PAL and NTSC compatibility needs to be tested. Applicants may reply via PM or in this thread.
  17. It's developed by Jakub Husak, what could possibly go wrong regarding music?
  18. Regarding Break It 2022, nice references to the classic Atari games. 🙂
  19. The only thing I know about, if you're into transparent cases, is this: https://www.plexilaser.de/shop/Acrylgehaeuse-fuer-ATARI-800XL-Teilesatz
  20. That and the fact that Atari cut the software support of the 8-bit line quite early compared to other popular 8-bit platforms of the time.
  21. There is now a bugfixed version available at Fandal's site. More information in the game's thread.
  22. During the stream session with @larek and Borsuk, a bug in joystick handling was found, which makes the game hard to control if your joystick has heavy jitter/bounce (i.e. some microswitch- and arcade-type joysticks). The bug was identified and @matosimi came up with a fix, which is now online at Fandal's web. Thanks to everyone involved. Direct download link: https://a8.fandal.cz/download.php?files_id=8306
  23. Actually it seems that there are some issues with certain joysticks that have heavy jitter. As Fandal told me, there is a 3-frame delay when a player presses fire, but it seems that for some controllers it is not enough.
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