Something I’ve been thinking about and was hoping to get some opinions.
For a game that never ends… Is it fair to continuously increase the speed of the enemies over time to the point where it is basically humanly impossible to go any further. If the game is all about points?
Or should there be a limit to the enemy speed so that there is always a possibility of the player outrunning the enemy if they are skilled enough.
The latter sounds like the correct answer but then comes the question of where to set the speed limit, and if the player is so skilled to always outrun the enemy, should the game really be set up so that skilled player can play basically forever, racking up points, and then only gets game over from exhaustion?
I’m sure this has probably been discussed a ton, I’ve looked before but had a hard time finding any thoughts on the issue.
I’m currently leaning towards having the speed increase with no limits for Tober’s Nightmare for the infinite levels game mode, unless you think this is the wrong way to go and feel it is unfair. Because at some point it will become impossible to outrun the green flame and tracking enemies, though most players will probably not make it far enough to get to the “game is now impossible” point.