Yes, that is exactly what we have in mind. To really make ROB useful a game has to keep the player busy while ROB does its thing, for example work cooperatively to solve a problem, the player programs ROB to solve a puzzle and/or send commands on the fly while he or she solves other segment, if they both do it in time correctly then they can move on to the next level.
To your points:
1) "It doesn't have a large array of movements", true but we can take advantage of that by challenging the player to command ROB to solve a puzzle with constraints and limitations, kind of what Stack Up did with blocks.
2) "it's quite slow" Like you mentioned, we can take the time to have the player busy with a task that is challenging enough where is not boringly easy to complete but not super difficult to the point of frustration.
With these goggles and app we break free of CRT TV dependence but to make all of the above possible there would need to be additional addons for ROB, plus develop the game. We're a small team of hardware and software developers doing this as a labor of love, we'd love to take it to the next level but it will depend if there's enough interest in the community.
The new goggles have the electronics and optics required to send commands to ROB in the same way an old CRT TV did, they connect to the app where there's a screen controller to make it move up, down, right and left plus open/close its arms. With this you can play the original games right off the bat with no modifications to ROB (something I think we can all appreciate since ROB is now an expensive collector's piece), also no need to hack game code and it works on any modern TV.
We have it working now but we're assembling the final version, I'll post a video soon in the meantime here's a shot of ROB wearing the new goggles: