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Posts posted by jvas
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Would be fun to add backgrounds from other games like Bruce Lee, Pitfall, Alley Cat etc...
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1 hour ago, tjlazer said:
Anyone know what the RC and RCX stand for? Amazing update to a great game!
I suppose RastaConverter and RastaConverter + eXtended memory
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On 2/6/2023 at 10:28 PM, LarsImNetz said:
Just a new demo of my implementation of Night Knight, shows the design of the other stages and more sprites.
Congratulations for the good choice of colors, nice character design and fluent movement!
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58 minutes ago, shanti77 said:
The Amiga version looks like the Atari version, even the ZxSpectrum game can look better. On 16 bits, the game should have more colors and better animation, you can compare it with Ruff'n'Tumble, for example.
It is said, that "it's just an early working version"
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Is it the same with "inverse" graphics?
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When counting points that are on the right of the object: if a point is next to the previous point we found in the list, then it it doesn't count. In the example above only the leftmost point of the horizontal green line counts only. Don't know whether I am clear or not
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I found these two articles:
1. Check if a point is inside a polygon: https://www.geeksforgeeks.org/how-to-check-if-a-given-point-lies-inside-a-polygon/
2. Which is based on the algorythm of determinig of the intersection of two segments: https://www.geeksforgeeks.org/check-if-two-given-line-segments-intersect/
- We treat the objects in the game as points. For example we can say, that if the center of an object is looped then the object itself is looped.
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We can determine if a new loop is created. Only in this case we have to go on. In the video it seems that not only intersections but when two points next to each other also creates a loop:
- The coordinates of the head is the same as one of the other point of the snake
- Or the coordinates of the head is next to the one of the other point of the snake
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We can separate all points of the "snake" which are part of a loop (need to find out how, more than one loops are possible):
These are all points from the head toward the tail till we reach the point determined in #2
The 1st algorithm becames simple them:
An object is in a loop, if there are odd number of snake points (determined in #3) whose x coordinate is bigger then the object's x coordinate and the y coordinate is the same as the object's y coordinate
There are some tough cases like this:

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Maybe first we should try to find out how to find closed polygons and what is inside them. That's why I wanted to record the points of direction changes.
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First thought:
For the tail I would maintain 2 ordered lists:
- the first list would contain the points (coordinates) in which the head changes direction
- the second list would contain the ordered list of direction changes
This way we can "play back" the movement of the head:
1. the tail starts from the last point (and removes it from the list)
2. and starts moving in the direction that is at the last position of the directions' list (and removes it)
3. it moves till it reaches the last coordinates in the points' list (or reaches the head's position if nothing in the list) and go back to step one
Seems simple, but needs a buffer management with the length of the buffer, first and last position. We can use the list of points (with the position of the head and tail) to check which is inside the polygon or is it a closed polygon at all.
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Wouldn't it be more convenient if there was a daughter board with more than one ISA connectors outside of the case and connected to the internal board with a ribbon cable?
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Wish I had the manual...
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JoeIron
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Is the image of the original OS available somewhere to download? All the links to it I found seems to be dead...
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It seems to me I'll be the owner of the main unit. At least I paid for it....
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Has anybody compiled the video player for the XEL-CF interface?
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23 hours ago, flashjazzcat said:
How does one propose to connect a 15KHz analogue RGB signal output to a passive DVI connector which expects digital video data?
Actually DVI has analog pins, but still makes no sense.
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Hi,
Can somebody tell me what is missing? I'm trying to set pixels, but nothing happens on screen (just a black/blank one).
Thanks in advance!
Cheers,
Jozsi
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It is easier to attach a SIO2SD and the 1050 to your atari at the same time. You can mount any ATR image with SIO2SD and copy that to an FDD with the 1050
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1 hour ago, Karl G said:
Yes, I already did that, but moved since then. It may be confusing if submitting more then once...
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How to update shipping address?
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Why don't you just feed the SIO from the power plug internally. Just one wire + you need to cut that pin of the SIO.


Hardware developers, please remember the cartridge port interface restraints for the 1200XL
in Atari 8-Bit Computers
Posted
The alignment of the cart connector is 90, while on the other is straight -> less clearance required.