Ahoy, Atarians!
** Newsflash ***
Armadja "hamming bug" and "flying-ship bug" were fixed this weekend. Thanks for James and Darcy to find it, real time, in the ZPH Show.
The "hamming bug" occurred because the battleship hit detection was set to be validated only when the missile was falling down (entering a loop if a battleship hit the other one above its "xy" coordinate). Now captains can fight each other dangerously close! The "flying-ship bug" ocurred because the upper and lower horizon limits weren't checked for maximum engine throttle (R4). I hope the boundaries (and gravity) will be respected from now on!
Merry Xmas, sailors! The version v1.1 is ready to download and play online from our site!