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Steven Pendleton

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Everything posted by Steven Pendleton

  1. What I have been thinking of making for the past year is for Toaplan V2 specs or higher, so I think it is unlikely that any console weaker than the Saturn or PS1 could do what I want to achieve without compromises, but we will see.
  2. I think it is, but I'm too lazy to check right now. BTW if you want a system that actually deserves to see what can really be done on it, this isn't it. The SuperGrafx is what you really should be looking at developing for, as that has basically nothing, and it has a single-digit amount of tech demos as far as I have seen, with none of them likely coming close to what the SuperGrafx can do. Unlimited storage space on CD + the power of the SuperGrafx + the Arcade Card is an interesting combination that nobody has ever done before. I'll test stuff on my SuperGrafx if you make it and want me to.
  3. Wait what there is a Gamecube thread? You already know what I am going to say, but I will say it anyway: Go play Rogue Squadron II. How is it that this thread has existed since 2017 and nobody has even mentioned this game until now even though it's both the best game on the system AND exclusive to the system? Well, no longer. Go play it RIGHT NOW because it's awesome!
  4. Still selling Mega Drives and Master Systems in Brazil, actually, but I haven't gotten the chance to try one of those versions yet.
  5. Does USB count? I think you are supposed to be able to use USB controllers on it. BTW I don't think any major game hardware manufacturer uses anything other than Bluetooth for wireless now. I think the PS4 controller is so ridiculously fast over Bluetooth that it is actually slower wired, and I think I read somewhere that the PS5 controller is actually very slightly slower than the PS4 controller. Switch controllers are typically faster over Bluetooth than wired as well, not because the Bluetooth they are using on it is super fast like Sony's (and it isn't), but because the USB ports on the Switch dock are ridiculously slow in comparison.
  6. PlayStation = underpowered PC with almost the exact same games and performance as Xbox. Only major difference is the controller. Pay to play online. Almost everything here worth playing is on PC and better there. Has thrilling exclusive games like Life of Black Tiger. Xbox = underpowered PC with almost the exact same games and performance as PlayStation. Only major difference is the controller. Pay to play online. Almost everything here worth playing is on PC and better there. Lacks thrilling exclusive games like Life of Black Tiger. Switch = underpowered Neo Geo X ripoff thing, but isn't as cool because it doesn't have a fake Neo Geo as its dock. Okay on its own, but if you don't care about Nintendo games, it usually (but not always) has the worst versions of modern games, whether due to its own hardware limitations or due to it having almost universally higher input lag than PC and the other consoles. Pay to play online. Some of the worst controllers ever conceived due to abnormally high failure rate. Conclusion = PC is superior.
  7. Maybe in the US cabinets suck and are made out of cardboard or toilet paper or wet bread or something else like that, but most of the nice Japanese cabinets, including the Astro City, New Astro City, Blast City, and the Egret II, are built like a damn nuclear bomb shelter. They wouldn't still be the standard cabinets in modern arcades right now if they weren't.
  8. Seeing as I own a game that only 3 people are known to have beaten in the 20 years since it was released, lol nope.
  9. I don't like bullet hell very much either. That's why I greatly prefer the 80s Toaplan games, but Tengen did port Toaplan's proto-bullet hell thing V-V to Mega Drive, so if you want to see the closest thing there is to bullet hell on an 80s console, there it is. It is nowhere close to the arcade PCB, but the fact that they were bold enough to not only try but actually make it mostly work is rather impressive.
  10. Actually you could probably do it with vertical scrolling like Battle Garegga on Saturn, but that shit sucks and everyone hates it, so not a good idea.
  11. Almost every 2D game on the Saturn/ST-V, Neo Geo, Toaplan V1, Toaplan V2, or Taito F3 looks better than everything that's been shown on Amico.
  12. The only things that are currently considered to be modern that I'll be talking about in 30~40 years are how amazing AM2R and Sonic Mania are and how DLC and day 1 patches and all of that trash ruined games.
  13. Just got back from the local arcade. They were having a Tokimeki Memorial Taisen Puzzle-dama tournament there. They actually have regular tournaments for this game, and after some research, not only is apparently a really good multiplayer puzzle game, the Saturn version is really damn close to the arcade version from what I understand, and better than the PS1 version, which is missing some stuff for whatever reason. It's super cheap, so I'll probably try to go find a copy this weekend, but if you want a nice puzzle game for Saturn that isn't Hanagumi Taisen Columns, this seems to be one to try.
  14. Metroid II is a very nice game. I guess there are people who get lost somehow, but all you really have to do is remember where you are and you'll be fine since the game is actually really simple aside from the only boss fight in the game requiring you to either hit the boss with 150 missiles (yes, seriously, 150 missiles) or use the secret other way to kill it quickly. It has 2 remakes. The first is that awesome remake on PC and that is absolutely worth playing since the only Metroid game better than it is Super Metroid. There is also the 3DS remake, but that thing is garbage, so pretend it doesn't exist.
  15. Not much to really say this time. I think I messed up my time counting for DDP, but there isn't much I can do about it. 3DS Tales of the Abyss - 745 Xbox 360 DoDonPachi Saidaioujou - 205 PC Raiden IV x MIKADO remix - 112 Valkyria Chronicles 4 Complete Edition - 24 Switch Metroid Prime Remastered - 614
  16. Arcade only this time once again. Arcade Batsugun - 39 Dogyuun!! (Japan) - 2 Lei Shen Zhuan Thunder Deity Biography - 5 ^ I am not entirely sure what this is, but it has nothing to do with thunder deities or biographies. It's either a ROM hack of Battle Garegga or a bootleg of Battle Garegga. Either way, it plays rather differently from Garegga in a super strange fashion. Out Zone - 79 Raiden (Japan) - 88 Raiden (International) - 22 Tatsujin Ou - 45 Zero Team (early revision) - 4 Zero Team (late revision) - 11 I think these might actually be the Japanese version and the international version, respectively, but on Arcade Archives they are labeled as early and late version, respectively, so that's how I'm doing it.
  17. There is a trick to that boss: since there is no collision with enemies, you can just sit on top of him and hold fire until he dies because he can't hit you. Works best with shot when you have less than max wings. At max wings it doesn't work so well, but you can still do it. It seems that doing damage faster gets you more points than doing it more slowly, so shot is probably best. I haven't been playing this game as much as I intended; I've been mostly playing Tatsujin Ou and Out Zone recently, but I do plan to get back to this game soon.
  18. All non-devkit/debug PS2s can play PS1 games of the same region as the PS2, and devkit/debug PS2s should be region free as far as I remember. There are some PS1 games that don't work properly on all PS2 models and some PS1 games that don't work properly on specific PS2 models, however.
  19. Yeah no. Too much of a pain to figure out, and there is nothing I can do about refresh rates without buying a new monitor, and nothing on the market meets my very specific needs aside from the discontinued one that I am using now, so no point. I'm sticking with my real PCBs on my real New Astro City.
  20. Yes, but in this case it would greatly alter the way the game plays since you'd probably have enemies shooting at you from above the top of the screen and it wouldn't work without a complete redo due to how those enemies behave and the ways that their shots interact with other enemies' shots and the chaining system.
  21. I forgot to mention it before, but Sega had online multiplayer on the Mega Drive in Japan in like 1990 or whatever using the Mega Modem thingy that attaches to the back of the MD. I don't know how it works and I don't exactly have a convenient time machine to go back and see what it was like to use it, but this does exist, so it may be possible to make something similar right now and plug it into the back of your Japanese Mega Drive and play it online like that.
  22. I suppose you could probably kill the background for the entire game and use the background as bullets, then. I don't know what Inbachi's bullet count is, but I do know the PCB runs at 240x320. It also has absolutely terrible audio quality, as well. I'm guessing you'd have to rebuild the entire game to get it working on this system due to the resolution. If you flipped your display on its side you could get 240x256 or whatever, and you'd have to rework pretty much every enemy that comes from the top of the screen, but at that point it's not really the same game anymore, so...
  23. I wonder how much of the system's resources is that going to leave for enemy AI and player shots. No hope for Saidaioujou, I take it. Inbachi's final attack probably puts several hundred bullets on the screen simultaneously; could you get rid of the regular background, add the bullets as background layers, and then give them hitboxes like Mark III/Master System Golden Axe? I can't believe I'm legitimately using that piece of trash as an example, but that is how that game works, as the whole thing is built with the background. That game runs unbelievably poorly for that exact reason.
  24. You want the truth? The actual 100% truth? I thought of making this as a troll thread because you and I don't exactly have a great history, but then I became legitimately curious as to whether or not it is actually possible to run this on the system, so, yes, I'd love to see this happen on pretty much anything other than what it's supposed to run on. The main obstacle, of course, is the ridiculous amount of bullets, especially once you get to Inbachi and this insanity happens: BTW nobody has ever been able to kill this boss in a real run even though the game released almost 11 years ago, although like 2 or 3 people have done it in training mode, and one look at the footage tells you why. This is also why I don't think it's possible to run this on anything less powerful than the PS2 or maybe Dreamcast. I have seen people say it's not possible for the Switch to emulate this arcade board, but I don't know about that... This is also an arcade game, so it probably runs at something weird like 57Hz or something like that, which is going to be odd.
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