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Armscar Coder

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Posts posted by Armscar Coder

  1. On 5/5/2023 at 11:41 PM, cwieland said:

    I finally got the patch score.

    @cwieland, Congratulations!  I knew you would earn a patch.  It was just a matter of time.  I already added you to the patch list in the RAPTOR forum.  I'll send you a PM in regards to getting your patch to you.

     

    On 5/6/2023 at 2:14 AM, ChiTown Chris said:

    Not the best, but my best so far.  Score 865.

    @ChiTown Chris, great score.  Even if you don't break a 1000 points by the time this round is over, keep at it.  When you do earn a patch score, send me a PM with a screenshot and I can hook you up with a patch.

     

    On 4/16/2023 at 1:36 PM, littaum said:

    Not my best effort, but it's what I have for now.  A real gem of a game!

    @littaum, yeah you are better than that.  But you are probably just too busy making another great game.  I appreciate the praise, especially from an accomplished developer such as yourself.

     

    • Like 1
    • Thanks 1
  2. 1 hour ago, m.o.terra kaesi said:

    are there still patches around?

    Yes, there are patches still available.  I ordered 100, but there were some that had defects beyond what I would deem worthy to distribute.  Between giving honorary patches to the RAPTOR play testers and a fair amount to friends and family over the holidays, plus saving some for the future (like for grandkids), I would say I have at least 10-20 more to give away, possibly more.  There have been 19 patches earned so far.  I'll probably make it an even number like 30, 40, or 50 total.

     

    As a reminder, you don't have to post your qualifying screenshot to the forum to get a patch.  You can just send me a PM.  Now that RAPTOR carts are available to order, I am hoping to see more patches earned in the near future.  But earning the patch using emulation is still OK too.

    • Like 3
  3.  

    18 hours ago, Chuck D. Head said:

    That was me!

    @Chuck D. Head, thanks a bunch!  Yeah, that shipping was fast.  I didn't realize the book was the trilogy (probably explains why it is so thick), so that's like three presents in one.  I immediately played a round of golf.  It is certainly not the most sophisticated game, but for what I believe to be programmed in 2k of ROM, it's actually pretty good.  Oh, and that Beyond Good candy bar didn't survive the night.

     

    On 10/6/2021 at 12:49 PM, CaptainBreakout said:

    Retro-gaming's best kept secret

    I had to go back to last year's thread to get this quote, but it is still ringing true.

    • Like 3
  4. On 12/11/2022 at 12:18 PM, Armscar Coder said:

    I'm really excited and not sure how long I'll hold out until opening it.  I am going to try and wait until next weekend, but we'll see.

    Well, I made it to Tuesday.

     

    Here is my loot:

    • Chocolate, chocolate, and more chocolate.  What's crazy is that I only asked for the Whatchamacallit.  I did receive that (king size I may add) but some coconut chocolate too, which is also one of my favorites.  What's even crazier is that the sea salt almond is my wife's preferred chocolate.  So, it's a win-win for everyone!
    • Atari 2600 games Golf, Miniature Golf, and Artillery Duel/Chuck Norris Superkicks.  I have always been a huge fan of golf video games.  I am sure its partly due to the fact that I always play better in the digital world than real golf in the physical world.  Since rediscovering Atari a few years back and starting over with collecting games, these had yet to make it into my game library.  I have never owned a double-ender cartridge and I am pretty stoked to now have one in my possession.
    • Imploding Kittens.  My kids and I love playing Exploding Kittens and now we can take one of our favorite card games to another level with this expansion pack.
    • Dune.  I have always wanted to read this book (I am guilty of seeing the movies first) and now I don't have any excuses not too.  With some cold months approaching, I look forward to cozying up in my recliner and savoring this one.

    My Secret Santa was stupendous!  Everything they gave me is what I was hoping for and then some.  The only problem is that they remained "secret."  If they are willing, I do ask that they reveal themselves.  Regardless, many, many thanks to them and Merry Christmas to everyone!

    Secret Santa #1.jpg

    Secret Santa #2.jpg

    Secret Santa #3.jpg

    Secret Santa #4.jpg

    Secret Santa #5.jpg

    Secret Santa #6.jpg

    • Like 11
  5. OK, according to super elf @chicgamer, my package was delivered to my post office yesterday.  I have been checking daily but yesterday I was too busy to do so.  My daughter is performing in the Nutcracker this weekend and there were two shows yesterday and another show today.  I'll be going to the post office first thing tomorrow to pick it up.  I'm really excited and not sure how long I'll hold out until opening it.  I am going to try and wait until next weekend, but we'll see.  Thanks in advance to my Secret Santa for keeping me on the good list this year.

    • Like 4
  6. I have my outgoing package all packed up and ready to go.  I do appreciate my recipient giving some specific suggestions as that is always helpful.  I was hoping to get it shipped this week, but it will have to wait until Monday.  As I was wrapping the gifts this week, my daughter really got into the Christmas spirit by making some homemade decorations and decking out the tiny hallway outside of her bedroom.  If you are wondering, the elf party is in her brother's room.

    Christmas spirit #1.JPG

    Christmas spirit #2.JPG

    Christmas spirit #3.JPG

    • Like 6
  7. I want back in again this year.  Last year was my first time and I really enjoyed the experience.  Beyond the delightful gift exchange and the opportunity to make some great new acquaintances at AtariAge, the forum post banter is a hoot.  I especially liked when one of the gifts last year took on a personality (see pages 9 and 11 of the 2021 Atari Age Secret Santa forum thread).

    • Like 5
  8. 16 hours ago, kermit73 said:

    What's interesting is that if you plug in a set of paddles, the buttons do control the flippers.  This would be an awesome control scheme if only there were a way to launch the ball.

    @kermit73, it has been a while since I played it, but that is how Bumper Bash works.  I think it is a combination of the paddle buttons to launch the ball.  Killer score on Midnight Magic, by the way.

     

    @Vocelli, Bumper Bash for paddle weeks?  Mostly kidding.

    • Like 1
  9. After starting Pitkat from level 1 several times over the past few months, I finally decided to stay with it.  This week I was able to finally finish the game.  I was initially drawn to Pitkat because I was super impressed with the coding effort that went into it (at least what I can only imagine).  As I kept playing and clearing more levels, I wanted more and more.  I surprised myself because I didn't realize how much I loved puzzle games.  Even on those levels that required me to press reset many, many times,  it was always so satisfying to finally solve it (I eventually took up position on the very edge of my couch so that the reset button was within a good stretched arm's reach).

     

    Even though Pitkat is a port to the 2600, the product that @Jamtex and @MarcoJ have put together is nothing short of amazing.  I still can't get over the fact that Pitkat is Marco's first 2600 programming effort.  The features in the game really make the whole experience so much more enjoyable.  The in codes and out codes allow the game to be played over multiple sessions without the need to always start from scratch (at one point my cheat sheet with all of my codes was recycled by a family member which induced a panic-stricken rummaging through the garage until I eventually found it). The rewind feature is also really cool and helpful (I didn't use it that much...yeah right) and being able to preview the screen by holding down the fire button and moving the joystick left and right is a really nice touch.  The music is great, but you can turn it off if you want.  With 99 normal levels and some bonus levels, I will definitely be coming back to play this game again without any worry of the puzzles being too familiar.  There is even a speed run mode that I might even give a whirl at some point in the future.  For some spoilers to the game ending, see below.

     

    Spoiler

    After clearing the first bonus level (level A0), the following screen will appear.  Notice the "?" and that the children are still cats (have cat ears).

    398181810_PitkatBonusScreen1.thumb.jpeg.27f0b6ab41bc5d6115ebda3e7a8f81c8.jpeg

     

    I won't say how many bonus levels there are, but there are a few.  The last level is by far the hardest level in the game.  So, it should be pretty obvious when you get to it.  The only trick is that there are no save codes for the bonus levels.  You have to complete them all in one session.  In my first attempt I cleared all of the bonus levels except for the last one.  I probably spent an hour trying and finally had to give up.  For the second time around, I cleared the earlier bonus levels again, but again could not solve the last level.  Instead of powering off my Atari, I just left the game on at this level and turned off my TV.  I resumed the next day and after about thirty minutes, I was able to finally beat it.  I didn't keep count, but I had at least 100 attempts at solving the last level.  It was one where I tried different permutations of moves while strategically trying to identify the obstacles.  I didn't take notes as I went.  So, I know I can't reproduce it again without a similar effort.  It is that hard.  Here is the final screen once the game is beat.  The "?" is no longer there and the children are no longer cats.  The curse is over.  Bravo Dyfed and Marco, bravo.

    1008002196_PitkatFinalScreen.thumb.jpeg.f714f398cc1f996cb2fef17a7935ea9b.jpeg

     

    • Like 8
    • Thanks 2
  10. 9 hours ago, vitoco said:

    Is it too late for a patch?

    @vitoco, absolutely not!  Just send me a PM with where to send it and I'll take care of the rest.  Congratulations!  I have also added you to the patch list in the very first post.

     

    I am not sure how many patches I will give out.  I have been giving some to family and friends.  But there are still plenty right now.  For anyone else who obtains a 1000+ point score, don't hesitate to send me your screenshot and where to send the patch.  You don't have to post it here.  You can just send me a PM.

    • Like 3
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  11. Quick update:  The RAPTOR patches arrived about two weeks ago.  I started shipping them last week with the last batch going out yesterday.  The ones going to recipients in the USA should be delivered this week and hopefully the international ones soon to follow.  Discovering the Atari homebrew scene has definitely opened up opportunities for me to interact with individuals from all over the globe, and for that I am so grateful.  Case in point, the eight RAPTOR patches awarded so far represents AtariAge members from four different countries and three continents.  Here a couple of pictures of the patches.

     

    patches-group.thumb.jpg.cc7edce023cdcd5c8baf63b73b8bc4c1.jpg     patch-single.thumb.jpg.39c88e5f6a66edebc81c60e47392f569.jpg

     

    The RAPTOR binary has been released for almost two months now.  With no bugs reported, I think I am ready to call the game complete.

     

    We still have some work to do with the cartridge labels and box design.  But, that should be wrapped up in a month or so.

    • Like 7
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  12. 1 hour ago, jgkspsx said:

    I have had problems firing the smartbombs when I need them. Can you not fire them if you're overheated?

    @jgkspsx, yes you can detonate the bombs when you are overheated.  Couple of things to check/ be mindful of:

    - Be sure that you are double pressing and letting go after the second button press.  The initial logic just looked for the second button press.  But, I found that condition made it too easy for the bombs to detonate unintentionally.  So, I changed it so that the bomb doesn't detonate until the second button press is released.  If you hold the button down too long for either the first or second press, or you don't start the second button press soon enough, then the timers monitoring the button presses will expire and you would have to reinitiate the double press.

    - Also, be sure that you are stationary when initiating the double button press.  During development, unintentional detonation was also an issue while the RAPTOR was moving when two quick laser blasts were fired.  So, with the left difficulty switch in the "B" position, there can not be any RAPTOR movement to detonate a bomb, from the start of the first button press to the release of the second button press.  This adds a conscious decision to detonate a bomb.  And since the RAPTOR is almost always moving (at least when I play), this conscious decision pretty much eliminated all unintentional bomb detonations for me.  If the left difficulty switch is in the "A" position, a bomb can be detonated while the RAPTOR is moving.  I'm not sure if that is allowed for this round of the 2600 High Score Club, since the directions were to set the difficulty switches to "B" and "B".

    - Lastly, be sure you are fully depressing the fire button.  I had the privilege to do some live play testing and one thing I observed was that the play tester was so caught up in trying to press the fire button twice fast that he wasn't pressing the button all the way down.  Yes, you do have to press the button fast, but not lightning fast.  Just be sure to fully press the button.

     

    Hopefully, that helps.

     

    1 hour ago, jgkspsx said:

    The boss is really unfuriating, especially since it seems to hang around inside the shields as much as possible.

    Yeah, that is the nature of the randomized beast, I'm afraid.  Sometimes, he is easily exposed and other times, he is hiding.  I really don't have much advice here other than to take the opportunities when you have them.  In an earlier post, I mentioned that the timer for the shield switching and the timer for the boss laser firing are constant, but aren't always offset the same.  So, there should be predictability when the shields switch and when the boss is going to fire.  But, sometimes it is really easy to destroy him and other times it is down right aggravating.  I get it.

     

    1 hour ago, jgkspsx said:

    Also turning on phosphor mode in Stella as I had to do for Stratovox hides half of the enemies when in the shields, seriously reducing the efficacy of the blue beam.

    I am no Stella expert, but I have not had that experience.  When I have tested/played in Stella, I have not turned on phosphur mode and have no issues seeing the enemies behind the shields.  Maybe someone else can chime in here?

     

    Thanks for the feedback and good luck!

    • Like 1
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  13. Here is a picture of the sample patch.  Anyone scoring 1000 points or more on RAPTOR is eligible for a free patch.  Just send me a PM with a photo of your game screen (emulator screen shots are fine too.)

     

    patch.png.0d051863c676921ef8734bba5c9de8f1.png

    • Like 14
  14. It has been fun following the RAPTOR scores over the last two weeks.  I am genuinely impressed by the high scores, but also very encouraged at all of the improvements being made.  I don't think there are a lot of tricks to getting a good score other than these three basic things:

     

    - Maximize points early by not using the boomerang bombs and getting the bonus points at the end of each convoy as well as destroying all of the bosses.

    - Avoid overheating, especially avoiding the sky sweeper, which makes you more vulnerable to losing a bunch of lives at once.  Get a feel for firing the laser in short to medium bursts.  The laser temperature comes down faster than it climbs, so even letting up on it occasionally works pretty well.

    - Bank as many lives as possible for the later rounds when it gets more difficult.  Starting around 700 points or so, there is a shift in the enemy selection criteria that makes the game more difficult (less blutonium trucks, more rocket trucks).

     

    Remember, all scores of 1000 points or more are eligible for a free patch.  Just send me a PM if you are interested.  Here is a picture of the sample patch the vendor sent me today.  I encourage everyone to keep giving it a shot.  Even though the patches will still be available after the High Score Club Homebrew Weeks are over, I would like to give away as many of these as I can in the coming week.  Good luck!

     

     patch.png.c8207bad20e3a12fd7c2dc6d91f7ece4.png

     

     

    Here are some additional insights/comments that may or may not be helpful:

    - The RAPTOR is faster than everything on the battlefield, except for the rocket truck at its fastest speed.  Don’t immediately panic if any enemy gets by you.  Even when a rocket truck gets by you when coming onto the battlefield fast, it is guaranteed to slow down at least one time.
    - Get a feel for the overheat cool down time of three seconds.  There will be times that you feel like a bomb may be need to be used, but you may get your laser back just in time.
    - Unless you have a power boosted laser, be careful hanging out on the left side of the screen when the sky sweeper is active in the sky.  It is a recipe for an instant laser overheat.
    - Where the sky sweeper exits the sky on the right side of the screen is not necessarily where it will reenter on the left side of the screen.  The idea is that these sky sweepers are being fired by the next forward command vehicle (boss).
    - Two of the enemy vehicles move at the same speed as the sky sweeper: the humvee and the blutonium truck.  When either of these two are close to the same horizontal position as the sky sweeper, it is difficult to shoot them without touching the sky sweeper.  As the sky sweeper moves front-back (up-down), learn to fly in and shoot these enemies.  All other enemies move at a slower or faster speed than the sky sweeper, so you should be able to time a better opportunity to shoot them (sometimes just waiting a moment).  Beware though, at some point the sky sweeper's predictable movements do become slightly random.
    - At any given point there can only be one jammer on the battlefield.  If there is a jammer on the battlefield when the random logic selects another jammer to come onto the screen, a rocket truck selection is forced.  So, there is some additional benefit for destroying the jammer as soon as possible.
    - Similar to the jammer, there can only be one blutonium truck on the battlefield.  If a blutonium truck is on the battlefield and another one is selected, a rocket truck selection is forced.  Furthermore, when a laser power boost is active and a blutonium truck is chosen, a rocket truck selection is also forced.  This is usually not as big of a deal because the power boosted laser makes it easier to destroy the enemies.  But, that is why you may see more rocket trucks when there is a power boost.

    - The enemy protective shields only block the RAPTOR laser.  So, it is possible to destroy an enemy with the RAPTOR laser even if the enemy is partially behind the protective shield.  Bommerang bombs always destroy enemies behind the shields.
    -  It is imperative to destroy the forward command vehicle (boss) on every level.  Not only are the 25 bonus points a must for a high score, you lose two lives if the boss is allowed to retreat off the screen to the left.
    - Starting with level 2, the boss always comes out firing the sky sweeper, so just wait for him to come out first.

    - Only the end effector of the sky sweeper causes the RAPTOR laser to overheat.  The sky sweeper beam projected from the boss is safe (the RAPTOR is actually flying in front of it in that perspective).
    - The sky sweeper firing length is constant, so when the boss fires is predictable.  During the alternating shields levels, the shield switching is also predictable, but the timing difference between the boss firing and the shield switching is not the same level to level.
    - There is no penalty for overheating when battling the boss, so be aggressive.  Generally speaking though, it is better to attack him when he is moving left and just after launching a sky sweeper.  It doesn’t take a lot to destroy the boss, but sometimes it is more efficient when done in several small strikes rather than one lengthy strike.
    - There is almost always a moment just before the boss goes off screen for when he will not shoot the sky sweeper.  But, don’t wait until then to inflict all of the damage.
     

    • Like 9
    • Thanks 1
  15. Thanks to everyone for their feedback.  I especially appreciate the positive comments from my fellow developers, all of which have created some really cool games of their own.  Even though I may have a second Atari 2600 game under my belt, I know I still have a lot to learn.

     

    On 3/7/2022 at 5:26 AM, Thomas Jentzsch said:

    I looked into your code and there seem to be quite some options for optimizing (e.g. ZP,Y instead of ZP,X costs one byte)

    @Thomas Jentzsch, thanks for bringing that to my attention.  Any little nuggets such as this one that that can expand my programming knowledge is truly appreciated.

     

    FYI, I have started a RAPTOR patch list in the first post.  I will do my best to add additional patch earners in the order that the scores are posted, either in this forum or in the 2600 High Score Club forum.

    • Like 3
  16. On 3/5/2022 at 2:33 PM, Jasonhrb said:

    And @Armscar Coder , top work.

    Thanks @Jasonhrb!  All of those early mornings of coding must have paid off.  With two kids, a job, and a commute, getting up early was about the only time to program.

     

    21 hours ago, Lauren Tyler said:

    (Clever concept.  The manual helped me.)

    Thanks to you too @Lauren Tyler.  Though I am biased, I think Herbie, my graphic designer, did a good job with the manual.  Oh, and I hope RAPTOR gives you less frustration than Doggone It! did.

     

    19 hours ago, Jason_Atari said:

    Raptor: 1,087

    Well, that didn't take long.  Congratulations @Jason_Atari for being the first one to crack 1,000 points!

     

    I am enjoying watching the scores get posted and seeing some improvements.  Keep them coming.

    • Like 7
    • Thanks 1
  17. Great score @sramirez2008!  Someone has got to be the first one to 1000 points.  You can do it.

     

    Around the 700 point mark, there is a difficulty shift where there are fewer blutonium trucks (fewer power-up opportunities) and slightly more of the harder/faster enemies.  The key is still usually not to overheat, including avoiding the sky sweeper.  Sometimes it is better to let one enemy go rather than risk overheating and then letting a bunch of enemies get by you.  Needless to say, maximizing your escape monitor (lives left count) in the earlier waves and being stingy with your bombs gives you a better a chance of progressing when you get to these harder levels.

    • Like 2
  18. 55 minutes ago, Thomas Jentzsch said:

    Why does the crosshair sometimes disappear? I cannot see any reason and I still can kill the vehicles.

    As @KaeruYojimbo pointed out, when there is a jammer on the battlefield, the cross hairs are disabled/hidden.  They reappear when the jammer is destroyed or when it escapes off of the right side of the screen.  The code limits one jammer on the screen at a time, but there is no limit to how many jammers there can be per wave.  The disappearing cross hairs have an indirect effect in that it may force you to use tracer fire to help aim which in turn may lead to more laser overheats.  Another indication that a jammer is on the battlefield is a low level whirring noise when a jammer emerges from the left side of screen.  Earlier versions of the game had the jammer sound louder.  I found it quite annoying so I reduced its volume.  Hopefully it isn't as annoying.

     

    As I mentioned during the ZPH stream yesterday, sound/music is hard for me.  When I first started programming, this was probably the biggest shock to discover.  I quickly developed a deep appreciation for sound and music in Atari 2600 games and I have much admiration for developers that do it well.  Despite trying to up my game by rewriting my sound engine, I will never be able achieve some of the great things being produced out there.  There are too many to mention, but a recent one that comes to mind is @Pat Brady's work on 1942.  If you haven't seen/heard it, I encourage you to check it out.

     

    • Like 5
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