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flew

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Everything posted by flew

  1. Fair enough. From the values I have seen so far, I guess you support powers of 2.
  2. Nice, why not let users enter any value they wish ?
  3. Thanks for your reply @stephana, Indeed, with a 128 samples fragment size, I barely notice the delay between image and sound! And yes, you're right about the delay being unnoticeable in most cases. I guess it could be feasible to delay the image by the same duration than the sound to have them in sync, but we would introduce lag between user input and the software being emulated... Emulation compromises ...
  4. Hi there, I have been using the Stella emulator for coding/playing a couple of demos on Atari 2600, and that's been great so far. Thanks for that ! However, when running the binary provided in attachment (I wrote a code to illustrate the lag) in Stella 6.3 (Stella 6.0.2 as well), I experience a lag between the picture and the sound (Rough estimate about 50-100 ms). When running the same binary on the real hardware I don't see/hear any lag. As I don't notice any lag when playing videos (on youtube) on my machine, I don't think my OS (Ubuntu 20.04) introduces it. It feels like it comes from the Stella emulator (Even though I selected "Ultra Quality, minimal lag", in the Audio Mode options). The source code of `main.bin` is there: https://github.com/FlorentFlament/stella-lag Just wondering if this has been noticed already ? Or is it my setup that is broken ? main.bin
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