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DeafAtariFromKansas

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Posts posted by DeafAtariFromKansas

  1. 30 minutes ago, ZeroPage Homebrew said:

     

    Just a heads up that your new version crashes immediately in Stella when set to Developer Mode whereas the older version didn't.

     

    - James

     

    image.thumb.png.424da627ad135bce147e880c5b16d881.png

    Noticeably it crashed in Developer, if you press ESC twice, it will appear in pattern behavior, but it works fine in Player Mode.

  2. On 3/25/2023 at 3:47 PM, Thomas Jentzsch said:

    Thanks for pointing me at it. I must have missed (or forgotten?) it. 

     

    Anyway, I think there is room for another version. Maybe with DC support. :) 

    your version of duet (now Pas De Deux) is better than Diamond Drop. Ported from Apple made Atari look like Apple 🤣 I am enjoying play this one, but impossible for me to get pass 4.. 😚

    • Like 1
  3. 21 minutes ago, x=usr(1536) said:

    This post says Baseball; this post says Home Run.

     

    FWIW, there's always been some confusion on part numbers as to whether they start with C followed by the number zero or the letter O.  As a result, it sometimes helps to search for both C0 and CO, or to just drop the Cx prefix entirely.

    Yep, Look at date: 78 is 1978, and  24 is June 13...

     

  4. 2 hours ago, atari2600land said:

    My bug happened again.

    BBlocksfinal.png.8eb74487bf4dbb135939065cc9384483.png

    Sound like you are playing (A)dvanced mode instead of (B)eginner, which it occurred bug in Advance mode. In Beginner mode, it does not occurred when 'no more move' made.. 

     

     

    Update: I already test Block in (A)dvanced mode, it does not occurred the bug........ STRANGE thing, What I seeing this one he is try playing on either Atari 2600 system or Stella emulator.

  5. 12 hours ago, chriswhit said:

    Yes that my intention if I manage a deal. I’m working on minimally a dump. I got a dumper. I will have to drive 2100 miles  but that’s minor.

     

     it's almost 2,222 miles or less if you take I-81 S from Maine to Texas. it takes about 33 hours to drive down.  Anyway, Hope you can get cart dumped if available..

    • Like 1
  6. 1 hour ago, Yurkie said:

    Does anyone have an email for champ games they could send me via private message?

     

    I want to email and send them the zip file from my digital purchase and see if there is a rom error.

     

    Aside from my issue, this is a wonderful game.

     

    I appreciate all the responses.😊

    You can send PM to @johnnywc and ask him for email address....

    • Thanks 2
  7. Are you using Arcade version of lady bug or old version of lady bug? I tested both versions, past the cucumber which it runs on Stella 6.7 emulator.. You want to try purchased ROM to run on Stella emulator to see if you can pass the cucumber level.

     

  8. On 5/24/2023 at 10:38 PM, DaveM said:

    Update!  Time Rush Mode complete!  Well, except audio.

    The attached ROM is Time Rush Mode ONLY.  Continue to use the previous ROM to play the Practice Mode.  Both modes will be available in the final product.

     

    I haven't yet addressed the kernel issue discussed earlier.  I'll be doing that next.

     

    The "first puzzle is the same all the time" problem is fixed here.  You should get a different first puzzle each time you play.

     

    To start, select the number of rounds you'd like to play, from 1-9.  Complete those rounds as quickly as possible to get your final time.  When you're done, push the button to start a new game and return to the round select screen.

     

    The clock can count up to 999.9.  If you max out the clock, it's automatically game over, regardless of the number of rounds you have left to complete.

     

    FOR NOW...

    • The round select screen will always start at 1 round, regardless of the number of rounds you just played.  I'll probably change that later, as I'll also have to implement an option to return to the main menu. 
    • You'll get a different set of puzzles each time you play.  If I have the room/time at the end, I may add an option to replay the same puzzles.  But, since this really a secondary mode to what will be the final game, I may just decide to leave it as-is.

    UP NEXT...

    • Addressing that kernel bug that popped up on ZPH.
    • Implementing the main menu.  
    • A much-needed vacation.  I may get the kernel bug done before I leave, but the main menu will have to wait until I get back from vacation.  I'll be leaving June 7.  I'll fill everyone in on the details of that probably next week, as I'm quite excited about what I'll be doing.  :)

    My latest 9 round time:

    image.thumb.jpeg.8bb2344c190fe62f7718ea1b5098e4ca.jpeg

    Frazzled_20230524.bin 8 kB · 7 downloads

    That's much better, I like challenge to play with this, also it's good idea to keep both practice and timed modes in same ROM.. 👍

  9. 20 hours ago, Tempest said:

     

    That Air Sea Battle 'prototype' is a bit odd.  Robert Coppock was an employee at Atari, I think he was a technician or something, but he wasn't a game programmer.  This demo was found on an Atari mainframe and it appears that he was fooling around with the ASB source code and attempting to add a copyright screen to it.  His code is badly broken and doesn't work at all, Thomas had to fix it to make it work.  All we can guess is that he was playing around trying to learn coding or something.  It's historical but not very interesting

    Thank for information, At first start up. 2 colored horizontal bars appear, 2 of few airplanes hits, puzzles out of me. I said "WTF!" which it acts like 9/11...  it's pretty screw up,..

  10. 3 hours ago, DaveM said:

    Yes, I guess I didn't make that clear in my original post.  For now, it will start up with the same pattern each time.  That's because the random number generator would have the same seed value (zero) on startup every time.  Even if I tried to have a random pattern at startup, it would just be the same one.  So I gave it a set pattern to start, and gave the solution above as well, so that everyone can see what the game does when you make a match.  Going through that process changes the seed for the random number generator, so each puzzle after the first is random.  This will change as the game is developed.  As soon as I put a menu or title screen in, I can then start the game with a random puzzle.

    Thank for clarification about Startup.. Anyway, My option on this randomize is not set up at power up aka Startup, it will lead them to lose their interest playing this game.... That's what I did notice @Karl G game called 2600 Words. he figured out and fixed randomize at Startup and Reset, it works perfectly without repeat same one.. Again keep it up and I still enjoy playing this game... 👍

  11. Just give some TIPS for both (Startup and Reset), it seems same pattern over and over without randomized at startup, when you reset the game, it comes back to same pattern.. it needs some fixes for patterns... During play, it does randomizes the pattern after you completed the puzzle... I love these puzzle games, Keep it up!

  12. 1 hour ago, Andrew Davie said:


    It's dangerous because people have been conditioned to think of computers as infallible, and anything that comes out of a computer must be true. In this day and age where even infallible truths are being questioned by the gullible (flat earth, didn't land on the moon) and there's misinformation everywhere... the addition of AI systems which confidently proclaim complete falsehoods as if they were gospel truth... is in my view a great danger.

     

    ‘Godfather of AI’ quits Google, warns of artificial intelligence dangers

     

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