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poobah

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Posts posted by poobah

  1.  

    The RAP-10 is listed as having high-end distortion issues.

     

    And while the Turtle Beach card passed their hardware tests, its software wasn't up to the task of muti-track audio.

     

    Meanwhile the Falcon could use Cubase Audio (an app that wouldn't appear on the PC for another three years.

     

    I'm really not aware of anything in 1993 (or even prior to 1996) that could do multi-track audio sampling on the PC (other than perhaps the IQS system and I have no idea where a person would purchase that from).

     

    Multi-track sampling is a whole different animal, I doubt there was a PC-based solution for it during that time period.

    The "high end distortion" comment seems odd, and the measurement suspect since the RAP-10 doesn't have a PA on it.

  2. It was temporarily running the BBS. Thunderstorm..... No response. Black screen. It does have a power light but no HD/Floppy activity light if I recall. I also lost my U-Verse router. The BBS ran through a Lantronix device which survived unscathed so I don't know if the surge came through the network (I have a lot of machines and devices and only the U-Verse router and Falcon were damaged). The garage behind the building was struck by lightning and perhaps the apartment building itself, so it might have come through the electrical, but then again, only the Falcon and the U-Verse router were trashed. (And a lot of U-Verse routers died that day, when they came to fix mine, he said there were still 200 people they had to fix in the area).

     

    I did try swapping out the power supply and ram from the other Falcon (that is kinda flakey) but no change (so it's more involved than the power supply). That's as far as I've looked into it so far since lately I've been focusing on my BBS and the TT030.

     

    Lightning.... ugh

    Well start with the basics... do you have clock signal, does it come out of reset, do you see the activity on the bus, go from there

  3.  

    Awesome link, it appears my memory is a little fuzzy.

    Looks like the TB card (barely) edges out the RAP-10 on most of the measurements, though they both have impressive specs.

    At any rate, both cards are evidence that you could indeed do professional music work on PCs of the era.

  4. Prior to that, pro audio on the PC platform was a lot of stumbling around in the dark and only a glimmer of hope for people with massive budgets. As for 1992 and 1993, pro audio on a PC was still a pipe dream with the raw elements still cooking on the stovetop.

     

     

    The RAP-10's list price was $600.00 and its performance level is a notch below the Turtle Beach card that I mentioned.

     

    The RAP-10 was essentially a Sound Canvas on a PC card. It wasn't meant (nor did it provide much support) for PC gaming. Serious musicians used them. I'm pretty sure the RAP part stood for "Roland Audio Producer." The Turtle Beach Multi-sound was an excellent card, but the RAP-10 had a better SNR. (For context, "back in the day", a good friend of mine used the RAP-10 & Cakewalk for professional music gigs.)

    So yeah, expensive as all heck, but a good bit past "a pipe dream".

  5. Ahh yes, my old friend serial-bus data frame checksum error, and his buddy, Error 138, Device timeout.... How I loathed you both.

     

    Somewhat amusing anecdote.... I actually had an occasion to indicate a malformed serial transmission with some development hardware, can you guess what I wrote to the log? :grin:

  6. I guess what I was driving at, is that there are a lot of potential noise sources for the vanilla ST sampled output, and you sort of nibbled around the edges, but there's really a lot more to it than what you've researched. The distortions you have identified are definitely there, but not for the reasons you might think. You can generate reasonably good output with the vanilla ST hardware (or worse). Certainly, the limitations you correctly identify don't make it easy, but it really is more about the source material and how it is manipulated than the exact specs of the hardware. Would better sound hardware been a good move on Atari's part? Absolutely (hence the STe DMA sound).

  7. (BTW, if anything I've said here is incorrect or misleading, feel free to point that out).

     

    OK, I'll bite ;)

     

    You really are conflating a bunch of different things and painting a worse picture than reality (not that the vanilla ST sample playback is stellar....)

     

    4 bits of amplitude is certainly more coarse than 8 bits, but, given good samples and a decent sample rate, it could still sound fairly good. For instance, although CD's are indeed composed of 16 bit samples (well almost always, but that's another day), those samples are often played through a 1 bit DAC. Yes, much higher sample rate than our lowly ST sound chip, but by the same argument you present, 4 bits is WAY more than 1, so the ST is obviously better than CD quality? :-o

     

    That said, the ST isn't massively oversampling on playback, so the limited quantization levels certainly can come into play, again depending on the original samples. Much like mixing colors or multiplexing sprites, toggling amplitude in the samples 'fast enough' can create the illusion of additional quantization levels. Also, keep in mind that we really discern amplitude as power, so there's a time factor involved as well.

     

    Regarding filtering, that's really going to come down to how the original samples were crafted and what rate they are played back. So long as our original samples don't have any frequency content greater than 1/2 our playback rate, you won't have any aliasing, and you won't have to rely on filters to address it.

     

    None of that is to say that vanilla ST is some kind of sample driven powerhouse, it certainly is not, but given the hardware limitations, the end result depends greatly on the source material and techniques, and only somewhat on the actual sound chip (and in truth, this is because of the limitations of the sound chip)

  8. With most BASIC randomly generated numbers aren't really random, Atari BASIC will generate numbers that are truly random unless special steps are taken.

    http://www.atarimagazines.com/v7n11/randomatari.html

     

    Run the program I posted with an additional line looping back to the start(press BREAK to stop), you should find that while sometimes numbers do repeat there are no repeatable sequences. Then RUN again, the new sequences should be different.

     

    Waaaaay off topic, but I did my Master's work on random numbers.......

     

    POKEY uses a linear feedback shift register, it is not random, and is completely predictable. (I was entertained by the linked article that said Atari random numbers are "Too random...."),

    OK, back to our regularly scheduled topic... :D

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