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bithopper

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  1. The Atari VCS project I am currently working on will be offering big(ish) worlds to roam in.

     

    Currently, it is just a proof-of-concept featuring a player sprite flying through randomly generated consistent 'worlds'.

     

    There is collision detection and a few other sprites can be found in the area. Apart from that, there is no gameplay, yet.

     

    The proof-of-concept was written using a classic bank switching scheme without co-processor support.

     

    In favour of richer gameplay and development speed (!) I am currently exploring the possibilities of the CDFJ scheme.

     

    IMG_2489.jpg

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