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Fort Apocalypse

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  1. Awesome!! The theme will need some fixing up. And, it's just the first part; I'm not sure if I should try to take on the harmonica or the guitar parts, though the harmonica could be done with one of the buzzy sounds, maybe. If you want to take the lead on it or the game dev and/or ideas, that'd be awesome!! I was thinking of trying to whack something together like a car chase and maybe gathering some clues/running into people that he'd talk to (theoretically), but I've not started yet other than this part of the theme, and I'm at a serious loss of what would be a good game plot or good gameplay, so I'd be fine handing it over. If there were a way to work on it together, we could, and we might have to break it into parts, or I could just do more theme music. Whatever you'd like.
  2. Release 0.2 Variable and drawscreen cleanup so @rsiddall can mod it more if he would like. family_ties_intro_0.2.bas.bin family_ties_intro_0.2.bas
  3. I can modify it to stop using the loop for drawscreen to delay; I just need to have a single drawscreen and make the code that runs the music conditional.
  4. Release 1.0 Title and partial intro theme family_ties_intro_0.1.bas.bin family_ties_intro_0.1.bas
  5. I have no idea how to make a game out of this, so just went with the title and theme. For now, the theme falls apart towards the end into random data. I might fix that later. family_ties_intro_0.1.bas.bin family_ties_intro_0.1.bas
  6. Release 0.1 Title and part of theme rockford_files_0.1.bas.bin rockford_files_0.1.bas
  7. For now, just the title and theme, but now with Rockford's car (and a Mack truck if you pull down on the joystick). rockford_files_0.4.bas.bin rockford_files_0.4.bas
  8. Release 0.6 Re-instating level cave-in, in addition to room cave-in goat_dungeon_0.6.bas.bin goat_dungeon_0.6.bas
  9. Release 0.5 Cave-in is slow at first, then more at later levels. No more single point for exploring a room. Reduce flipping when drawing room. goat_dungeon_0.5.bas.bin goat_dungeon_0.5.bas
  10. Figured it out. I didn't have developer mode on and wasn't used to seeing Stella go to black screen after running code for a while, but Javatari showed flipping/rolling and Stella in developer mode showed 337 / 46.3Hz, 46.4fps @ 100% speed, so it was the code.
  11. Release 0.4 Added a cave-in after you wait a really long time without making it to the next dungeon, which decreases as levels increase Removed ability to go back to previous dungeon Tweaked the room making code for better or worse goat_dungeon_0.4.bas.bin goat_dungeon_0.4.bas
  12. See attached bas and bin. When run, after a short while, the screen goes black, and I'm not sure why. conks_out.bas.bin conks_out.bas
  13. Release 0.3 Can now die if you get stuck too long. Changes to entrances and placements goat_dungeon_0.3.bas.bin goat_dungeon_0.3.bas
  14. Release 0.2 Now it's a game! Collect hearts and save goats lost in the dungeon and explore the dungeon for points. Choose goat color with select button. Note: it's possible to choose the flashing radioactive goat color, but yellow-ish is default. goat_dungeon_0.2.bas.bin goat_dungeon_0.2.bas
  15. Release 0.1 Added basic, imperfect collision detection that allows climbing over some walls with effort. Changes to sprites Goat changes direction. goat_dungeon_0.1.bas.bin goat_dungeon_0.1.bas
  16. My high score so far is 28. It's not easy to switch between left and right-side up/down.
  17. Release 0.6 Move center force shields to right sometimes. Various cleanup, ball velocity tweaks Fix: ball sticking after round/game xirbnekorb_0.6.bas.bin xirbnekorb_0.6.bas
  18. Release 0.5 Boundaries allow player realignment. Game reset allowed during game. xirbnekorb_0.5.bas.bin xirbnekorb_0.5.bas
  19. Release 0.4 Fragments break from the force shields Sounds Fix: score reset xirbnekorb_0.4.bas.bin xirbnekorb_0.4.bas
  20. Release 0.3 Now a game! Score by reflection. Don't lose the ball! xirbnekorb_0.3.bas.bin xirbnekorb_0.3.bas
  21. Years ago, I had a handle on floats in bB, but not so much lately. I keep running into this error: --- Unresolved Symbol List 0.1 0000 ???? (R ) Can anyone see what I'm doing wrong? This happens in bB 1.5 and 1.7 (and I assume other versions). xirbnekorb_dev.bas
  22. Also how about the Harmony cart USB port? Could it be used somehow in a game, theoretically, without mods to the cart itself? (I know that sounds far-fetched, probably!)
  23. Release 0.2 Some gameplay implementation: try to play catch between the left and right sides for now, but no enforcement or points. Press button to create playfield for fun but no profit. Periodic force shields. I'm not sure whether to make bricks fall to left and right and have player avoid them, or use breakout/brickout gameplay, or what, yet, but it's becoming slightly more interesting. xirbnekorb_0.2.bas xirbnekorb_0.2.bas.bin
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