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espire8

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  1. espire8

    Alex tests

    How bout just using the word "human"? "The human must not escape." "Got the human. Got the intruder." It deviates a little from the original but the phrase still works and I feel is a good enough fall back to the atari vox..
  2. espire8

    Alex tests

    So each sample is limited to the 2K buffer. And the number of words got nothing to do with the quality of playback. I think I understad now, hopefully. So if 'humaniod' takes up 1894 bytes, how about shortening the same word to say "human" insead, and treat the last syllable "iod" as another word? And for intruder, the word "in" next to "truder"? "The human iod must not escape!" "Got the human oid. Got the in truder!" It will still sound ok, and each word will use less bytes per sample. Of course, the trade-off is it increases the amount of words stored from 12 to 14 as follows: Sample 1 ["Chicken!"] Sample 2 ["Fight] Sample 3 [..like a..] Sample 4 [..robot!"] Sample 5 ["Got.. ] Sample 6 [..human-] Sample 7 [oid!"] Sample 8 [..in-] Sample 9 [truder!"] Sample 10 ["The..] Sample 11 [..must] Sample 12 [ not..] Sample 13 [..escape!"] Sample 14 ["Alert!'] Think this a good idea?
  3. espire8

    Alex tests

    Hmm.. would it help the quality to store fewer words, like 10 words instead of 12?
  4. espire8

    Alex tests

    How about playing back two or three simplified larger sample phrases in succession to form a complete phrase. If the player leaves w/out killing all robots, can it manage playing a sequence of two individual samples? For example: Sample 0 - "Chicken" - followed by Sample 2 - "Fight like a robot!"- Or make the samples larger by splitting up the phrase further: Sample 0 ["Chicken"] + Sample 1 ["Fight..] + Sample 2 [..like a..] + Sample 3 [..robot!]   Another idea, you may want to make most of the samples using 1 or 2 words (or up to 3 syllables) with higher sample rates so you can mix and match them up to make complete phrases. The list below are just samples I would suggest. Sample 0 ["Chicken!"] Sample 1 ["Fight] Sample 2 [..like a..] Sample 3 [..robot!"] Sample 4 ["Kill the..] Sample 5 ["Got the.. ] Sample 6 [..humaniod!"] Sample 7 [..intruder!"] Sample 8 ["The..] Sample 9 [..must not..] Sample 10 [..escape!"] Sample 11 ["Alert!'] Sample 12 ["Shoot him!"]   After the player kills all robots and leaves the room, the program may sequentually playback four samples 8, 6, 9 and 10. ["The]+[humaniod]+[must not]+[escape!"]   Here are some phrases using just one or two samples during game in progress:- Samples 1, 2, 3: ["Fight]+[like a]+[robot!'] Samples 4, 6: ["Kill the]+[humaniod!"] Samples 4, 7; ["Kill the]+[intruder!"] Sample 1: ["Chicken!"] Sample 12: ["Shoot him!"] When player is killed: Samples 5, 6, 5, 7: ["Got the]+[humaniod!"]+["Got the]+[intruder!"] If you will, you may want to create one or two new phrases unique to Frantic. ie: Every time a robot is killed by another robot's fire, it can say, Samples 3, 9, 1, 3: ["Robot]+[must not]+[fight]+[robot!"]   Maybe this can be used in berzerk too.
  5. espire8

    Alex tests

    <p>Your idea to make simplified phrases is a very good idea!</p>
  6. Heh-heh. I like that pal version robot! Looks more detailed under the ribs. One thought did come to mind though. If the gfx in pal will be squished a tad, maybe it will be good to trade a scanline from the mid section for a larger chest or the rib area will look too tall and the upper chest to thin. I'll PM you that modification since I can't post any images in blog replies.
  7. espire8

    Minor update

    Ah, you fixed it!. If shifting the title over 1 pixel is what helped it, well, it sure looks good to me!
  8. Aw sucks! That would have been an interesting option. Would have been like fighting the aliens of PREDATOR.
  9. Hi spice! I noticed the berzerk tread i started long ago was bumped up recently and the link you posted lead me here. This wall project looks super! I really would like to see how you're going to do your version. Frantic is a good title. I don't know how your robots and humaniods will look. Will they be single colored sprites or multi color? And will the gfx sport a new design like the way you updated the look of warlords to Medieval Mayhem? since you're giving it a new name? Anyway, I'll PM you a title screen using a different variation of the humanoid "I" and a color robot design that you're welcome to use if you like.
  10. The atari platform can never be more important to an artist as it is to a programmer, so it's very easy to push artist's away by lording all over it. Atari back in the day never hired artists to work with programmers anyway because they were too cheap. Now you say artists tend to have attitudes for not being wanted? Too many out there, eh? Must be the economy.
  11. Here's a very reasonable priced boxed adventure II auction on ebay starting at $50. http://cgi.ebay.com/ADVENTURE-2-game-cart-for-atari-5200-MINT-RARE-BOXED-Ed_W0QQitemZ150370094658QQcmdZViewItemQQptZUS_Vintage_Video_Games?hash=item2302c18e42&_trksid=p3286.c0.m14#ht_500wt_958 It should be very interesting to see where the bidding ends up if any, as there's none so far. It's a good deal at this moment.
  12. I think I have 1 or 2 copies i can send if you still need them.
  13. Here you go. I had to change the red forearms to purple. There's less notice in difference for the boots, still looks as good as your first though. Hope you like it.
  14. Glad to see others submitting! I like the design! The character on the left look fine except for the two lines top of the boots that have two colors on the same lines where it needs to be one color. Same problem for the guy on the right with the arms. The grid for the body (the blank white fill-in area) can only have one color per line. Only the gray area for the gloves can be colored separately. I can try to fix that for you if you allow me --just so that other submitters can follow what's wrong here and not repeat the same mistake.
  15. Okay then. "Miner Trouble" "Miner Jack" "Major Miner" "Bit Miner" "Bit 'N' Run" Not as a title, but Major Miner sounds like a good character name. Hmm.. "Bit 'N' Run" is starting to stick like glue every time I say it; --got lot's of snap to it.
  16. I like title puns that read like a quote. How about-- "Miner Bit of Trouble" Miner, Drill Bit, Trouble to deal with; ..get it?
  17. Hi. While I was away last year the project was shelved but not forgotten. Took me some time to catch up with all the happenings I missed on AA while i were gone and upon my return I got involved in a few things here and there. Progress on Cannonfire with Darrell and myself will resume shortly now that im back.
  18. I haven't done any research before but you're right, this was made in Japan by IREM. I still kind of like how the William's logo came out so I'm going to keep it. The sound f/x is close enough, I think. I've not played the arcade version for eons but he music is what made it memorable. In this hack, I were lucky to find how to tweak it to play a few more notes. Okay, I made a few more changes listed below and I think this hack is about done. - Marquee style game title - Improved rover animation - Enemy ships color/sprites refined for arcade accuracy - Black color enemy hover craft. - New digital score display font. inspired from one of RevEng's Batari font packs MOONPATROL_ARCADE_hack_v2.bin NOTE: Set both Left and Right difficulty to 'A' for music and 3-speed side scrolling control. -Enjoy!
  19. I attached what I was able to download before the site went down. I only got strip-off. Reders_StripOff_11.zip
  20. I got to download strip-off before your website got suspended, couldn't download the other I think strip-off is a good idea but would be a lot more fun if you use paddle control for the ship.. the joystick control is is very hard to aim with.
  21. Hi Luc. Can you possibly make a Moon Patrol hack with infinite lives? or is there one floating around you can point me to? I'm trying to reach the phantom car stage but I really suck in this game.
  22. This is a graphic and audio hack; --should be a real treat for those who still enjoy this old classic. Here's what's new: 1.) Moon buggy animation w/ bouncy tires when hit. 2.) Moon buggy color now look more arcade accurate. 3.) All enemy sprites/colors updated. 4.) New play field color palette. 5.) Music has been adjusted to play better than what it was. (set diff sw to 'A' for music) 6.) New MP arcade title screen. MOONPATROL_ARCADE__hack_by_espire8_.BINNote: the latest binary release of this hack can be found by following this link. I just need to change the phantom car's color to black to call this done. I wanted to post a complete finished hack but I elected to post it now so any of you who are good at this game can play it in stella and post here a screen shot of that phantom car's original color so I can locate it and finish the color change. Thanks and have fun!
  23. Ha! I didn't know until I tried to play an actual game tonight after all my hacking. It's a very happy accident nonetheless. This is how the game should play anyway. Thanks for posting the bin without which I could never have done this hack. I plan to look at changing the the Lt. purple color of dig dug character into white and tidy up some of the vegetables. I thought of changing pooka to red but it may look too dark. I hope everyone likes it as it is now.
  24. This is a hack of another hack by Omegamatrix (Dig Dug with infinite lives) which somehow I decided to check if upgrading the sprite graphics was possible, and it works! I spent the whole afternoon redrawing the sprites. This was never possible in the original source code as discussed in this older thread. Finally - more accurate and now playable! I'd remove the infinite lives but I'm afraid to mess with this hack any further. Edit-- Just been informed this particular rom has the cheat turned off, so this is even better than I thought. Though the attached bin file name say *infinite lives* it's only by name. I'm not gonna change out the attachment since there are already quite a number of downloads; --just know this version does gives you 5 lives to start and a bonus life at 10,000 pts. Enjoy! Dig_Dug__arcade_gfx_infinite_lives__NTSC.bin
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