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wally nellenbach aka suhrim555

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Posts posted by wally nellenbach aka suhrim555

  1. On 8/29/2021 at 1:38 AM, wally nellenbach aka suhrim555 said:

     

     

     

    heres an example of how to write it

       psgvol 0,10
       psgvol 1,20
       psgvol 2,25
       psgvol 3,3
       
       psg 1,643
       psg 1,419
       sleep 1
       psg 1,485
       sleep 1
       psg 1,643

     

    and put that at the end of the loop just before wend and its the sound

     

    music fix 

     

     

     

    stop it right after start (music keeps going anyway but no slow down)

     

       if music=1 then    
        psgvol 1,10
        
        psg 1,140
        sleep 1
        psg 1,664
        psg 1,544
        sleep 1
        psg 1,140
        psg 1,140
        sleep 1
        psg 1,665
        psg 1,546
        sleep 1
        sleep 1
        psg 1,140
        psg 1,140
        sleep 1
        
        music=2
        
      endif
      
    after the music has played set psgvol to 0 to stop it
      
      if music=2 then
           psgvol 1,0
           
           music=3
      endif

  2. On 4/4/2022 at 8:01 AM, wally nellenbach aka suhrim555 said:

    maybe this will  help you this is how i do it

     

       if spriteposy(dragonx23)<=spriteposy(plxt)+10 [and] spriteposx(dragonx23)<=spriteposx(plxt)+10 [and] spriteposy(dragonx23)=>spriteposy(plxt)-10 [and] spriteposx(dragonx23)=>spriteposx(plxt)-10 then
           movesprite plxt,spriteposx(plxt)-5,2050
           sleep 1
        endif

     

    and that makes the  collision

    should be movesprite plxt,spriteposx(plxt)-5,spriteposy(plxt)

  3. i will do a second one my self after the rpg i'm working on now do have two new characters draw for the next bud fighter

    as for the rpg i'm working on there is armor up grades, deferent weapon up grades and spells and you drive a snow car down a hill and a plane and can blow up houses and shit 

  4. my was broken to again they are trying to take bud fighter and they fucked up a 3 mouth project that was not out yet try to fix it 

    if sony or any one else puts it out wirth out me don't buy and bitch that you download for free and that you nknow what they did also got an email the asked me for 740 to remove trojans they put on my pc to

    stop me dead there corp fuck them

  5. On 10/2/2022 at 3:11 AM, wally nellenbach aka suhrim555 said:

    this is the IDE

    BasiEgaXorz - Sega Retro

     

    to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

     

    this is the tile editor

    sgtd051beta_setup (1).exe 1.22 MB · 11 downloads

    the ides web site is http://devster.monkeeh.com/sega/basiegaxorz/

    and heres a list of sega development tools http://devster.monkeeh.com/segapage.html

     

  6. Gens emulator was acting up and not working right so I switched to fusion sega emulator instead so if you have problems with gens fusion and the other emulators will work just wanted you to know. Also the next game might take awhile it's a rpg I'm working on and I'm adding more stuff like different weapons and armor and the party members are animated and turn with player now

  7. this is the IDE

    BasiEgaXorz - Sega Retro

     

    to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

     

    this is the tile editor

    sgtd051beta_setup (1).exe

  8.  

    this is the IDE

    BasiEgaXorz - Sega Retro

     

    to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

     

    this is the tile editor

    sgtd.rar

     

     

    sgtd.exe unins000.dat unins000.exe

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