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wally nellenbach aka suhrim555

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Posts posted by wally nellenbach aka suhrim555

  1. this is the IDE

    https://devster.monkeeh.com/sega/basiegaxorz/

     

    to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

     

    this is the tile editor

    https://devster.monkeeh.com/sega/sgtd/

     

    its easy to use

    https://devster.monkeeh.com/sega/basiegaxorz/basiegaxorz_full.html#command_psg

     

  2. maybe this will  help you this is how i do it

     

       if spriteposy(dragonx23)<=spriteposy(plxt)+10 [and] spriteposx(dragonx23)<=spriteposx(plxt)+10 [and] spriteposy(dragonx23)=>spriteposy(plxt)-10 [and] spriteposx(dragonx23)=>spriteposx(plxt)-10 then
           movesprite plxt,spriteposx(plxt)-5,2050
           sleep 1
        endif

     

    and that makes the  collision

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