RollOut
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Atari 50: The Anniversary Celebration - (12 extra games)
RollOut replied to Atari_JaguarVCS's topic in Atari VCS
A bit off topic (but still directly on topic for the tread), I am really glad they added Warbirds back to Atari 50 (yes, I know it wasn't on the original VCS release, and that an update removed it from the other ports). That is such an impressive technical feat for the Lynx. The game could use more depth (especially single player), but I'm still amazed that this game was made for a handheld console from the early 90s. I'm sure this is old hat for the Lynx fans among you, but I've never played one myself, so I am very impressed. -
Madness Beverage (by BlueSunsetGames) - (in VCS Store)
RollOut replied to Atari_JaguarVCS's topic in Atari VCS
This looks like a lot of fun. Its definitely a change of pace for the VCS game library, but so we're Skinny and Franko and Ultimate Ski Jumping (and they're both awesome additions). Maybe that's just Blue Sunset Games' style. Keep the game library diverse. Plus it seems oddly fitting to have a Doom clone on Atari's 1st console since the Jaguar. Bring on the Iron Soldier clone next. -
Milli & Greg seems awesome. Gives me Sirlovealot vibes, which I also love. I haven't quite been able to make sense of Battle Rockets yet, but I'll give it another go with a friend (I'm a big fan of any game that has competitive multiplayer).
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I had that same thing happen once (a few weeks back), but not since. I may be whistling past the graveyard, but so far I've had no further issues with the store
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Atari Jaguar Port of “The Hunt” Now Available To Download and Play
RollOut replied to BitJag's topic in Atari Jaguar
Thanks for the holiday gift. This is a very fun port. Much appreciated -
For me, this game is one of the better examples of using the classic controller. The twist function is utilized well and makes the game a lot of fun to control (which makes it all the more surprising that it didn't work correctly at release). I admittedly haven't played on anything but my VCS, but I think the classic controller makes the VCS port the definitive version of this game.
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Multiple fails is definitely right. Personally, it's on the right side of difficult for me. The levels are short and you reload at the start as soon as you die (virtually no lag time). My wife and I went back and forth for and hour yesterday getting through levels (she is considerably better than I am). I think it will be part of the VCS rotation for a while. Another fun drop from Orange Pixel.
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Thanks for posting that review @justclaws. I think it sums up my feelings really well. There are still some issues/ hang-ups (I wish there were more/ more different missions and the glitch when you enter a new room and your character freaks out for a second is pretty annoying). That said, the update that fixes classic controller support has been awesome. I love how this controls now, and it has been my "go-to" game pretty much since the first update. It's still one of the more uneven Recharged titles, but it grown on me a lot.
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Yeah, this is a fun one really though though. It will take a while to get good at. It's good to see another release from OP.
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Did anyone here actually download 4th and inches while it was out? I was just wondering how it was/ what was the issue. I didn't get my VCS until after it was pulled so I was curious about it.
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I got a chance to try this with the updated classic controller support, and this makes a huge difference for me. Berserk Recharged still has a few rough edges, but I had a lot of fun playing it with the joystick. It should have worked from the start, but kudos to Atari for putting out a relatively quick fix for the issues. My overall impression is way more positive after the patch.
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Ouch, these are some pretty rough first reviews. I won't be able to check this out till tonight, but it seems like the overall response is underwhelming (especially the broken classic support). I wonder, is the previously released Ultra Mission a better Berzerk homage than the official Recharged title?
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That's great news @Ettinsoft. I'll be keeping my eye out for the upcoming Circus Interstellar release. Having good classic controller support is one of the quickest ways to my heart. When it's pulled off we'll on the VCS it's a real selling point.
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Congratulations for pulling this off. Very impressive
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It's great you were able to play this in Portland. Were you able to play it on an actual VCS there? I was curious if it controls well (or at all) with the classic controller.
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Really great work guys. This is super impressive
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Awesome setup man. I love the Fuji on the mouse. Nice touch.
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I am very excited for this. It checks all of the boxes for me. The trailer looks like a great update of the original formula.
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I totally agree. The mini HUD is a great idea. Awesome job.
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Sorry for resurrecting an old thread. I've tried looking around online and in game reviews for this info, but no luck. I was wondering, has anyone tried to play this game in co-op, and if they are having trouble saving progress? I can save progress just fine in single player, but co-op never seems to save. I even erased all my game data to start fresh, but I still can't get progress saved in co-op (the "continue" button just goes away). When playing 2-player, the game still says it saved when I enter a new level, but I can't access it later. Am I doing something wrong or is progress saving not supported when playing 2-player?
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Who knew? They should start selling everything as a USB
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Thanks for digging this up @justclaws
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- vcs-store
- retro-reimagined
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Awesome news! Just out of curiosity does anyone know how the rights work with Bomberman/ Dynablasters? My understanding was that Dynablasters was the original European name for what the US calls Bomberman. I thought Konami had the rights to Bomberman now. Is the Dynablasters name separate now, and BBG has the rights to that name? Just idle curiosity, the game looks awesome either way.
- 15 replies
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- vcs-store
- retro-reimagined
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I haven't dedicated a lot of time to Quantum (yet), but what I have seen I liked. I had some doubts about pulling it off without a trackball, but the modern controller works surprisingly well.
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Tried it with a friend at home, and it was a lot of fun. It will be cool to see with more people.
- 13 replies
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- bluesunsetgames
- poland
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