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RollOut

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Posts posted by RollOut

  1. 2 hours ago, Songbird said:

    That's cool @RollOut! I have not heard of many fans actually making it to the end of the game. :)

     

    Thanks for the cart, man. I had fun with the game. It is a very impressive accomplishment from the perspective of what could be done with the hardware. There are a few bugs floating around (to be expected given that it wasn't quite ready for final release), but I was able to work through them. I found a reoccurring bug was that entering certain sections of a city would result in the game freezing. To get around it, I would just load a previous save and take another mission (they are procedurally generated, so just like for one that takes you to a different section). Once I got through another mission or two, I could go back to the section that was buggy, and it wouldn't be an issue anymore, so I could finish that section. I had to do that a couple of times, but I could always continue my progress that way, and eventually got to the end.

    • Like 3
  2. I beat the game last year, and as a recall the sheds are always located in an open area and are heavily see defended with tanks and turrets. Also, the little marker on your HUD should get you close by to the objective. Best I can remember, there were no objectives in buildings, though sometimes they are in courtyards. Also, when looking for pods/ data, see sometimes they are on top of buildings. Hope that helps

    • Like 2
  3. I have been a fan of all of Orange Pixel's releases on the VCS so far. They have covered a range of genres, and are a welcome addition to the VCS library. The first Gunslugs really scratched my run n gun itch for the system, and the sequel seems to carry on those ideas. This will be an "as soon as I get out of work" purchase.

  4. 14 hours ago, Atari_JaguarVCS said:

    The customer service team behind the  Atari VCS 800 is the best I’ve known and dealt with. I’ve dealt with customer support on every other platform out there at one time or another and it’s mostly been a nightmare and ended up in more frustration, but with the VCS if you get a problem your taken care of from the moment you reach out. 

    I generally agree. I've had a couple of VCS issues (mostly pretty minor stuff) but they have been responsive, helpful, and fast. It might be the benefit of having Atari be a smaller company with a smaller install base than many other video game options, but credit where credit is due, the customer support is great.

    • Like 1
  5. I'm glad they are still updating progress, and this hasn't just fizzled out. Development delays are more the rule than the exception, so needing a bit more time seems like par for the course. Admittedly, I'm probably a lot more understanding when a small indie developer delays a project than when it's a big developer. Just my personal bias.

  6. 11 minutes ago, swlovinist said:

    For the standard consumer this process needs to be amended significantly though.  I could see some people buying this console, trying to updating the usual way, and being frustrated with it not working.   Not having any messages or additional paperwork with the console that this will happen is also an issue.   I bought one late last year and had to use customer service to get it working.   I know Atari is aware of this issue, but three months later, there still is not an easier fix.   

    As a big VCS fan, I totally agree. The difficulty in getting the system to work out of the box has made me hesitant to recommend it to people, especially more casual gamers. That said, I think the system is awesome, and would more strongly recommend it if it just worked, or was easily updated out of the box. 

    • Like 2
  7. 1 hour ago, zzip said:

    Actually more than you'd think..   Nintendo, Sega,  many of the arcade manfacturers were producing pinball, slot machines and other amusements before they got into video games.  Most console hardware makers are older than Atari:  Sony, Mattel, Magnavox and Coleco.   Microsoft is almost 50 years old.    Of course not all of those companies did gaming for 50 years even if they are older.

     

    That is kind of making his point though. Atari has been in video games that whole time. Nintendo making playing cards back in 1889 is not particularly relevant to their video game operations. By that logic, Nintendo was nearly 100 years old be the time the Famicom came out.

    • Like 1
  8. I tried it out last night, and was having a lot of fun with it. I appreciate that the whole point is to be reserved with your ammo, and not a trigger happy nut. 

     

    That said, my fiance watched me play for about 30 seconds, and said she couldn't look at the TV anymore, and left the room. Seems like that's the definition of a good llamasoft game.

    • Like 2
    • Haha 6
  9. I have been using my "windows on a stick" drive to play Steam games for a while now (thanks for the video @Mockduck). I have been very satisfied, and found I can get the great majority of games running, provided that I take some of the steps mentioned above (tone down performance settings and upgraded ram). I am pretty deep into the Mechwarrior 5 campaign, and I'm very happy with how the VCS handles it. Along with playing the Atari OS games, this has been the bulk of my gaming lately.

  10. 14 hours ago, justclaws said:

    Version 2 of this game is now be a possible future VCS release, if rumours are true.

    That is really cool news. Thanks for the update 

  11. I just wanted to pile on the praise wagon. This update looks fantastic, and I can't wait for the finished product. I recently bumped into your games, and they have become some of my favorites. I'm a fan of sports games in general, and I think your homebrew sports titles are some of the best on the 2600. 

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