Cris1997XX
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Posts posted by Cris1997XX
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1 minute ago, TrekkiesUnite118 said:
You'd still probably be bottlenecked how fast you could transfer data from the cartridge computer to places like VRAM and what not so it could actually be displayed.
Saturn probably is one of the more interesting systems in this area. There's pins in both the cartridge port and Video CD slot that can pipe both Video into VDP2 as an External Background Layer, and audio can be piped in to be mixed and output. So in theory you could add a bunch of new hardware to a cartridge that renders everything to it's own frame buffer that gets piped into VDP2 to display. Then have the rest of the system rendering what ever you want to do to be mixed with the external frame buffer while also running some game logic, controller inputs, sound, loading data from the disc, etc.
So if I understand this correctly...you could make an add-on that works both as a RAM expansion and a VDP3? Kinda like the V9900 cartridges for MSX, right?
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34 minutes ago, DavidD said:
I was going to say "it would be funnier with a Cray supercomputer attached" -- then it occurred to me that I no mental image of a modern-day "supercomputer". I mean, a suppose racks and racks would work... does current culture still have a visual model of a "super computer"?
Even a Raspberry Pi 4 could count as a supercomputer if it existed back in the 90s, try slapping it into a SNES cartridge and see what happens
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33 minutes ago, Tanooki said:
Totally. Whether his paranoia allows this one to be read or not I'd write it all the same.
For months I appreciated the enthusiasm, grit, and desire to push the ideas and envelope. He even got a couple people to do some basic what if's for him after much of his now reviled textual grinding of people down and arm twisting and some stuff really worked. it was nice to see. But more and more it slowly crept into shitting on NEC(TG16) and Sega(Genesis/MD) more and more, like the console wars were alive once more, but in the end seemed like some circa 1910s crazy civil wars vets from the south saying they'd win the war of aggression, and the SNES (I mean the SOUTH) will rise again! It got boring, then grating, then really tiring. I started to push back saying, no dude, that really won't work, and while I didn't get into coder depth, something I can't do like trekkies etc can do, I tried, back check the old posts/logs you'll see it. When I got told I was wrong, that I was one of them denying reality, a liar, trying to hold him back, and the other re-runs we see that have increased I doubled then tripled down on it and got blocked on his first day of his mental break, when he snapped and added like 6 of us to an ignore list.
I miss when he wasn't utterly out of his damn mind, earlier posts talked about the neat things the hardware and games with and without special chips or other additional hardware and it was nice. You could compare the hardware plus and minus on it, and the other 16bitters without more than a somewhat backhanded comment any fan would have made then or now still still has preferences. I'll back bite the GEnesis handily considering they glmped good hardware from the arcade to be cheap making the audio too poor and too few colors which could have been better, notably better. TG16/PCE though is a wow, earlier, competitor intent to the Famicom, yet it stomped the Genesis in its home market for good reason. It has shortcomings, but smart coding can fix that and then it really flies. It's not hard to do this and I'm not being a flying twatwaffle about it.
In the end, I think we can all agree that the Atari Jaguar was the best 16-bit...sorry, 64-bit console 😆
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3 hours ago, TrekkiesUnite118 said:
At this point he's pretty much an attention seeking troll. He should be treated as such.
Wait, you call literally everyone a troll? But whatever...I think he's just clueless on what people think about him
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8 minutes ago, Tanooki said:
Shame it isn't because this thread never should have passed the original comment +1 to any other comment he made, yet another +1.
Just answer the subject and paste it in there as a reminder on the +1 post.
"Anyone care to check something for me?" Answer: You're wrong, and it's not possible.
He'd have at least a little more credibility if his dozens of demos weren't done in Game Maker
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Not gonna lie, I find it funny how you literally made six threads in this part of the forums. At least you're keeping the SNES spirit alive, and your biased messages are genuinely entertaining. I always get a kick out of seeing you argue with TrekkiesUnite
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On 8/21/2023 at 11:02 PM, Mr SQL said:
Very cool overview and explanation of the Flashback 2600 and 7800 ports, interesting they implemented a mapping architecture to make ports feel more like Atari games.
I think it would be possible to run Atari 2600 games natively on the NES or SNES similar to the method that recompiles NES games as SNES binaries.
I designed an Atari 2600 emulator for the C64 with columnar architecture to map the RIOT, TIA and system bus to get the perf to run the games in real time on the 6510. It currently supports ROM's written in abstract Assembly, SuperCharger BASIC and Atari Flashback BASIC. I am adding support for batari BASIC and a few classic titles, each classic needs their own native video driver while the other frameworks games have shared video drivers.
Here are a couple of recent examples running in the emu, Defender III and Arkanoid Air DOH which has additional C64 graphics manipulation.
It would be interesting to see this technique on the NES/SNES.
Out of curiosity, would there be any tangible performance upgrades when played on a Commodore 128 or C64 with SuperCPU?
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On 8/6/2023 at 1:02 AM, Kirk_Johnston said:
Because I realised I'd actually used the only half-converted image in the GM concept test build I'd recorded in the footage above, I just wanted to upload the fully-converted version of the image here to show it using the proper 8bpp 256-colours as intended, just so it's clear that either way it still looks basically identical for all meaningful intents and purposes--so close that only plonkers are wasting my time debating it imo--hence why I'm fine with not uploading another video of what amounts to the same thing:
It's here now, less anyone else on YouTube tries to pretty much imply I'm just duping people or whatever like TurboXray hardcore PC Engine lover and long-time objector to all things I have to say about, suggest, or do on SNES basically did a moment ago, albeit in a nice a polite manner of course.
It's real clear that some people just don't want to allow the SNES to go great things, and certainly not if that means something more impressive than you would see on the likes of Genesis and PC Engine, and I get the impression they will try everything to dismiss its capabilities rather than simply accept it can indeed do some awesome stuff when utilised fully.
I mean, seriously, how threatened and desperate does someone need to be to call out the honestly anal tiny differences here rather than just admit that what they're seeing actually looks dang impressive no matter how you cut it.
I know you're Inceptional, so it's about time you drop this bullshit. As I've already told you on youtube...I get you love the SNES and anything, I think it's a great console too. But if you really want it to have more homebrew, you either re-consider your priorities or you learn how to program. Very few people will bother learning 6502 assembly, so they'd rather work on the Sega Mega Drive or whatever other console with modern support. In that case you'll need to start coding and discover how to make most out of the SNES' hardware. As a wise person once said..."Be the change you wish to see in the world"
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Let me guess, you're one of those people who prefers free homebrew or piracy? And I see you're even a British elitist, eh? Since you've been extremely "kind" and "friendly" towards the members of this forum, I'll tell you one thing...you can bugger off from here, you old tosser 😂
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On 7/12/2023 at 12:33 AM, Silver Back said:
I'm sure ports will still be made, they'll just have to be shared or purchased as roms and played on flash carts. Original games will be the only physical releases it seems. Or games that are licensed...
I damn hope they will, because that was the main reason I even got into emulating old Atari consoles. It was fun to see the A2600, 5200 and 7800 getting new ports of old games previously exclusive to arcade or Nintendo platforms
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Out of curiosity, would it be possible to use the F4 mapper for this? I think 32K is just enough to fit most, if not all, the puzzles in the game
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42 minutes ago, splendidnut said:
Huh, it seems you've already kind of half answered your own questions. I'm guessing you're really looking for more examples (Moon Patrol and the Princess Rescue being the ones you've provided)?
Gameplay-wise... that's all on the programmer. I essentially have all those basic player movement elements in the Bruce Lee POC I've done (granted, no projectiles, but that's relatively easy to add).
Your technical question basically asks which path to take: Side-Scrolling or Screen-by-Screen. Screen-by-screen would be an interesting approach with the challenge being mainly focused on capturing the essence of the game. Side-scrolling would be the more complicated path to take, but would be more inline with other ports of the game. The side-scrolling approach would potentially steer the project in the ARM-based direction (DPC+, CDFJ), but that's not a necessity.
Graphically, regardless of which path is taken, I would probably do the gravestones as Playfield (and not worry about drawing the fence). This leaves the both player objects available for the player and enemies. You could probably do some sprite spawning trickery to be able to use the sprite duplication (spawn two zombies simultaneously, spaced properly, and they move in-sync) to help reduce flicker.
DPC+/CDJF would really help on the audio side of things, the TIA is kinda limited and I'm pretty sure it would churn out terrible renditions of the game's soundtrack
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Uhh...wait, are these screenshots from the Game Boy Color version??
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Will you consider a cheaper, ROM-only version for those who don't have a 7800 and want to play on emulator?
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On 2/27/2023 at 10:12 PM, Ryan Witmer said:
Rob finished in 3rd place in the awards voting. A big thanks to anyone who voted for it, (you all voted for it right? RIGHT?!)
Just being nominated for something like this was pretty surprising to me, and it's interesting to see that a 5200 game can go up against some of the crazy A8 stuff that's being developed these days.
The next step is a remake for the Atari 8-bit's VBXE 😂
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8 hours ago, Zerosquare said:
Well, it's a fighting game. And this is the Jaguar forum. What did you expect?
Trevor McFur vs Todd, round 1...fight!
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5 hours ago, Jag_Mag said:
I'm getting off the forums for a month or so,I cannot deal with the borderline retarded members and have no idea how other devs deal with them day after day
You seem to suffer from bipolar disorder, since nobody got pissed at you or anything like that...you're better off taking a LONG break
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On 6/19/2019 at 1:37 PM, fedepede04 said:
Many thanks
Any updates on this?
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On 3/8/2023 at 3:05 PM, ilmenit said:
The fun of Angry Birds (or other "destroy the castle" games) come from the physics of interaction of missile with blocks, collapsing structures and destruction. Implementation of physics engine like Box2D is non-trivial and requires significant processing power to simulate physics steps, collisions, passing the force etc. A lot of work that could end up with a slideshow when implemented.
Just make Angry Birds for Jaguar 😁
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7 hours ago, Jag_Mag said:
The amount of delusion from members coming from this thread is shocking,post the animations in vertical and watch how fast I will get a real POC up.If you cannot do that best to be quite.That was not a real POC, I do not care who said it was.
He said he wants to develop a full port (Allegedly), so you've gotta give him some credit...
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10 hours ago, SlidellMan said:
Would it be possible to have a control scheme that takes advantage of the Pro Controller?
It would be weird if he doesn't cater to those who use...more normal controllers 😂
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6 hours ago, cubanismo said:
For those anxiously waiting for the completed game based on this mock-up though, lol. I don't doubt he could do it or anything, as he seems savvy enough and capable of problem solving. Just note there's zero game here thus far.
I doubt he wants to develop a complete port anyway...
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On 3/3/2023 at 10:02 PM, CyranoJ said:
Tomb Raider on the Jaguar: Herculean effort involving months of suffering using hardware bought from dodgy places for very little gain.
Yup, sounds like a Russian thing. Moral price of entry is too high for me. I can't even bring myself to wish you good luck.
Aside from the political bullshit you sparked from this, let's analyze your mentality: What even is the point of making homebrew for old platforms if the programmers won't gain anything meaningful?
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You absolutely deserve this. Your homebrew is without a shadow of a doubt my favourite in the 7800 library, and some of the best around
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Does anyone actually pay $20 for ROMs?
in Atari 2600
Posted
No, I was referring to BobAtari...I just don't quote messages until we're actually talking