Jump to content

E. King

Members
  • Posts

    184
  • Joined

  • Last visited

Posts posted by E. King

  1. 4 minutes ago, Thomas Jentzsch said:

    Isn"t that normal for “Atari“? 

     

    BTW: Is the console still in production? I remember they stopped end of 2022.

    Yes dumb seems to be fairly normal for Atari though from what I hear they have finally cancelled their idiotic idea of creating a 2nd craptocurrency token.

     

    If by "console" you mean the Atari VCS 800 mini pc, then no it is not in production since there is zero reason to produce more.  They likely have over 10k units still remaining in inventory to sell.  I am expecting another permanent price drop soon.

  2. Just now, Thomas Jentzsch said:

    Its not the hardware, its the software, the code. Only the developer can fix that.

    Ok so if it was the rom, I would guess it's been fixed and will be fine going forward.

     

    It is really dumb they sent a faulty product to Hancock for review.

  3. 1 hour ago, alex_79 said:

    As Thomas said, that's not possible or believable: whatever video mod is installed in that console, if it was sending non-standard sync signal, the glitches would happen randomly and not exactly at screen transitions.  That clearly indicates a problem in the software, as the timing of vertical sync pulses in a 2600 game is under software control.

    Again, not possible: the cartridge function is to respond to an address outputted by the 2600 by outputting a byte on the data lines corresponding to that address. If it's not fully compatible, the game would glitch randomly (and typically crash almost immediately). The idea that a cartridge with a manufacturing defect would, by chance, only affect exactly some specific bytes so that the program miraculously keeps running with the only issue of altering the VSYNC exactly at the screen transition is absurd.

    The same applies in case of extra hardware in the cartridge like bankswitching or extra ram. A malfunction/incompatibility would cause random glitches and most likely a crash of the game.

    Just like the hardware in the video mod or the one in the cartridge, the video capture has no concept of "screen transition". If the video capture displays the game fine except for screen transitions, it means that the game is doing something wrong when it needs to switch to the next screen.

     

    The glitch is due to the game (that is, the rom) beyond any reasonable doubt.

    Ok then, assuming the dev is correct that it's not an issue with the rom, that sounds like you are narrowing it down to some issue with the way the cart was made that they sent to Hancock, but I would expect they get it sorted in the production for the silver label run.

  4. 55 minutes ago, livingonwheels said:

    Has anyone here made it to the ice stage pictured below? If you recognize the location (Forbidden Gate Temple?), how did you open the door up ahead? I went through the door opposite this one and picked up a key (I think) and pressed a button right next to it (last picture). There is no way out of this area so I'm wondering if saving and quitting after getting the key and pressing the button has glitched the game. Also, I received the heat resistant boots earlier and can't cross those "hard lava platforms" leading to other areas. I can walk on hard lava no problem, but not the hard lava platforms. Is there another upgrade or is this also a possible glitch?

    DSC00099.JPG

    DSC00100.JPG

    DSC00101.JPG

    DSC00102.JPG

    I got stuck in that same cave and I reported it to the developer. He is working on a patch so you may have to hang tight until the update comes through.  I think he is going to put a portal in the other side that brings you out of the cave so you can find the 2nd key.

     

    I think there will be another set of boots for the lava platforms.

  5. 2 minutes ago, Thomas Jentzsch said:

    I cannot see how this could be created by emulation.

    The dev said it does not have the screen transition glitch in emulation or on cart when he has played it but he has not played it yet on the Atari made cartridge. That video with the screen transition glitch was played on a 7800 so either the glitching happened due to the AV mod or the cartridge was not fully compatible with that particular 7800 console or there was some issue with the cartridge production or the video capture.

  6. 1. End's Reach (VCS Exclusive)

    2. BPM Boy (VCS Exclusive)

    3. Thrustlander (with VCS Exclusive Classic Joystick twist controls)

    4. Gravitar Recharged (with VCS Exclusive Classic Joystick twist controls)

    5. Alien Abduction 2600 (VCS Exclusive)

     

    • Like 1
  7. On 7/23/2023 at 9:36 AM, E. King said:

     

     

    1. Thrustlander played with Classic Joystick Twist controls is the best game on the VCS and it is best played on the VCS for the exclusive controls.

    2. BPM Boy (the only truly great exclusive game on the VCS but once this game goes multiplatform it would have to drop from this list)

    3. Gravitar Recharged played with Classic Joystick twist controls is best played on the VCS for the exclusive controls.

    4. TBD (for future release)

     

    There are other cool experiences such as Breakout Recharged with Classic Joystick Twist but that game is better played with a Spinner.

    I considered Asteroids Recharged with Classic Joystick Twist controls for the 4th spot but I have to admit that game may be best played with a Dual Analog controller on any platform for a couple different reasons. 

    Black Widow Recharged with Dual Classic Joystick controls is fun but that game is better played with Dual Analog Controls on any platform.

     

    I think for it to qualify for this list it has to be something great only found on the VCS and/or best played on the VCS which is why I only have 3 selections.

    I could not come up with a 4th that is great enough and either only found on VCS or best when played on VCS so my 4th spot would need to be filled by a future release.

     

    Tempest 4000 would come to mind if it had been ported correctly. Also Atari 50 Collection is best played outside of Atari OS so that is disqualified.

     

    There is just not enough exclusive content on the VCS to really have a legitimate discussion for Mt. Rushmore games and Atari has failed to properly support the one thing that could have made their platform different which is the Classic Joystick Twist control function.  Not enough games on the VCS correctly use this exclusive control feature which has now turned what could have been great into a barely used gimmick.

    Updating this post to add End's Reach as my 4th game on this list. I've played it around 6 hours and it is excellent. It belongs on this list since it is currently exclusive to the Atari VCS and a very awesome game.

    • Like 1
  8. On 7/28/2023 at 10:07 AM, MrBeefy said:

    You were the one who brought up that it could have not been a liability and was curious as to how. I honestly don't see how it wouldn't have been a liability even if handled differently. I think they could have minimized losses, but they'd still be taking a loss.

     

    Hardware is a pointless/risky thing to be in if you don't have the games or innovation. That's why Switch is killing it this gen and why Microsoft isn't.

    Again, it is a pointless conversation and me attempting to explain it would be a waste of time.  Can't go back 5 years in time to change the past.

     

    The Switch is a crap platform and the current Nintendo company sucks. Microsoft is garbage too. 

    • Like 1
    • Sad 1
  9. On 7/23/2023 at 7:32 PM, MrBeefy said:

    I mean it is isn't it? They lost money on it and to keep it running they have to spend money on people to work on it.

     

    They handled it poorly for sure, but I'm not sure how "handling it differently" would have led to a different outcome. It was always an over priced underpowered PC (Yes yes for some this was a cheaper option than a PC, but that's an exception).

     

    The entire VCS platform could have been a very different thing from the start but no sense going down that conversation path since the past can not be changed.  Obviously if things were done differently in the initial technical design of the VCS then things could have been very different.

  10. 4 minutes ago, MrBeefy said:

    That sucks. I hear T4k runs great on Switch.

    I would not want to play any Tempest game without a spin/paddle/twist control so I would not want to play it on Switch.

    For those who like Tempest with a D-Pad or Analog controller then they can basically play it on any platform.

  11. 9 minutes ago, MrBeefy said:

    Whoa the game that they lied and faked working on the console, later gets ported, but not ported well? 🤣

     

    What's wrong with it?

    The biggest issue is the Twist control is inverted without an option to reverse it. When you twist clockwise the claw moves counterclockwise so it is completely backwards.  I think there are also some inverted controls for dual analog controller in the bonus stages.  T4K also did not get leaderboards on the VCS. 

    Also, the button mapping in the VCS version for the Classic Joystick was totally borked, especially in the menus and there is no control mapping options.

    T4K should also have a built in sensitivity setting which it does not.  A lot of people complain about the drift also.  There were other issues but that is what I can remember today as I gave up on this game as soon as I realized the twist was backwards so I wasted $20 on a game I refuse to play.

     

    The Classic Joystick should have been designed with more action buttons so it does limit itself in some games.

    • Haha 3
  12. image.thumb.png.dd721ca8b79f24ef476cf192ccbb2cb0.png

    It is cool that Atari is committing to Lunar Lander Beyond on the VCS along with Mr. Run & Jump, Quantum Recharged, Days of Doom, Haunted House and at least a few others I can not mention yet.  It looks like Lunar Lander Beyond is only the first installment of the upcoming Beyond Series planned for the VCS.

  13. 1 hour ago, bluenomadgaming said:

    I just purchased a VCS so I hope they are not shying away from developing for it.  It would be awesome if Atari dropped their games on VCS two weeks sooner than other platforms just as a “thank you” to us.   

     

    Everyone knows it is a niche system but these are your most loyal peeps.  Keep them happy and in your ecosphere.  

    Atari treats the VCS more like a burden/company liability than the company asset that it could have been if properly handled from the beginning.  They repeatedly ignore the VCS and tend to act like they do not even have a game platform.  It is very clear that the current Atari does not really want to be in the hardware business nor are they even currently capable of it.  They seem to only put Atari games on the VCS out of a thread of obligation which could end at any time.  The good thing is that there are quite a few solid Independent Developer games still planned to come to the VCS and a fairly decent game library already exists on the VCS.

     

    I think Atari is content to just barely drag the VCS along until they do eventually pull the plug on their support.

  14.  

     

    1. Thrustlander played with Classic Joystick Twist controls is the best game on the VCS and it is best played on the VCS for the exclusive controls.

    2. BPM Boy (the only truly great exclusive game on the VCS but once this game goes multiplatform it would have to drop from this list)

    3. Gravitar Recharged played with Classic Joystick twist controls is best played on the VCS for the exclusive controls.

    4. TBD (for future release)

     

    There are other cool experiences such as Breakout Recharged with Classic Joystick Twist but that game is better played with a Spinner.

    I considered Asteroids Recharged with Classic Joystick Twist controls for the 4th spot but I have to admit that game may be best played with a Dual Analog controller on any platform for a couple different reasons. 

    Black Widow Recharged with Dual Classic Joystick controls is fun but that game is better played with Dual Analog Controls on any platform.

     

    I think for it to qualify for this list it has to be something great only found on the VCS and/or best played on the VCS which is why I only have 3 selections.

    I could not come up with a 4th that is great enough and either only found on VCS or best when played on VCS so my 4th spot would need to be filled by a future release.

     

    Tempest 4000 would come to mind if it had been ported correctly. Also Atari 50 Collection is best played outside of Atari OS so that is disqualified.

     

    There is just not enough exclusive content on the VCS to really have a legitimate discussion for Mt. Rushmore games and Atari has failed to properly support the one thing that could have made their platform different which is the Classic Joystick Twist control function.  Not enough games on the VCS correctly use this exclusive control feature which has now turned what could have been great into a barely used gimmick.

    • Like 2
×
×
  • Create New...