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kikipdph

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  1. 3-point dash version 1 DOWNLOAD LINK The objective of the Three-Point Contest is to score as many points as possible by shooting three-pointers. The game ends when the player misses four consecutive attempts. The game has two difficulty levels: Standard and Hard. https://prijedor-x.com/3pointdash.html 3-point dash version 2 The objective of 3-point Dash v2 is to score as many points as possible by shooting three-pointers. The game consists of shooting rounds, where the player must make 9 successful shots into the hoop within a given time limit in order to advance to the next shooting round. If the player fails to make 9 shots into the hoop within the allotted time, the game ends. DOWNLOAD LINK https://prijedor-x.com/3pointdash2.html
  2. The video game "3-point dash" has not been tested on Atari 2600, so I kindly ask someone to test it via a Harmony cartridge. Additionally, if anyone would like, I can make another version where a certain number of balls must be inserted within a specified time, unlike this version where you cannot miss four balls. If there are any similar suggestions, such as penalty shootouts in soccer, I may consider your proposal and create something like that. Please test this game on Atari, and if it works, consider this link as an official release. https://www.prijedor-x.com/3pointdash.html
  3. I've just completed the basketball game, but unfortunately, the version where you need to score 10 balls within a specific time frame couldn't be included due to limited graphic memory. Hence, I'm planning to develop a separate game for that version, which will be called "Version 2". Here is the game file so you can test it too. 3pointdashNTSC.bin
  4. I have been making a basketball three-point shooting game for several days now. I hope that someone, if they haven't already, will make a penalty kick game in soccer and similar sports content https://www.facebook.com/601773036/videos/529723769343401/
  5. I solved. The problem was that I didn't have the new version of V. Batarian Basic
  6. I'm having trouble with "pfscore" and "6live.asm" and in both cases, it's not working correctly in "dcp+". I thought I was doing something wrong, but when I downloaded files from other examples, it still doesn't work properly. What could be the problem, as I'm fairly new to batari basic, does anyone else have experience with this issue?
  7. The game 'The Final D' has been repaired after being obtained from the internet and is now available again. I apologize for any inconvenience caused, and it has since been tested on the Atari 2600 console, which I do not personally own. https://www.prijedor-x.com/finald.html
  8. The game 'The Final D' has been repaired after being obtained from the internet and is now available again. I apologize for any inconvenience caused, and it has since been tested on the Atari 2600 console, which I do not personally own https://www.prijedor-x.com/finald.html
  9. I fixed the game, and now it's working fine without any overscan issues. I took the opportunity to listen to your advice and shortened the first phase. https://www.prijedor-x.com/finald.html
  10. The game has been pulled due to revisions, it will be released in a few days. I will write to you when I publish it. "Now the first phase has been shortened."
  11. This is my second video game, and when I realized that I had surpassed the limitations of Atari, and that the repairs required more time, I lost the will to fix this one and make other games. But I agree with what you wrote.
  12. And it's actually better because I found an error, although it's not really an error in the code, but rather something that is meaningless and difficult to explain.
  13. The problem still persists, Score just slightly eased it. Something is wrong with the code, and I can't figure out what. I'm also a bit overwhelmed with life. if missile0y + 3 > player5y && missile0y < player5y + 7 && missile0y < 180 then m = 1 The part of the code that I previously wrote, when I isolate it, everything is okay. The variable N is not the problem, but rather in this part. if missile0y + 3 > player5y && missile0y < player5y + 7 && missile0y < 180
  14. That's the problem and that's the only thing I didn't pay attention to. I will test it some more and then we will see if it's resolved. Now, I just need to figure out how to implement the score.
  15. The most important problem occurs when missile0 and sprite make contact, that is when this if missile0y + 3 > player5y && missile0y < player5y + 7 && missile0y < 180 then m = 1 if m = 1 && missile0x + 8 > player5x && player5x + 8 > missile0x then missile0y = 190: player4y = player5y : player4x = player5x : o = 1 : gosub __polica_9 : player5y = 210 m = 0 It's similar to when the Enemy hits the Player and doesn't create a problem. sub polica 9 is scoring The variable "o" is for the animation and sound of the enemy's death. "Player4" replaces "sprite5" and serves with "o" as the animation of the enemy's death. The variable "m" is used to detect which sprite is dying.
  16. I knew where the problem was, now we know what's causing it, but I haven't found the BUG. I tried to solve it with one more drawscreen, but Atari doesn't allow it, or rather, it does allow it but it slows down the game a lot, but it solves the 262 lines problem. However, that method cannot be used because it slows down the game. Even though it solves the problem, it's not a viable solution. I'm new to Batari Basic, and I didn't know that the Stella had separate functions
  17. When I hit an enemy on the Harmony cartridge, the screen glitches (screen flicker). It's okay on my Stella. I don't personally have an Atari 2600, so I can't test it regularly. The background doesn't move (roll), and the top line flickers as a force field effect.
  18. Updated: The game did not pass the test on the Harmony cartridge. on Stella is OK
  19. Although the game has not yet been tested, people who have obtained it have started sharing it, so I am publicly releasing it The Final D The player's goal is to protect the core of the spaceship from the attacks of the alien race. Download link https://www.prijedor-x.com/finald.html Updated : The game did not pass the test on the Harmony cartridge. on Stella is OK
  20. Although the game has not yet been tested, people who have obtained it have started sharing it, so I am publicly releasing it The Final D The player's goal is to protect the core of the spaceship from the attacks of the alien race. Download link https://www.prijedor-x.com/finald.html
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