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Everything posted by apeArcade
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Thanks for sharing the photo. It's great to know that my little hack plays & looks like it should do on an actual Atari! Now, back to Space Invaders...
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... Sorry, somehow missed you there! I'll let you know when it is finished, but I am having trouble trying to find the time to complete it!
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That is no problem at all! When I realised the colours were different I saw an opportunity to fix the robot colours I wasn't happy with. Overall, I think I prefer the PAL version because the saturation / brightness balance seems better: NTSC colours are a little desaturated to my eye.
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Just finished the PAL60 version that is now available above (hope it works on your setup - love that CRT!). It has been quite a learning process, for although PAL may have fewer colours, it also has slightly different ones! This has allowed me to match some of the robot colours more accurately to the arcade versions: particularly the deep plum and blue/green ones. Hope you enjoy it! In future I will enjoy creating both PAL and NTSC versions of my hacks!
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Thanks for the suggestion. I'll take a look at that. Consider my interest in PAL conversions piqued!
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Unbelievably difficult, yes! The original code was very tight anyway and I just kept wanting to cram in more and more stuff. Like a nutter I was checking every set/reset carry instruction to see if it was absolutely necessary just to save single bytes here and there - probably shouldn't admit to that! The main reason I gave the bin file the 4K addition is because I aimed to create a more expansive version, perhaps with random mazes etc some time in the future, but I started to play around with Space Invaders instead!
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I think (hope) you are referring to Otto's "squashed" form as he hits the ground. This is in the Atari version too, but it is difficult to see properly because it appears only for a split second. The Arcade original clearly shows the "squashed" form because it is on screen for longer: it is meant to imitate a ball deforming as it hits a surface and bounces off. I slowed down my animations to match the arcade machine more closely (which caused huge timing problems with the code which I hadn't bargained on so large portions of it had to be rewritten to accommodate this small change!) Ironically, this is one of my proudest achievements because of how it emulates the arcade Evil Otto bounce so surprisingly well! What I should have said is that the glitch is present in the original arcade game so I copied the glitch to my hack to make it more authentic!
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Hello MrTrust, My hack plays exactly the same as the Atari original so, as confirmed by Cafeman, Evil Otto starts to appear from game 2. Full game level details can be found by downloaded the Atari Berzerk manual from Atari Age 2600 site.
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I am glad you are enjoying it guppy. I agree the Atari port is excellent and I haven't changed any of the game mechanics, just the visuals and the greater variety of robot colours /speeds.
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Hi Bomberman94, I used the NTSC format because it has a wider range of colours with which to try to match the original arcade game. 2600 colours are very dull in comparison so even in NTSC I found it a struggle. I will look at a PAL version - I didn't think there would be a call for it!
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I have tried to make this hack as close as possible to the original Stern arcade game, which mainly involved tweaking the animations, colours and typeface. However, due to unforeseen issues caused by slowing down some animations (particularly the robot explosion) substantial portions of the code had to be rewritten to keep gameplay fair. Some irritating graphical and audio glitches have also been removed; and I have made some minor alterations to the game sound effects. Thanks to: The Cutting Room Floor, Retro Gamer, etc for all the background information employed in the creation of this hack. This is my first hack so please do not comment on the poor quality of my coding (unless it is constructive) as I consider it a miracle that I got it to work at all! I hope you enjoy my hack! Major Changes All colours matched to original Stern arcade game as closely as possible: maze, robots humanoid, even bonus score. Evil Otto now looks identical to the arcade version, and his bounce is “springier.” All robot animations are now much closer to the arcade versions; especially the scanning eye sequence, which is identical: moves RIGHT TO LEFT and “behind” head. Robot explosion animation matches closely to the arcade, with the shrapnel now expanding, slightly, (1 pixel) beyond robots’ feet: don’t get too close! It also lingers longer for slower robots. All 10 original robot colour variants are now present and correct, although multiples of the same colour have mostly been removed from the sequence due to memory constraints. The new sequence consists of 11 different colours (red reused) where the last variant is cyan. In the arcade game the cyan robot is the final change that lasts until the game ends, so to partially mimic this I chose to make it appear for 11 mazes, then allow the colour/speed sequence to reset. I thought this was the better option because it keeps gameplay more varied over a longer period. 3 new faster robot variants than the original Atari fastest, making for not only a more varied, but also MUCH MORE DIFFICULT GAME! The Humanoid animation has been tweaked and slowed down, making for smoother, less jerky, motion. Choose Humanoid colour now matched to the original arcade luminous green (Player1) or magenta (Player 2) by flipping the Colour / BW tv console switch. “Electrify” animation now incorporates an extra Humanoid pose (face on) to match the arcade, and also displays the colour flashes. Player’s maze entrance now blocked by robot colour-coded doors (top and bottom only - I couldn’t fit the code for the side doors onto the scan line)! “Robo-Teddy," a reworked version of the Atari Teddy Bear / child / easy game icon replaces the “1” in games 10-12, to indicate non-firing robots. NEW: PAL60 binary To get Stella to recognize the PAL colour palette: select the game in the list, click OPTIONS tab at the bottom, click GAME PROPERTIES tab, click DISPLAY tab and finally from the FORMAT drop down options, select PAL60, then press OK. Enjoy! BERZERK_4k_apeArcade.bin COMING SOON(ish): Space Invaders Arcade BERZERK_4k_apeArcade_PAL60.bin
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Unfortunately, I am far too busy to reply to your comment :). It'll be done when it's done!
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Thanks for the information Alex. I have been trying for ages to get my hack seen, so it is very much appreciated! I will have a look at the link you kindly provided and try to get my hack bin uploaded in the next couple of days or so, if you are interested. Ta, Lee
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Hello Everyone, I have created a hack of BERZERK 2600 and planned for it to be included on the hacks page, but have received no responses to my query. Is anyone there? Or has it shut down? I worked really hard on this first hack so it would be a real shame not to share it. Any help with this would be much appreciated. Ta, Lee
