Hi,
I have programmed a few Atari 2600 games, but they have been private for a long time, so I thought others might want to test them.
The completed game is called Laserface Island: Laserface.bin. Here is a screenshot:
I also made an instruction manual (in PowerPoint format): LaserfaceIslandManual.pptx. The box art looks the same as the front of the instructions (first time using a digital pen). I had written more instructions here, but it took a lot of space in combination with the second game. Very short summary: Find the bombs to destroy each boss.
I also have a work-in-progress game called Laserface Planet (a sequel to the previous game): Laserface2.bin. It is different from the previous game, with more of an emphasis on platforming. It is also 16K game, so it is more complex. The game will start with an outerspace view, from which the player can select a planet to travel to. After the travel animation, the game will play, as a sidescrolling platformer. Left and right control the player, fire is to jump, up-fire is to fly (note: flying is only vertical), and down-fire is to interact with objects. The player can leave the planet (or, if on a lower screen, move to an upper screen) by flying above the top of the screen. Interacting with a ladder will transition to the lower screen. The first goal is to find enough treasure to purchase the rocket shoes from the store (located on the green planet). Along the way, the player can die by depleting the life meter, which happens by falling down holes and getting damaged by enemies. When the player has both the left and right rocket boots, he can go fight the boss. To access the boss, the player must be in the outerspace view, and press the game select switch. During the boss fight, the player can move with the joystick and press fire to shoot. There are asteroids to dodge (the red ones are dangerous), and the boss will rise onto the screen. The goal of the fight is to deplete the boss' life meter by hitting it in one of the eyes, but only when they are red. If the player is too late, the boss will unleash its special attack, and spread unavoidable lasers across the screen. Defeating the boss is the final goal, but there is another factor to the game, which is the asteroids that invade planets. When a planet is invaded it will gradually lose HP unless the player finds and destroys it (interact with it to destroy, it looks like a stone face, supposed to be similar to the invaders in the previous game). If the HP is depleted, the planet will become taken over, and all the citizens on the planet become enemies. This only has a minor effect on gameplay, but when the game is finished I plan to factor the saved planets into a final score.
Here is a version that allows the player to skip to the boss fight (both rocket shoes are purchased):Laserface2[BossFight].bin. This game is unfinished, so any feedback and suggestions are appreciated. (the first game has no more ROM space, so I can't do very much more with that one)
I made one other game before, just to test how the Atari works. It is old and broken, but I will still put it here: Soccer.bin. Note: on Stella, it will not function when the registers are randomized.