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slapdash

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Everything posted by slapdash

  1. I can vouch for the Sharp Famicom-in-a-TV, as I have one. However, every now and then I hear the rumor of an actual NES-in-a-TV, i.e. compatible with US carts. I've personally never seen one though, nor have I seen any proof of one. But who knows, they might be out there too.
  2. Just glad to hear 1) the fire didn't get you and 2) you've got a new job.
  3. Some quick comments... I could swear I've seen UFO as a Froggo game, not an Atari one... Black Lamp was an old C64 game I think -- I was actually in contact with someone who worked with someone who was supposedly porting it to the 2600; but seeing this list, perhaps they meant 7800 instead. Sadly, I can't reach the guy who was working on it, and my contact is deceased. "Wood & Water Rage"... Wasn't that the subtitle of one of the NES surfing games? T&C Surf Designs or something? I think that was confusion in a list rather than an alternate title to White Water Madness, though possibly the company planned the game for both? Dunno.
  4. I have the same problem on the Samsung N-501 Nuon DVD player, as I detailed in another post. No clue why it happens.
  5. Mock: 20 points for the subject. "That's great, but who are the Chefs?"
  6. I might be insterested... I have some basic have/want lists at: http://users.rcn.com/slapdash/HW/cards.vid...ogame.misc.html
  7. Can you post a picture? There are many varieties of mushrooms... It might be a Xonox cart though...
  8. It's one of the aliens from Secret Quest. I shamelessly "borrowed" it from another chap because I thought it was pretty cute.
  9. Entex. But it's not a confirmed prototype, as no one has ever found one that I know of. There are lists out there with it listed, but they're either inaccurate or listing it as "coming soon", "suspected", "wanted", or something else. Unless anyone knows otherwise?
  10. Because some are harder to get out of than others...
  11. Just for reference, the arcade game was also called Bump N Jump here in the US.
  12. We've already paid for it; might as well play it to get something back for our money...
  13. it does Exist!! if i remember right someone on AA has one. just not me! Yeah, I have one. The pic on the AA site is a scan I did.
  14. Actually, Hozer is still in business, just not via the web.
  15. Yeah, most of his stuff is pretty funny, but that hit too close to home... Yikes, what was up with that?!?
  16. I found that using the Starplex controller made getting to, and getting around, the secret kingdom in Mountain King a whole lot easier...
  17. Hey, Howard, glad to see you aboard! Yeah, the link is just above... We'd really like to know how to uncover that one, so if you remember ANYTHING about it after reading the other thread, PLEASE let us know! :-)
  18. Sure that's not for the 400/800/1200XL computer line?
  19. (I'm not an expert, but...) I think it used to be 75 years after the death of the author for books etc, and 25 years for software, but they've since changed it so that you can renew copyrights in the former case; I'm not sure where that leaves the latter case...
  20. Please... You're talking to a guy who can roll the arcade game. Practice at 2600 BnJ doesn't do any good because you can't learn the jumps since THEY'RE NOT CONSISTENT! Right! The jump is X meters... So you need to be travelling at a rate of >= Y meters/s to make it. Only Y seems to vary. Sometimes 140 will clear a jump, but other times you need to be going at least 160. It's not consistent. Wouldn't be some bad if it were just a gap, but island jumping assures death with unpredictable jumps. No, that you CAN learn with practice, which is why I'm (even to this day) pretty good at the arcade version. Heck, I wasn't too shabby at the NES version either, though I used the continue code to go all the way to the end rather than spend weeks of practice in getting there.
  21. No idea about worth, but I'm willing to give old issues a good home. :-)
  22. Heh, that's the one I thought you meant... Pretty sure it's a clone of Karate then.
  23. Ugh. If you're driving at 100 MPH and make a jump you should move just as far every time you jump if you jump from the same spot every time. This is how it works 1) in the real world and 2) in the arcade game this is based on. The fun comes in dodging the cars, and trying to learn where to jump from and how fast you need to be going. This is the only way to get to the really high levels. But, on the 2600 it's impossible because it's not predictable. I like the randomness in the paths of the other cars, but I sure don't like randomness in the jumps when there's no reason for it. It is NOT one of the game's strengths; it is a serious weakness.
  24. I've said it before and I'll say it again, it's a damn shame the jumps aren't predictable so you can actually play this one to the highest levels...
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