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  • Bri's House
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  1. [Update: 8/17 the 130xe and XEGS have sold. I still have 800, 600XL and 800XL units for sale.] U.S.A. NC based. I have multiple great looking fully cleaned and fully tested Atari 400, 800, Atari 600XL, 800XL, XEGS & 130XE units for sale. The 800XLs have the (added) Chroma wire fix so they have great color using the monitor port out to S-Video type connections that utilize separate Chroma and Luma signals. All keyboards and ports are fully functioning like new. Please PM me, let me know what you are interested in and I will send pictures and prices. You can't beat my prices!! I also have many good working Atari 8bit cartridges for sale along with many 8bit manuals and books. (see link in the comments below for pictures of the books) I have a good reputation in packing/shipping to best ensure safe arrival. Search for my AtariAge name 800_Rocks in the AtariAge User Feedback Forum, it is usually on the first page... scroll done to find the post with my user name as the subject line https://atariage.com/forums/forum/104-user-feedback-forum/ My wife says 'Clear it out!' ?
  2. Up for grabs is a pair of tested working Wico "The Boss" joysticks that will work with most db9 pin game systems including all pre 90s Atari consoles and Commodore 64/ Vic 20. Only selling as a set. Asking $34 shipped to anywhere in the US. If elsewhere you'll have to pay extra for shipping.
  3. Today I met... Yorgle Grundle Rhindle ... and they kicked my BUTT! but I did win once!
  4. Dear 8-bitters Your advice on which Atari micro to purchase would be greatly appreciated! I thinking of getting back into the Atari 8-bit scene and plan using the machine with some regularity but am not sure if I should go with an Atari 130XE or Atari 800. To me the Atari 800 is very special indeed as it was my first micro computer so it holds an enormous sentimental place in my heart but then again I might be better off with a machine that has more RAM, has BASIC built-in and can enjoy a larger software base. In addition to this, I would like to get one of those newer hardware add-ons like the FujiNet which I know very little about but keep hearing about or an SIO to SD type of device, something I have also only heard about. The plan is to avoid the need for a floppy drive on either system and if I can load software from the LAN it would be pretty incredible. Can both the 800 and 130XE benefit from either of these hardware add-ons? Can the Atari 800 enjoy a RAM upgrade today and is it relatively affordable? What advice would you offer? Kind regards —Alex
  5. All, I am going thru my collection after a lengthy time away. (college, kids etc) Mostly 8 bit systems (Atari,Commodore,TI,TRS-80 etc) I have a few composite to HDMI upconverters running around....Are these still the go to devices to get the signal to HDMI? Looking for something that I can basically setup and then swap the systems in and out to verify functionality on a HDMI monitor. I know people are always trying out new video converter devices and the ones I have are those cheapo ones found on ebay (<$10 - white or black boxes). I may set up each system with something more specific (for better results) but one step at a time... Thanks Chris
  6. I had this machine for a very long time in my collection of weird clone hardware, this one is probably among my rarest ones. Is a 64k pc similar to an commodore 64, that has a famicom built in, its a weird specimen even for famiclone standard, it uses a specific 5v ac adapter, wich makes some games have sound error's and visual glitches. Uses nes ports for the controllers, and has an expansion port that i still have no clue whats for, i have two of these but this is the only one that i have that has a fully working keyboard, the machine was bought in 1992 from a magazine number in CDMX, is a very interesting piece of clone hardware, and the last of the 3 bit corp computers. Im thinking about trading it for other weird clone console, or maybe another Gentry sufami clone to fix mine, if someone is interested pm Anyway, has someone ever heard of these computers by BitCorp before?
  7. Hi everyone c: I did this conversion of "Despacito" for MSX/Colecovision/Intellivision tonight, and I wanted to show it to all of you. I add the .bas file to compile on Intybasic and listen on your Intellivision. Enjoy. I will post here more of my works later. Check more of them on http://adan.eu.pn/ Despacito.bas
  8. This is (again :)) Dracon from TAQUART Group. I have the honor to present another interview with a person known (this time) for his excellent games on Atari XL/XE. At the time of the interview he is currently 30 years old and... it's English programmer Ivan Mackintosh, to whom we owe such hits as CRUMBLE`s CRISIS or REBOUND (giving only a few of the collection). Despite the passage of time, however, I decided to publish it, with the consent of the Ivan himself... This interview was based on a series of our emails from 1999 year and was firstly published at Polish website Atari.Area. D = Dracon I = Ivan Mackintosh D - Hello, at first I must say that you were a really great Atari 8-bit programmer. I remember you from such great games as BLACK LAMP or CAVERNIA (was it your latter game on Atari ?). I - Hi. I am glad that you like my games. CAVERNIA was not my last game, because I wrote one more for Atari, which has never been released - "TUBE BADDIES". It's a two-player game where you have to shoot down the monsters and stick holes in the pipes so that no new monsters appear. It was another game made with Richard Munns - so, as usual, there is great music and graphics. My first game written in assembler 6502 was REBOUND. Previous games (Crumble`s Crisis and continuation - Space Lobsters which is only good for graphics - no playability) were written in compiled Basic. This is probably the reason why they are so slow. D - The English magazine NEW ATARI USER once published a review of your game TAGALON. I also read there that there was a big break between writing and publishing this game... Is it true ? I - I think so, as I've never seen it in the sold version or even the cover ! D - So it seems that you didn't make much money writing games for Atari... Am I right ? I - I had a promised fee of 1500 English pounds (9500 PLN ?) for Black Lamp and 2000 English pounds (13000 PLN ?) for Tube Baddies game. Since they were never properly spent, we didn't get that fee. These two games were also the biggest earner. So in fact, when all the money was divided between Richard and me, we didn't have that much for 5-6 years of Atari XL programming. Certainly not enough to do it as a full-time job. D - Where did you get the inspiration your games from ? I - TAGALON was similar to SABRE WULF (from ZX SPECTRUM) for 2 players. TUBE BADDIES was inspired by another spectrum game - COOKIE. We were asked by Atari company to create BLACK LAMP. REBOUND was an attempt to write a sports game. And the other games just "happened" (without direct inspiration). D - Have you programmed games on a "clean" Atari or with the help of e.g. Atari ST (I'm asking in the sense of creating games on an 8-bit computer)? I - The first two games (CRUMBLES CRISIS and SPACE LOBSTERS) were written in Atari Basic and then compiled. It took two 1050 stations to speed up the compilation to about half an hour. I used a software assembler (Synapse Synassembler) to do the REBOUND. The rest of the games were programmed using my cartridge with MAC-65 assembler. All games were encoded on my faithful 800XL. D - And how did it look like to create e.g. music ? I - Richard used a synthesizer to work out the melody. Once he composed it, he manually translated the notes into values in the Basic's DATA command. When it was done, I converted his music player into an assembler and run it on VBI interrupts. D - Can you tell what is happening now with other famous people from Atari XL, like programmer Ian Copeland or musician Adam Gilmore ? I - Unfortunately I can't help it - I never talked to these people. D - Do you know that there are still people in Poland who write amazing programs, especially demos ? I - About three years ago (1996) I was in contact with one of the guys who made JOYRIDEcurrently doing demo. It was the last time my Atari 1050 drive was still working ! D - Well, what is your opinion about the so-called demo programs ? Is there any sense to write such programs instead of good games ? I - I think that some demos coming from Poland are excellent. It's just a shame that all this didn't happen 10 years before the Atari scene died. Anyway, as I see it, in the UK the 8-bit Atari scene is now extinct. D - Can you tell us what Richard Munns and HARLEQUIN (who has released the PLASTRON game, for example) are currently doing? I - Richard is messing up with PC computers, although he is not doing it professionally. I don't know what is happening with HARLEQUIN. Richard had contacts there when he was making music for it. As far as I can remember, he was cheated by HARLEQUIN because they did not pay him for his work. Richard didn't hear about HARLEQUIN later - maybe the company went bankrupt. D - Where do you work now ? I - I am a professional programmer (more precisely: "senior software engineer"), writing C++/COM applications for Reuters. D - Do you know if NEW ATARI USER magazine still exists ? I heard that it is (was?) available only for subscription... I - About 2 years ago (i.e. in 1997) I saw a copy of it on a computer show. It was A5 format. Really not much bigger than some leaflet. I don't think it's in print anymore. D - Do you sometimes turn on your 800XL (or emulate on PC) nowadays? I - None of that. My hobby nowadays is rather arcade machines. However, I still have 3 Atari computers (400, 800XL, 130XE) at home. D - So say something more about it. I - Currently I am more interested in games and arcade emulators. I have one slot machine and a NeoGeo console with 5 cartridges. I've never been to Poland, so I don't know anything about your resorts, but those in England usually have a lot of entertainment gaming machines, full of big "cabinets", containing a monitor, joystick, special table, etc. This is the kind of machine I have in my private room. D - You mentioned that SPACE LOBSTERS is only good for graphics. Yes, that's right, but why is it so difficult ? Why didn't you put any codes in your games (like Frank Cohen or Chris Murray) ? I - You mean, you haven't found any cheats yet ! There are none in CRUMBLES CRISIS nor in LOBSTERS SPACE. However, in CRUMBLES CRISIS you can rename the files so that you can play faster in the later stages of the game. In BLACK LAMP, as far as I remember, you can type "forest" and you will get infinite life. In CAVERNIA, type "tamsin" (my wife's name) to go to level 16 and "stevie nicks" (she's Richard's favorite pop artist) to move forward 1 level. It seems to me that this last code also works in TUBE BADDIES! D - Besides, I'm curious what happens when a player completes SPACE LOBSTERS or CRUMBLE CRISIS - is there any "final sequence" ? I - I don't remember what it is like in CRUMBLES... but there is nothing in SPACE LOBSTERS - we thought that the game is so bad that we don't have to do something like that, as nobody will get that far. So the game starts again, but it's more difficult. I think you have to collect more codes or something like that. Richard used to play it to get this far! D - In general - do you remember coding on Atari and you still have this ability ? I - I have Atari so I still remember those times. I think I could still code on it. It would be quite slow as I only remember what it can do, not how to do it. So I would have to take a good look at the book "Mapping the Atari". I would even like to program the Atari again, but I just don't have time. D - What's your favorite Atari game ? Mine is BLACK LAMP and DRACONUS. Both have a unique fantasy atmosphere and I am still impressed by the craftmaship in them. Appropriate, refined graphics, music and the rest - I think that these games take the maximum out of XL ! I - You've probably noticed from several of our games (Rebound, Tagalon, Tube Baddies) that we really like games for 2 players. One of our favorite games of all time was M.U.L.E. We also played a lot in International Karate, Drop Zone (we liked Archer McLean's games) and the games from Lucasfilm were also outstanding (Ballblazer, Rescue on Fractulas, etc.). D - And which games were favorites on other 8-bit computers? I - Our (my and Richard's) favourite games are arcade adventures. We grew up on ZX Spectrum games such as ATIC ATAC, SABRE WULF, ALIEN 8, etc. D - What is your opinion on your various "rewritten" (patched) games? I mean your games with trainers, intros, etc. ? I - After seeing it, I am generally flattered by the fact that people considered these games worth modifying ! D - In that case, what about such a case - a "transfer" of the CAVERNIA's hero in another game named DEIMOS? Is that OK? I - I really enjoyed playing DEIMOS. It reminded me very much of the kind of game that Richard and I would write together. As for the observations, it was a shame that the whole scenery was in gray tones and the colors of the hero were strange. I was tempted to make a modified version with other colors, but I noticed that the image with the game is compressed. I would need to have it unpacked on disk for modification. Although to tell you the truth, I don't have any free time for this. D - What made you stop writing games on XL/XE ? Haven't you thought about releasing e.g. TUBE BADDIES in Poland (here was a big market for this computer in mid 90's), Germany or somewhere else ? I - I went to the University and because of that I didn't have much free time, besides, companies in the UK were offering less and less money for games. I didn't realize there was a market outside my country and I didn't speak other languages either. D - Have you seen some games in which Richard Munns was involved (Plastron, Zero War)? How did you like them ? I - I saw Plastron during the creation, as Andy Dickinson was a friend of mine who lived in the neighboring city. However, I did not like his games very much. He also created the game COUNTDOWN. Nevertheless, the graphics and music in Plastron were good. D - Why was there no music or any ending in CAVERNIA ? Not enough memory (anyway, the hero's animation was great!) ? I - We didn't get a lot of money for the game - there was no incentive to make the game more beautiful. D - Going back to the emulation. Have you seen any Atari emulator on PC ? I - To be honest, I haven't touched any Atari stuff in a few years. I used an XL-it emulator by Markus Geitzen but about 3 or 4 years ago. This emulator was really good except for some problems with player/battle graphics (PMG) and the inability to overlay 2 players to get a third color on the bits I applied. This unfortunately meant that Richard's sprites didn't look so great. Now, however, there is a significant change - thank you very much for sending the Atari800Win emulator! It is excellent, so much better than the XL-it I had. It is more or less perfect ! I was so impressed that now I can even get rid of my real Atari. I was playing my games really well. D - Why did you choose Atari instead of C-64 (for creating games) ? I - We (me and Richard) did not choose, it just happened. We both had Atari for a few years before I started programming. It's a real shame that the C-64 came on the market (at least in the UK) more than Atari, as Atari was great for programming. I suppose if we were creating for the C-64, we could make more money. D - How long did it take you to create Black Lamp game ? The result was amazing and the game is just wonderful ! I also played Black Lamp on Amiga, but it was much worse version. I - Atari told us that they want the same Black Lamp as the Atari ST version. But when we started asking for game maps and other details, they couldn't provide that and then they let us encode what we wanted, if that was similar. I don't remember exactly, but I think it took 9 months to write (remember that it was all done on weekends and free evenings). Atari wanted to see how far we were every 2 months, so they could change things if they weren't satisfied with something. D - It's a shame there aren't any more games as well done as yours and Ian Copeland's. Maybe the 8-bit period was just one stage in creating games, a kind of training... Nowadays it is easier to use the advantages of the machine (good graphics cards) and make nice games (almost unoptimized algorithms and games require more and more CPU power). What do you think about it? I - Nobody cares anymore. There aren't many games that pull everything out of a machine now. TURISMO GAME on PSX was the last game I was really impressed with. It seems that many developers think that just nice graphics will make the game a hit. I completely disagree with that. I believe that gameplay is the most important thing. I can support it with the fact that I bought an arcade slot machine with a 1982 Mr.Do! game. It's a great game. D - You are right that certainly playability (inherent in the idea) is the most important thing in any game. So what do you say about the super hits from the 8-bit games (Blinky`s Scary School, World Soccer, Black Lamp, etc.), which were also released in 16-bit versions? They were certainly not appreciated as popular and good games, even though the idea was the same and the graphics were much better so what about this sad fact ? I - It seems to me that when people get new machines, they want newgames that use the power of the machine rather than some old games that just improved the graphics. Well, in the world of emulation it doesn't matter much now. Can you get Gameboy Color in Poland (small console) ? As I noticed, the DROPZONE game is soon to be released on it ! D - It's supposed to be available, but I don't know if in large quantities. Thanks for the interview ! I - No problem. At the end of this interview I'd add, that Ivan Mackintosh after stopping creating games on Atari also released some small PC utilities, which were related to XL emulation. These were quite a few programmers that helped to handle Atari floppy disk images: IMAGEMAN and ATARI DISK IMAGE MANAGER. Besides, one more interesting thing - at this address you can find a couple of small Ivan's games for NEOGEO Pocket! Polish version available here.
  9. Hi All, I’ve recently worked on an Atari 400 and 800xl and installed the new Sophia 2 chips with dvi connections. Both are outputting great video now. My 400 had some issues at first running cartridges but after a few tries and cleaning some carts off it worked. My 800xl is another story though. I can’t get a single cartridge to start. Ones that I already tested as working on the 400 do not work on the 800xl. I ran the self test and all items pass. Wondering how to test the cartridge slot itself. I did use some canned air to blow out the port as well as a little 99.8 isopropyl. Anyone have any thoughts to verify if the cartridge slot is working? Are there any continuity points I can check from the cartridge pins? Any suggestions appreciated. GabeShack
  10. I've aquired a extra boxed VG5000. This is slightly less common Schneider version (white instead of Philips black model) boxed with power supply and controller interface. I have a video cable I can throw in as well but its flaky. (A new cable is only like $15 on eBay) To use this in the US you'll need a 220v to 110v converter and a Scart to HDMI adapter. I also have a couple loose game tapes I'll send along. You can use any Cassette deck just needs a MSX compatible cable. $100 + shipping
  11. [Update - I sold this 9/2020] I have this very rare, complete OSCAR device for sale. The box is open however the device itself and some of the contents are still in their factory shrink wrap. Please see the pictures I attached 8/6/2020 in the thread below. This is an interesting device that was designed to work with a special magazine and could optically scan the programs/software in the magazine printed in barcode form. The company failed and there were only a few (or one) issue of the magazine. Take a look at the pictures I posted on the linked topic (scroll to the bottom of page1, see my Aug 6, 2020 post). Also the topic tells a lot more about the device. Message me if you would be interested in purchasing this unique bit of 8bit history. Thanks!!
  12. There was (BITD) an audio file of an advert about a mushroom air freshener. Does anyone have the audio file? I (BITD) played this through the PC speaker of an old TANK of a PC, Win 3,11 system! What an old piece... COVOX could do this very well. Still looking for that audio file. There's a mushroom in my bathroom and a lovely fragrance in the air. If anyone can find audio , or better yet video of this, I would appreciate it. I just want to find this stuff I found back in the day. IIRC, that file was modulated to play through the Pc Speaker. If not, then GTIA does MUCH better with that sort of stuff. PoKey could do it beautifully. Let's find that music. Edit: added more info.
  13. Get'em while their hot! Thanks for looking OSS Action! Manual (only) https://www.ebay.com/itm/401816408330 OSS BASIC XL Manual and Working Cartridge (missing the cart cover) https://www.ebay.com/itm/401816414111 DISKEY Manual with Original, Working Disk https://www.ebay.com/itm/401816363196 Manuals (only) for The Basic Compiler and DATASM/65 https://www.ebay.com/itm/401816420776
  14. Found in cart slot of a old 800 I picked up on eBay, Help identifying would be appreciated. Thanks!
  15. Price doesn't include shipping, but willing to entertain any and all offers Super Breakout $8 OBO Submarine Commander CIB $20 OBO Missile Command $8 OBO Star Raider $5 OBO Kickback CIB $15 OBO Jumbo Jet Plane CIB $15 OBO Soccer CIB $20 OBO Computer Chess $8 OBO Basketball $6 OBO Asteroids $9 OBO
  16. Looking to sell several different Atari 8-bit computer programming languages, price doesn't include shipping but open to any and all offeres Educational System Master Cartridge $20 OBO Pilot $10 OBO Assembler Editor $35 OBO
  17. Asking $125 shipped, but open to offers. Included is the Action! cartridge, Pro Card which illustrates the error codes and their meaning, as well as the Programmers' Aid Disk
  18. Looking to sell a brand new/sealed pack of 10 Datalife cleaning disks as well as an opened package of Datalife Head cleaning kit Brand New/Sealed Datalife Cleaning Disks $50 OBO Datalife Head Cleaning Kit $20 OBO
  19. I have a bunch of 8bit atari computer floppy disks that I'm looking to get rid. I understand that the value for them is probably intrinsic or that someone may want them for historical purposes. Whatever the case may be please let me know what you're interested in and just make me an offer as I don't want these to simply be thrown out Thanks https://drive.google.com/open?id=18UuV-EuY_vwF0GBX9s-t78IlVZVsy-lf
  20. Medical bills and moving force sale. All reasonable offers considered. I will take offers for the lot or indiVidual games. The one with faded label is Journey to the Planets. Also listing on Facebook.
  21. Undertale - Muffet Song - Spider Dance STORY I really like this music and wanted to create a ColecoVision version of it. So I took a day listening to the original music and multiple covers including the great acapella version by Smooth McGroove. I took a day to decide the way I wanted my version to sound like and coded the first 30 seconds, added the valid cartridge header and very simple needed routines to work properly. DOWNLOAD Muffet Spider Dance Demo (30 seconds loop) SRC+ROM: cvmuffetdemo.zip
  22. Hi all, New features for version 2.2: - improvements to video timing - Bennet tables implemented for DMA timing - mid-scanline timing fix (e.g. Fast Eddie, Silly Things demo, Master of the Lamps) - 6502 store timing fix - VSCROL fixed - VDELAY fixed - player & missile colours fixed for GTIA modes - "Share Joystick fpr Player 2" menu item added (share a single joystick for 2 players, playing alternately) - PIA memory repeat added - PIA fixes for DCRs and data registers - menu option to turn on/off console speaker - SIO disk fixes - sound restored when window gets focus - more trace info for CPU, SIO, PIA and display options - scanline ruler added - CONSOL read fixed for 5200 (Xari Arena ok now) - 20% faster than v2.1 http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm Regards, Chris.
  23. eBay Item Number: 122928449313 ebay seller: Prewarjunkie
  24. Here's a system you don't see everyday on eBay... Selling my Japanese NEC PC6001 computer. This machine was released in the states as NEC Trek. It has a Z80 and Motorola 6847 video chip (like the TRS-80 Color Computer). The sound is via a General Instruments. Comes in the original box. http://r.ebay.com/Gfj6l0
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