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Blogs

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  • The 7800 blog
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  • Zsuttle's gaming adventures
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  • Atari Jaguar Game Mascots
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  • Doctor Clu's Dissertations
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  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
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  • The Upward Spiral
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  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. Hello! I have an rev 6a Amiga 500 with a Romulator Kickstart ROM adapter and a TF536 installed. I'm trying to install a MiniADF, designed by Piotr Gozdur, into my machine. It is not working properly. The unit is v1.0 with v 0.6 firmware. The SD card is formatted FAT32, as required. I have a few ADFs on the SD card. The display on the MiniADF is working, and I can scroll through the files and select them without an issue. If I have the internal floppy drive connected instead of the MiniADF, the floppy drive works fine. If the floppy power cable is connected to the MiniADF when I turn on the Amiga, no FDD is detected at all. If I leave it unplugged until after the machine has started booting from my hard drive, it detects a FDD but the DF0: is always unreadable. (AmigaTestKit image below). It does not matter which Kickstart ROM I use... (1.3, 3.1, 3.x or 3.2). Does anyone have any experience with the MiniADF? Does anyone know how I can contact Piotr Gozdur? Any suggestions on what I should do next?
  2. I'm wondering if anyone has ever tested an Amiga Tank mouse with an Amiga CD32 where you plug the mouse on the second controller port. Was the mouse compatible? I speak out of curiosity.
  3. Obliterator - Amiga 4 Channel. My Version Of The Obliterator in game Theme on a Classic Amiga 500+
  4. Up for grabs is a pair of tested working Wico "The Boss" joysticks that will work with most db9 pin game systems including all pre 90s Atari consoles and Commodore 64/ Vic 20. Only selling as a set. Asking $34 shipped to anywhere in the US. If elsewhere you'll have to pay extra for shipping.
  5. The Amiga is a family of personal computers sold by Commodore in the 1980s and 1990s. Based on the Motorola 68000 family of microprocessors, the machine has a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system called AmigaOS. Although early Commodore advertisements attempt to cast the computer as an all-purpose business machine, especially when outfitted with the Amiga Sidecar PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software.
  6. Well , was there a 'time' you saw (or heard) something on the Amiga that made you want one immediately!? For me, it was the 'vaporware' Video Toaster... Before that, hell, even PT Modules blew me away! I remember seeing VideoScape 3d, then Lightwave, (YEARS later) I'm like OMFG! Your Amiga 'definining' moment, if you will ....
  7. Yep, Stuart K Reilly just released an Amiga review: It's a shame he never covered Lemmings.
  8. I called this rare but these are not more special than part two of the mixed zone. Offcourse my most valuable is x-man which i also own a manual and box and laser-loop which is the expensive version of z-tack of bomb (it's also packed with a bomb case). Also happy with Galactic (condor attack) and Galaxy Defender (nexar). Well basically i am happy with all but these were never bought as quantitive addition...
  9. After 2 long years my Amiga CD32 Digital Encyclopedia (found here https://screenpedia.online/?product=album ) is finally finished! I would like to thank everybody that helped along the way whether it was answering one of my hundreds of questions or simply lending support. As a thankyou to the Amiga community I have added a discount code "amigalove" that can be added at the checkout to save around 28% off the purchase. Lastly for those that purchase the book and find any mistakes or missing facts about any of the games I will fix them and release an updated version at no extra charge for life. I hope you enjoy the Amiga CD32 Digital Encyclopedia!
  10. I started this because I was wondering, "What were the last commercially released games for the Amiga?" I know that Psygnosis released Wipeout and Wipeout 2097/XL on that platform. Therefore, as a former Amiga owner, it was time to start a discussion on the late releases for the system.
  11. If anyone is looking for a nostalgic Amiga drinks coaster or two to brighten up a desk, game room, living room etc.. take a look at our Etsy shop: https://etsy.me/3fYeUVI just search Amiga on my shop listings.? all the best, Liam, Pixel Games
  12. For Sale Mouse Master by Practical Solutions for the Atari St or the Amiga. Tested and working great in an Atari ST. Once you use one of these you will never want to be without it. You will never need to lift up the ST to plug in the very awkward mouse and joystick ports up under the keyboard. Asking $50 + you pay shipping of $9 in the U.S.
  13. Found over on EAB, a great interview with Ton Roosendaal concerning the history of Blender and how it began on an Amiga 2000 -- in GFABasic, no less! (My favorite BASIC.) Check it out here and also check out the free download of Traces, the original program.
  14. Started a thread is for Zool fans on the English Amiga Board and we would like to hear from you on anything related to Zool. Pictures, merchandise, collections, etc! https://eab.abime.net/showthread.php?p=1450940#post1450940 And inviting all to check out and add articles to the Zool fan wiki... https://zool-the-alien-ninja-from-the-nth-dimension.fandom.com/wiki/Zool:_The_Alien_Ninja_from_the_Nth_Dimension_Wiki More on Zool and other mascots on the Jaguar soon!
  15. https://www.ebay.com/itm/Commodore-amiga-2000-original-box-only-RARE/153952119650?hash=item23d842eb62:g:XrYAAOSw0o9e0Sqk
  16. Hi all, I recently wrote a piece on Jack Tramiel and the battle over Amiga between Atari and Commodore. There's a huge amount of Commodore material from that era. Books, sites, talks, interviews, the lot. I really struggled to find much on the Atari side of the story. There's documentation about the ST's architecture and a really good video from the 1985 CES where the 130ST was introduced. I'm more interested in the story behind the people, the fights, the arguments, blood, sweat and tears that led to the Atari ST's release in 1985. Does anyone have any recommended books or sources they'd recommend?
  17. We just launched the KS for the game. Finally after many years. Here is the link: http://kck.st/361a4Pv If you want more background info, check out the story in the campaign. If you still have any questions, let me know. I'll be checking and updating this thread periodically. Thanks!
  18. From the album: My Home

    A photo of me in my Cammy (from Super Street Fighter II) costume playing Babylonian Twins on my Amiga 500 with a QuickShot Python joystick, my favourite non-arcade style joystick. Babylonian Twins has been updated and ported to iOS and Android devices now and is highly recommended if you have those systems.
  19. This is probably the best documentary on the Amiga that I've ever seen (and I've seen quite a few). I only know a tiny bit of German, but even if you don't understand it, you can get the gist of things pretty easily. Plus, I think most of us know the main plot points in this story: https://www.youtube.com/watch?v=HuAsF245G4Y&t=1s
  20. Hey Guys, so lately we have been working on full force to acquire prototypes along their rights to finish the games and publish them. I want to keep this thread open to discuss the games that we have acquired and the status of each game (usually we get games incomplete). -Game Name - Status - Description -Dorke and Ymp SNES - Fully Playable - New World added from source code acquired, New music, bug fixes, and additional boss fights. Available for purchase at http://pikointeractive.com/store.htmland Steam. - Pinkie SNES - Fully Playable - debug mode turned off - Currently WTB CD32 and Megadrive protos. Scheduled to release in 2017 -Indigo ST/Amiga - Fully Playable - Game fully playable dumps available online. We are planning GBA/GenesisJaguar ports along physical CD32 physical release. -Tyrannosaurus Tex GBC - Fully Playable - Proto Rom acquired from fellow Assemblergames member, seems to be fully playable working on a couple of small things that need polish. Physical release for GBC planned for 2017. PC Remaster planned as well as Genesis port planned. -Jim Power The Lost Dimension Genesis - Fully Playable - Optimized to work on both PAL and NTSC, fully playable with all songs, will be released in a planned Jim Power Crowdfunding campaign along with every physical version of every Retro platform. -Video Kid SNES - NOT FOUND - Unfortunately the programmer and sub-publisher lost all data of the SNES version. WTB SNES prototype. Hoping Kaneko Japan has a back up somewhere. -Switchblade II NES - NOT FOUND - Developer who coded mentioned he may have a back up but lead went cold. Currently WTB prototype of the NES version; hoping Kaneko Japan has a back up. -Madness House of Fun Genesis - FOUND - Found the source code which seems to be complete or almost complete. No Binaries. This version is called PJ in the Dreamland. Hoping to get it compiled somehow. -ODEMA GBA - Found /WIP - Found the source code for part of the games, art assets for the full game and very early build of the game. Game will be re-written from scratch it seems. Have a lead of a collector that owns a later proto but not willing to sell. WTB Proto for ODEMA GBA I've been very busy, this is time consuming and expensive, but I'm glad there is progress. Any comments or questions please let me know. Any lead of attainable license/rights protos would be appreciated!
  21. I've been so close to buying a MiST for the past couple of months, but the VGA-only keeps scaring me away. I do have an Acer monitor that has VGA in (as well as DVI and HDMI) but I have no idea if it can support the output from the MiST. Naturally, the Amiga, ST, and C64 are best played in PAL 50Hz mode, but I've read that most VGA screens can only do a minimum of 56 Hz. Does this mean that at best, games would run ever so slightly too fast? Or, if my monitor can only manage 60 Hz, then I'd be stuck playing Amiga and ST in NTSC mode and the games would be totally too fast. I've seen the MiSTer board that has HDMI, but that isn't sold by anyone and I'm not sure if it has real joystick ports which is a big reason I'd like a MiST. Should I just sit out the FPGA scene until there's some kind of HDMI solution? I don't want to shell out the dough for a MiST and end up not being able to use it.
  22. Looking to buy box version of Supaplex for Commodore. If you have one for sale - let me know please. Also looking for IBM PC CD, not diskette, version.
  23. Various good stuff I'll be sad to part with, all items are loose and without retail packaging, suggested prices not including shipping, Nintendo Bioforce Ape prototype reproduction cartridge $40 Atari Telemach 200 joystick - import with IL arcade components, switch for Amiga compatibility $85 Vectrex Control panel $80 Minestorm overlay $30 Star Castle overlay $35 Original Lightpen with all three lightpen cartridges $160 Debuzz kit and Cap kit $40 .. I also have not pictured a never assembled Rolo's Vectrex controller .. I have the lightpen game manuals but I haven't decided to include them yet Spikes Circus and Vectrex Logo PCB reissues maybe for sale. Debris Revisited maybe for sale.
  24. Old version MT-32, working & complete (with extra power adapter - lower profile & reduced heat generation.) Quite a few vintage games take advantage of bugs in the old version OS and don't sound correct on later models. Games designed specifically for the MT-32 are available for the Atari ST, Amiga, PC, MSX, NEC PC 98x1, & Sharp X68000 computers. Unit is complete with original power adapter, smaller profile power adapter, & MIDI cable. Asking $175 + shipping & PP fees. SOLD Based on sold listings at the bay (a little below over all average.)
  25. I made a remark on this subject in the Status updates but these things move fast so I thought I'd try again here. Basically I got a desktop PC again but it's for work and most of my gaming is on Raspberry. I did fire up Retroarch recently just for kicks but then I was impressed by the shaders and had a closer look. Turns out that while most platforms are covered there are serious gaps such as Apple II or proper Amiga (the one included is poorly documented and requires some esoteric steps). There's also a few of the less popular machines such as TRS, Oric, TI-99 or BBC missing. So, I wonder what's the reason for that? None of the explanations proposed in the SU seem feasible to me: there are already cores which use keyboards and obviously it's not about performance since Retroarch does support demanding cores such as Dreamcast, latest MAME or N64. Is it all about popularity and total Nintendo/consoles dominance of the retro scene then? Even so, people added these other platforms to RetroPie which is perhaps less or equally popular as RA...
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