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Blogs

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  • Keith Makes Games
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  • Blogpocalypse
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  • bow830
  • Testing
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  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
  • Syntax Terror Games
  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
  • NCN's Blog
  • The Atari Strikes Back
  • Gameboy & dress up games
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  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
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  • Musings of the White Lion
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  • The Usotsuki Crunch
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  • Zero One
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  • Chronogamer
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  • Atari Randomness
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  • Robert Hurst
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  • Robert M's Blog
  • This Is Reality Control
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  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
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  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
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  • ATASCI's Blog
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  • The 7800 blog
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  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
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  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
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  • The Atari Jaguar Game by Game Podcast
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  • lost blog
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  • Atarian Video Game Reviews
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  • The World is Flat?
  • Robert @ AtariAge
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  • Deep into the Mind Game
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  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
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  • The (hopefully) weekly rant
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  • Random Acts of Randomness
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  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
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  • GEOMETRY WARS ATARI 2600
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  • For whom it may concern
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  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
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  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
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  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  2. Some people here may know that I run the YouTube Channel, Retro Core which is host to the weekly show, Battle of the Ports, now up to it's 133rd show!! Each week a new video is uploaded that takes a look at an arcade game then all it's home ports. This week we are taking a look at Side Arms Hyper Dyne Last week Indiana Jones and the Temple of Doom was featured Not only is the Retro Core Channle host to Battle of the Ports but also the Retro Core show that sometimes goes around stores in Japan as well as the real Retro Core show which is now in to it's fifth season. I hope the Retro Core Channel has something for you to enjoy! Mark back when Capcom made more than Resident Evil and Street Fighter.
  3. I recently purchased a Mr.Do! Dedicated Cocktail table and found the only mechanical issue is that the sound doesn't work. After some luck picking the locks, I found the speaker wires had been cut very short with no obvious place in sight that they should be connected. My best guess is that this wasn't originally a Mr. Do! since the table has Taito printed on the sides and glass and I suspect when they switched it over, they didn't install a sound board as I don't clearly see one anywhere. This is all speculation since information on this table seems very limited online. I am hoping someone might be able to help me figure out where the speaker wires should be connected. Maybe someone has a diagram or more information than what I'm finding online. Any help to get this unit 100% functional is much appreciated!
  4. I just need it out of my way. I live in Ohio zip code 45311.
  5. MAME 0.243 Another month has passed, and it's time for another MAME release! MAME 0.243 has a few fairly big internal changes, and while we're working towards making MAME more future-proof, there will likely be some regressions in the short term. The most noticeable regression that we're aware of is that rhythm games using DVD media on Konami's Firebeat platform are now very unhappy with our lack of proper DVD drive emulation. If you find any other regressions, please report them – it's a lot easier to fix things when we know they're broken. Remember the unreleased arcade version of Rise of the Robots, running on the RasterSpeed platform? This month sees support added for another game on the same hardware: Football Crazy. In a clear demonstration of the benefits of MAME's modular architecture, this provides test cases yielding fixes for the CPU, serial controller and SCSI controller used in the system. Numerous games and computer systems using the same devices stand to benefit. MAME's floppy drive emulation system has had an overhaul this month. We think we've finally nailed down and fixed the issues that were causing bad data to be written by the Apple IIGS. Of course, it's still a good idea to back up your precious disk images. There are lots of nice fixes for NES/Famicom cartridge support, making a whole lot of Chinese-language games playable. The driver for the NEC PC-8801 family has had an overhaul this month, giving more expansion options and better software compatibility. Also, several more early Rockwell electronic calculators are now emulated. As always, there were plenty of bugs squashed this month, including Midway Seattle and Vegas stability issues, graphical glitches in The Karate Tournament, erratic joystick movement on the Apple IIGS, missing sounds in Looping, and quite a few incorrectly labelled DIP switches. You can read about all the exciting development activity in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  6. Announced back in November, iiRcade on Friday launched the Alpha version of this supporting 5 titles so far: Data East - Windjammers Data East - Stadium Hero 96 Toaplan - Out Zone Data East - Magical Drop III UNiCO - Dragon Master iiRcade's plan is to support online multiplayer for all retro titles that support 2 player turn based, competitive or co-op, so imagine playing games like Space Invaders (coming soon) online against someone else. So anyone on the fence about a multicade mike want to take a second look. Friday's Gamedaze session: November announcement: https://www.iircade.com/blogs/news/online-multiplayer-gameplay-coming-soon-for-all-retro-games-on-iircade
  7. There was a demo on Javatari. If it is not there now please wait for the next update.
  8. Posting this here for more exposure, if anyone is interested in a new full size multi-game arcade system that will let you purchase and run original ROMs they have just announced a Dragon's Lair themed limited edition, in addition to the standard bar top and full size cabinets:
  9. MAME 0.241 Is it already the last Wednesday of the month again? That felt quick! Of course, that means it must be MAME 0.241 release day. This month you’ll get to play The Tower, a rather poor quality imitation of Crazy Climber running on the DECO Cassette system. There’s a brand new software list for the Tandy/Memorex VIS multimedia player. Keep in mind that this was effectively a ’286-based Windows PC with no disk cache running software from a CD-ROM drive. It shouldn’t come as a surprise that it wasn’t popular, earning the backronym “Virtually Impossible to Sell”. A three-player version of Wally wo Sagase! (based on the popular Where’s Wally? books) has also been found, dumped and emulated. As well as an assortment of newly supported NES/Famicom cartridges, you’ll have a better experience with the Zapper lightgun, improved PPU (graphics) and APU (sound) emulation, and several fixes for the related coin-operated VS. System and PlayChoice-10 systems. Newly supported systems include some electronic toys from Entex and Mattel, and a couple more Fidelity chess computers. If you’re interested in scripting MAME, the Lua interface now exposes address space taps for intercepting emulated memory accesses, as well as debugger expressions, and a simpler way to discover general input types. Of course, there’s lots more to explore. You can read all about newly dumped arcade bootlegs, prototype console games, bug fixes, and everything else in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  10. Hello there, I'm sometimes working on vintage arcade pcb games, so I have to build specific harnesses to fit my jamma hardware (a supergun). But I have a very weird issue with some games : the edge connector seems to be NOT at a standard pitch of 3.96 mm. On 2x18 or 2x22 edges connector, even if the pitch is different, it 'fit' enough, but I have this 2x28 pins game (NOT jamma) and as you can see, the small difference makes the connector completely unusable. I didn't have shorts between the pads, but the contact section is quite diminished. As it's the power pins, it may causes problems. So to sum up, I do have some games with a perfect 3.96 mm pitch, some others seems slightly bigger (maybe 4 mm... I'll make accurate measurements) but a 'standard' female connector works, but on this particular 2x28 pins game, a standard female jamma connector doesn't fit. I tried to make researches, I didn't manage to find information on other standard pitch values... Thanks !
  11. There's a Kickstarter for a 2-part documentary about Toaplan, known for their 1980s and 1990s arcade shoot 'em ups, currently live. What hey plan to do is to cover the company's origins, 1980s and 1990s titles, as well as their closure and the legacy they left behind. It'll also features interviews with former Toaplan members talking about every game they released. I thought it was really cool see this and wanted to share this here: (P.S.: Something that I also found out was that Mark Bussler [a.k.a. Classic Game Room] will be the narrator in the English version):
  12. I was in Orlando for most of last week at IAAPA 2021, where I got to spend a bit of time with the latest titles coming to the market courtesy of the arcade industry. Contrary to various media reports, the death of the arcade has been greatly...well, lied about, as there are still many arcades out there who need new games. I posted one detailed report here if anyone is interested, which includes pics of the new Ice Cold Beer reproduction cabinet that is launching next year. I've got a lot more to talk about from the show, but I'm focusing on editing together videos that I shot there and will then post about it on the blog. For some vids that you may or may not be interested in: Anyone a fan of Cotton? Arcades getting an exclusive version of the new game: Interesting new idea for arcade basketball. Took a page from the Connect 4 Hoops game that is out there, but throws zombies into it Yes, there is a Mission: Impossible Arcade game You can't have an arcade tradeshow without a new racing game:
  13. Working on the graphics for a future Electric Adventures release for the MSX, Spectravideo and ColecoVision, a port of Kangaroo in the arcades. Quite a decent multi-screen platform game, that I always enjoyed back in the day. Different aspect ratio, so the layout can't be perfect, but I think this captures the feel of the game so far. More detail to be added to the greenery sections and of course sprites for our main player character, little Joey and Naughty Monkeys to follow. Original arcade screen for reference: More updates to follow...
  14. Having access to the arcade originals I'd like to see what are all the exclusives to Atari 2600.
  15. Hello, I have undertaken a modern update of Super Zaxxon which you can play online (no installation needed) here: https://geoarcmap.alwaysdata.net/SUPER_ZAXXON The game code is 99% finished. But there is only one level at the moment. I will soon need some people to help me: - Design 5 or 6 levels (even more if the collaborative experience goes well) - Suggest improvements - Report bugs - Add features or ennemy types not originally presents in the original game if a consensus is reached among fans. - With anything else I didnt think of. When the games is finished (Unity), the game code will be released in full and you will be able to do your own versions of Super Zaxxon. It might be a little too soon to register yourself as interested people to help me on the project (I have to work on the Facebook integration aesthetics for a few days) but the time will come before the end of the year that's for sure. Thank you for your consideration. Notes: * Concerning Facebook: the SDK have difficulty agreeing with itself when attempting to log in in full screen, so for the moment it is advised to login first, switch to full screen after. * You can play with a game pad * You can play with the keyboard (arrows + left ctrl to fire) * You can play without loging in but the game wont be able to save your score since it have no name to associate to that score.
  16. With 40 years of our favorite system we have made something very special to commemorate this milestone! THE INTELLIVISION 40TH ANNIVERSARY CUSTOM BALL KNOB STICKLER SET!!! These will be made in a numbered limited edition of 40 sets. They will debut next weekend for show and sales at the Vintage Computer Festival Mid West #14. On September 14&15 in Elmhurst Illinois: http://vcfmw.org/index.html The first small handul of sets will be available there for sale at a slightly discounted price (also no shipping costs obviously. There will also be 1 special unique vcfmw edition which will be donated to the festivals fund raising auction. This will be a 1 of a kind set. The auction takes donations to fund this wonderful show. The show is completely free to the public and this auction helps keep the show going. I highly recommend coming to the show if you have never been there and live anywhere near the chicago area! A few of us atariagers are there every year! These will be available otherwise in 2 versions. The original style (brown and brass): And the spaceage style (red and silver): 1 set will be $54.95 plus shipping to your area. 2 sets will be $99.95 plus shipping to you area. Gift payments by paypal will be preferred. These will ship by cheapest method with tracking info provided. Buyers outside the usa and canada will be required to pay by gift and may then choose any shipping method they desire. At this time we will limit purchase to 1 of each style set per person until interest is determined. These are created as a collectable but are fully functional on all models besides the intellivision 2. We ask that you use them with care. ***There will be no warranty on them for usage.*** But they should be fine if taken good care of and not abused. They will come in a custom display box with info card on the back that is individually numbered. They have 2 ways to be used. They have a removable arcade style ball that can be unscrewed and replaced with a cap. With the cap on they are the exact specs of the original sticklers! They are really quite beautiful and we are very happy with them. This was a combined project my son and i did over the summer. He is 20 and currently studying phisics and engineering at university of illinois. He is very gifted at being able to engineer these so well, and my design ability along with both of our art abilities made for a great father son project to celebrate 40 years of intellivision! We have had alot of fun making them together and we hope you all enjoy them as much as we do! I have played intellivision since about 1981 and continuously collected videogames for many systems since about 1983. My son was introduced to the intellivision before he was even 2 years old back in about 2000. We loved playing uthopia together as well as shark shark and snafu. It helped give him a lifelong love of classic gaming! Anyway please post interest in this thread. If you want 1 or 2 sets, etc. If you would like to hopefully have a certain number or just the lowest or dont care you can mention that too. Numbers 5 and under and #40 are currently reserved. If you would like more than 2 sets please state that as well, but no promises on that. We will go off this thread for first come first serve after vcfmw is over. These are alot of work to make and we will not ask for funds until your set is ready to go. If you dont reply and pay at that time we will go on to the next interested party. Happy Sunday and happy 40th birthday to our beloved Intellivision!!!!!
  17. Hey all, I bought an Asteroids Deluxe arcade cabinet (1979/1980) about 6 months ago, but after doing a lot of work on cleaning and fixing up various parts, and trying and get it working, I think I need to give up on it and pass it on to someone who knows more about these cabinets so that they can give it the life it deserves. Any advice on where to post something like that? Local Craigslist seems too limited. I'm only looking to get the $ I put into it back. I'd appreciate any advice.
  18. As long as I can edit this post, it will include any of my future hack projects alphabetically to avoid clutter and simplify finding them. NOTICE: If anyone wants AA to make a cartridge of these, feel free; you don't need my permission. They are hacks and as such, I hold no rights to the software. However, if you do want to make a cart, please contact me in case I have a newer version than what's uploaded. Adventure Long-Term "Mystery" Project I was hesitant to post about this because it's going to be a very long project due to my lack of time to work on it. I know there are already several great Adventure hacks and I didn't want to clutter the list. However, I decided to go ahead and share this teaser because it is at least a completely playable hack. At the moment, this is just a graphically enhanced hack of Adventure with a couple extra features, but the groundwork has been laid and it should give you an idea of where I want to go with this. It uses Nukey Shay's new kernel which is just awesome. I borrowed the bat from one of Espire8's hacks. I think it's pretty clear what inspired the castle and the dragon sprites. One of the members here has been very helpful and patient with many questions I've had. I won't mention names yet, because I don't want to draw them into this at such an early stage, but once I'm further along I will give full credit and thanks that are due to anyone and everyone who helps & has helped along the way. Below are screenshots of some of the changes: Click the button for more: Minor update to avoid overlapping the playfield with the Warren Robinett easter egg text. No other changes: Adventure Enhanced.bin Previous version: Cart Labels: Boxing Color Edit I always wanted a blue boxing ring, so here it is. In one version the players are Red & Blue, in the other they have Skin tones. Zip file includes 3 versions: "Red vs Blue", "Skins", & "Blue Ring". Boxing Hacks.zip Buck Rogers: Planet of Zoom Sprite Edit The player ship has been edited to more closely resemble the arcade version. The saucer enemies look more like saucers and the gates look a little more like other versions of the game. No colors have been changed in this one. A good screenshot is difficult to obtain because of the way sprites warp, but it looks much better on actual hardware. Buck Rogers.bin Cabbage Patch Kids: Adventures in the Park Sprite & Color Edit This has got to be one of the best games never released. The author really did a great job with the graphics, gameplay, and sound (yes, even music). I imagine I would have spent a lot of time playing this as a kid. I loved these multi-screen games like Smurf, Pitfall II, H.E.R.O., etc. Anyway, I recently played some older versions of this prototype and it got me wanting to tweak a few things -- so here we go: As I said, the game is already really good, so I looked for ways to polish it a bit, maybe as if it had been released. Player colors made more like an earlier version. I can now clearly tell that it's a girl with pigtails Many more color tweaks -- too many to list Various graphics cleaned up a bit (Trees and, most notably, the grass) Also, it seems the original game was Athletic Land for the MSX, and Konami used it to add the Cabbage Patch Kids license, which is what made it to the Coleco and almost Atari. So, the zip file now contains Cabbage Patch Kids and an Athletic Land version: Athletic Land - Cabbage Patch Kids.zip Previous version: Cart Label: California Games Sprite & Color Edit What can you do to improve a nearly perfect game on the 2600? Not much, but there is one thing that always bothered me -- the footbag player looks like he has a major bald spot. Looking at the graphics, I think part of them were just miscolored, so I took the liberty of updating the hairdo and tweaked the hands while I was at it. The only other change was on the half-pipe screen. I changed the color to gray with black underneath just for something different. I haven't tested it on real hardware with a CRT yet, so the gray may appear too dark and be indistinguishable from black. If this is the case, just post in the thread and I'll change it back. Footbag player hairdo fix and hands tweaked Half-pipe new colors BMX course trees edited to palm trees (Alternate BMX edit for brown color if you prefer the dirt courses like other versions) Surfing slight sky and wave color edit to better see wave crest, surfer color edit to have tan California_Games_(Edit).bin California_Games_(BMX_Edit).bin Older Version: Commando Sprite & Color Edit I've always loved Commando on the 2600. Maybe it was because I had never seen the arcade version when I first played this, but to me, it had great graphics and was fun to play so I would show it off to my friends (who were playing Nintendo at the time). Anyway, as great as I thought it was, there were just a couple of things I wished were different. I thought the player/enemy sprites leaned back too much instead of having a more aggressive stance, I wished the bridges in levels 2 & 3 were gray instead of orange & blue. So... here's what I ended up with: Player/enemy sprites changed (adapted the 7800 version sprite to this) Enemy color changed to gray to match the arcade Fertilized those mounds in level 1 so now green "grass" grows on top Sandbag barriers now tan instead of green Grenade boxes now green instead of purple Extra lives sprite edited Orange and blue bridges in levels 2 and 3 changed to gray Green of level 2 / 4 changed to be a little less bright Ground of level 3 darkened a bit Detail (shading) added to fortresses Minor palm tree update for v2: color table error present in original ROM corrected and coconuts darkened. See screenshots. Be sure to unzip the file as it contains 2 variations -- first the standard... Commando v2.zip ...and of course an "Airborne!" version. Here's a version with the player as Rambo!: Rambo.bin Older Version: Double Dragon: Arcade Style Sprite & Color & Gameplay Edit ***New Version!!!*** Seeing some sprites by CDS Games inspired me to rework the player/enemy sprites. Here is Release Candidate 4, also compatible with the Flashback Portable (RC3 is not). See the Cast of Characters image below for new sprites. RC4d - Jan 16, 2017 Double Dragon Arcade (RC4d).bin Here is the older Release Candidate 3. I'm leaving this here because it contains an assembly file and trained versions not yet packaged with RC4. Zip file contains standard version, trained version (thanks to Nukey Shay), 2-button versions, & assembly file. Double Dragon Arcade (RC3 pack).zip Click "Show" button for older versions: Here is the cast of characters, old and new (Updated for RC4d): And here are maps of all screens so you can see what's been done. These are new (Sun Sep 09, 2012) updated to reflect changes in RC3. Note: The forum software is preventing the maps from uploading correctly. It is downsizing the images so they are no longer full-size. : Mission 1 : Mission 2 : Mission 3 : Mission 3B : Mission 4 Latest changes: Major color overhaul for several screens. The sunsets are more like the arcade colors. Combined with other color changes, these screens are now some of the nicest in the game. Replaced mountains with city skyline in the 2nd screen of Mission 3 (with long brick wall). This gives a nice transition from outskirts of the city to the woods. Sprite & color edits for everyone to make them look more like the arcade and/or general improvement. Ex: Abobo's walk has been completely redone. I feel he is much more fluid and his walk resembles the arcade more. New punch, kick, bat-swing sprites as well as new hit & knockdown sprites: most characters hunch forward when hit. Abobo and Shadow Boss turn their heads in addition to previous animation. No change for Linda hit sprite. Font more like arcade font. Graphical changes are probably finished, but I'm not yet satisfied with Mission 2. Yet to do: adjust music volume, add pause feature, title screen. Explanation: Cart Labels: Goofing Off: Dragster Color Edit I always liked Dragster, but thought it might look better with more realistic colors. Here's the result of about 5 minutes of tinkering: Dragster.zip I merged some of Atarius Maximus' Drag Race hack into the source & edited the car to come up with this: Drag Race.zip Zip file contains Blue and Red versions. Dukes of Hazzard Color Edit I wasn't going to upload this but I figured someone might like it. The Duke boys hardly ever drove on asphalt unless they were going into town. So... in this hack, they now drive on dirt roads. I thought Daisy looked kinda like a mermaid with the green pants, so I put her in her famous Daisy Dukes. The General Lee is slightly more orange instead of RED. Last and definitely least, Boss Hogg's face is now flesh tone instead of gray. Dukes of Hazzard.bin Cart Labels: Electric Yo-Yo! Title Screen Edit I simply hacked the title screen of Elk Attack to say Electric Yo-Yo! as it may have looked had the game been completed for release. Electric Yo-Yo.zip Front Line Sprite & Color Edit Front Line is a great game, but I wasn't satisfied with the player sprite. The arcade player has a boogie walk, so I tried several variations and settled on this one. There's not a whole lot you can do with the sprite, but here's my best effort at making the player look a bit more like the arcade. If you don't like it, blame it on the boogie. Also made a few other minor color changes. Changed the background at the beginning from gray to orange/brown Minor color changes to desert area, cacti, and rocks Changed colors of brick barriers Changed colors of title screen to imitate arcade Front Line Arcade.bin Galaxian Arcade - Expanded Gameplay, Sprite & Color Edit Update! My previous upload was a simple sprite and color hack of Galaxian to make it more like the arcade. I was hoping to add 2 colors to the player's ship, but Nukey took it far beyond anything I'd hoped for. Here is his tremendous work with my sprite and color arcade interpretations: By Nukey: added startup animation and arcade-like score table added multiple colors per enemy added flagship sprite made player ship multicolor added sound when starting game heightened pitch of enemy diving sound added difficulty switch functionality (flip right switch to A for normal shots, B for wide shots) added pause (flip color/BW switch to hide player ship, effectively pausing action) added hidden bonus level probably more that I can't think of at the moment By Me: all new player ship sprite changed the enemy colors & sprites made new enemy and player explosion animations changed other colors and sprites to more closely reflect the arcade removed the border (actually, I removed it from the old version, Nukey removed it from the source in this version) For more detailed info about this hack and what's under the hood, see Nukey's thread here. Be sure to unzip, as download includes stock and trained version with invincibility as well as the assembly file. Latest Version: Galaxian Arcade.zip Old Version: Galaxian Vector Sprite & Color Edit neotokeo2001 started a Galaxian Vector hack back in 2004 but left a few things for others to finish. I just found his thread the other day and took him up on that offer. I changed the ship a little bit (the other was one pixel too tall) added the new explosions from my "Arcade" hack made everything green that wasn't before -- including enemy shots left the original title screen logo but changed the colors to shades of green Galaxian Vector.zip Mangia' Color Edit This game is rather interesting, but the colors hurt my eyes. So, I made some changes to make it a little easier to look at. Mangia.zip Zip contains 2 versions as seen in screenshots above. Pac-Man Arcade Gameplay, Sprite & Color Edit This is simply a sprite and color edit of Nukey Shay's Pac-Man Arcade Enhanced hack of Rob Kudla's hack. rounded off Pac-Man and the ghosts made alternate style for the frills of the ghosts tweaked the ghosts' colors to more closely match the arcade changed the color of the pellets to match the arcade reversed direction of extra lives sprite to match arcade tweaked cherry sprite to more closely imitate arcade added detail to ghosts' eaten eyes Zip file contains 2 versions as seen in the screenshots above: one with the alternate ghost frills and one with the original frills. Pac-Man Arcade Enhanced.zip Pete Rose Baseball Color Edit I've always loved Pete Rose Baseball on the 7800. It's about the only Baseball game where I can win with the little patience I have to play a baseball game. The 2600 version's gameplay mechanics are pretty much identical to the 7800 and IMO is an amazing visual accomplishment, but I've never spent much time playing it. I decided to mess with it a little yesterday and one thing that stood out to me was how much more green the grass is in the 7800 version. I decided to adjust the 2600 version to my taste and made a few other color changes while I was at it. Changed grass to more green color Changed dirt to light brown Added skin color to players faces in close view Added color to bat Added shading to dirt along wall in close and outfield views Added a touch of shading to players' uniforms Lightened blue wall and added a little more shading Made outfield grass darker than close view and infield Adjusted color of bases indicator at top of screen I spent some time tweaking the colors to look just right on my TV with real hardware. However, they look too light in Stella and Z26 in my opinion, so I've included an alternate version in the zip that looks a little better in the emulators. Let me know what you think. Pete Rose Baseball.zip Note: Zip file includes 2 versions. Cart Labels: Rampage! Sprite & Color Edit I've always been very critical of Rampage on the 2600. I just couldn't get over the disappearing blocks when you punch a building. Due to a friend who really likes the game, I thought I'd give it another shot. I always did like the gameplay, but I decided my main issue with the game was still the buildings. I decided to try out different colors instead of "pink." Then I figured I'd see what I could do with the sprites. I got to this point and decided I really do like the game and it wasn't so much the blocks of the buildings that bothered me, but rather the pink color on some of the stages. So here's a hack with new sprites and a few new colors (no more pink!). It's probably not done, but it's good enough for now. George and Lizzie share the same sprites, so I tried to come up with something suitable for both. Ralph shares these as well for certain frames. George is a little more brown than before, $F2 instead of $34, and Lizzie is one shade darker to help her stand out against the buildings. The color of Ralph on the selection screen now matches his color in-game. No more pink buildings, but I'm not quite satisfied, so more experimenting needs to be done. Helicopters are now a shade of green like the arcade instead of red. I went with a more blueish green than the arcade, just to give more color variation, since there's already so much green with Lizzie, the items, and some of the people. Player sprites re-aligned to improve continuity between frames. More color added to ground/sidewalk/trolley tracks/docks (see screenshot for example). Some other minor color and sprite changes here and there. Here are screenshots: Old vs New: Latest Version: Rampage v2.bin Older Version: Cart Labels: Tomb Raider: Mystery of the Scarlet Dragon Hack of Montezuma's Revenge Original hack idea by StanJr. You can read his backstory here. I got the idea from his hack in the link above. I used a 16k Montezuma's Revenge ROM and altered the sprites and colors. Some of the sprite edits are from StanJr, some are my own. For the Lara standing and walking sprite, I used StanJr's basic appearance and adjusted it to not get stuck on doors and also to be a bit more shapely. I kept the rolling/bouncing skulls and changed the static snakes to be grinding spikes. The spiders have been changed into snakes like in StanJr's, but with slightly more movement animation. The flares are similar to StanJr's, but have been correctly animated. Of course, the Scarlet Dragon sprites have been borrowed from StanJr's because he came up with an excellent backstory for the game that I did not want to alter. The colors have been changed for Lara, the rooms, and some items. I tried to use colors that fit the environments from the early Tomb Raider series. If anyone would like to see the sprites or colors altered/improved in some way please speak up. I'd love to hear your feedback and ideas on how to make this better! Below are 4 variants of the hack along with some cartridge mockups and level maps: Tomb Raider (Classic).zip Lara with with colors closer to the more recent games: Tomb Raider (Modern).zip Tomb Raider (Underworld).zip (This is an alternate "Modern" with some brown in the shirt and dark gray shorts) If you want the older version with the original Montezuma colors, download the one below: Tomb Raider (Original Colors).zip Level Maps: Cart Label & Mockups: If you would like to read my original (heavily edited) post in StanJr's thread, please look here. Again, I'm always seeking advice and feedback. If you like something about a hack... please say so. If you don't like something about a hack... please say so. If you couldn't care less about a hack... why are you reading this? Xenophobe Sprite & Color Edit Xenophobe on the 2600 has all the important gameplay elements, but I never understood the color choices. Here's my effort at making it look a little more like the arcade & other console versions. New Xeno sprites (& raised by a pixel since they are actually out of place in the original ROM) New sprites for weapons and most pickup items Mothership edited to be closer to arcade version Colors more visually appealing: Rooms now shades of gray, Xenos now shades of green, tweaks here and there Changed number font to match arcade Changed player sprite to more closely match arcade stance & walk animation Made variations for alternate characters Mr. M Brace Mr. EEz Dr. Kwak Mr. Fogg Dr. Zordirz Col Schickn Latest version: Xenophobe Arcade v4 (Multi).zip Be sure to unzip; archive contains all character variations. Older versions: Cart Labels:
  19. Here is an update to my Realistic Arcade Bezel for Shinobi for use with Retroarch and MAME
  20. Check out my realistic arcade bezels for Retroarch using the current MAME core. Realistic North American Arcade Bezels with Artwork https://www.youtube.com/watch?v=K1j_G-Uixx4&list=PL3KJBrqmANQ58S3Xb5r9D3M_mLzpnF6nK&ab_channel=OrionsAngelOrionsAngel Realistic Arcade Candy Cab Bezels https://www.youtube.com/watch?v=4YTftV_UQ2k&list=PL3KJBrqmANQ4_xoiFGPOsoorSDU90n-x9 Coming soon Realistic Arcade bezels with frame reflections https://www.youtube.com/watch?v=-phssSmi4K8&list=PL3KJBrqmANQ5g42y6KOvrt6ipPU1Qtevx&ab_channel=OrionsAngelOrionsAngel Check out more bezels at my Youtube channel https://www.youtube.com/orionsangel
  21. Here's my list of recommended 1980s arcade video games (with Gauntlet marking the halfway point in the decade): TRON Centipede Defender Space Fury Galaga Tempest Missile Command Battle Zone Donkey Kong Pac-Man Mr. Do! Gaplus Mr Do's Castle Burger Time Ms. Pac-Man Robotron Crystal Castles Moon Cresta Dragons Lair Stargate Frogger Phonix Gorf Jungle King Pengo Pole Position Elevator Action Pole Position II Tapper Punch-Out!! Spy Hunter Bag Man Tutankham Time Pilot Krull Venture Satan's Hollow Zaxxon Black Widow Sinistar Tac/Scan Zektor Turbo Armor Attack Food Fight Space Wars Subroc 3D Star Castle Super Pac-Man Firefox Donkey Kong Jr. Millipede Jr. Pac-Man Time Pilot '84 The Glob Mappy Regulus Paperboy Super Cobra Carnival Mouse Trap Star Jacker Mega Zone Space Odyssey Bump 'n' Jump Orbit Blaster Popeye I Robot Roc'n Rope Scion Track & Field Vulgus War of the Worlds Space Dungeon Phoenix Bosconian Pooyan Future Spy Wizard of Wor Rampage Marble Madness Starforce Eliminator Kangaroo Gyruss Scramble 1942 Two Tigers Dig Dug Juno First Star Wars Joust Moon Patrol Qix Turtles Front Line Strong X Berserk Exerion Cosmic Avenger Gravitar Discs of TRON Astro Blaster Frenzy Star Trek Omega Race Asteroids Rally-X Q*Bert Congo Bongo Q*Bert Cubes Asteroids II Star Force Vanguard Vanguard II Major Havoc Xevious Gauntlet Gauntlet II Armored Scrum Object The Empire Strikes Back Ghosts 'n Goblins Green Beret Metal Soldier Isaac II Gradius/Nemesis Section Z Space Harrier Terra Cresta Bubble Bobble Darius Gladiator Ikari Warriors Outrun Rampage Rolling Thunder Rygar Side Arms Spelunker Victory Road 1943 Ajax Alien Syndrome Bionic Commando Black Tiger Blazer Contra Double Dragon Galaga 88 Heavy Barrel Karnov Pacmania R-Type Shinobi Terra Force The Ninja Warriors Time Soldiers Tiger Road Twin Cobra Xenophobe Xybots Altered Beast Assault Cabal Operation Wolf Cobra-Command Double Dragon II Ghouls'n Ghosts Image Fight Last Duel Mirai Ninja Raimais Scramble Spirits Shadow Warriors Silk Worm Sky Soldiers Super Contra The New Zealand Story Truxton Turtle Ship Twin Eagle Vindicators Vulcan Vunture Act Fancer Arbalester Blast Off Burning Force Dangerous Seed Darius Darius II Dyger Escape from the planet of robot monsters Galaxy Gunners Gigandes Golden Axe Gradius II Gradius III Hellfire Ikari III Klax Legend of Hero Tonma R-Type II S.T.U.N. Runner Saint Dragon Search and Rescue Shadow Dancer Strider The Astyanax The Next Space U.N. Squadron Volified Night Striker Omega Fighter Pang Plus Alpha Top Gunner/Jackal Rambo III Arkanoid E-SWAT Battle Shark Tetris Ninja Spirit Fighting Hawk Forgotten Worlds Chelnov - The Atomic Runner Armed Formation Rainbow Islands Gemini Wing Afterburner Afterburner II Xain'd Sleena Tiger Heli TwinBee MX 5000 Blasteroids
  22. Posting this here for any CollectorVision fans (aren't we all?) as it was just announced that CollectorVision games are coming to the iiRcade, with of course their very own number one adventurer himself Sydney Hunter!
  23. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting) on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas") contributed to MAMEdev's very own YouTube channel! (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.) Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community. Due to technical issues early on Saturday, the live Q&A was not recorded. Slides are available on FOSDEM's website. We've now also added a playlist where you can view most past presentations (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21) to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
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