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  1. HI! Ok, for a second, I'm not really a 2600 programmer anymore. I like the 7800 a lot and honestly, the 2600 is really too limited for me to make practical use of it without a good multisprite kernal (which I don't have at the moment) Is it possible to add extra sound to a 2600 game? I didn't think so, but then how does the DSP work?
  2. Skiing (Atari VCS, Dec 1980, Activision) To me, Skiing by Activision will always be that cheesy commercial with the guy doing the bad French accent and playing the game poorly. I didn't really understand at the time what was going on with these "new Atari games" that had a different box style and didn't seem to be by Sears or Atari. The commercial for Skiing (which my friends and I thought was hilarious) really stands out in my mind, even though it doesn't strike me as funny today. Yes, it's on YouTube. I do remember spending a very focused Saturday afternoon trying to qualify for the Activision Skiing Team. Apparently this has become known as Game 3b (because one plays the third game on the cart with the difficulty settings on "b"). To qualify, your time had to be under 28.2 seconds. I distinctly remember beating qualifying, but I don't remember if I got 28.17 or 28.19. I think I took the actual picture. I never sent it in for the patch, though. This is among my few remaining childhood regrets. Fortunately, um, most of my childhood regrets have been vastly overshadowed by my many adulthood regrets. Such is life. There are two types of Skiing games: Slalom (Games 1 - 5) and Downhill (Games 6 - 10). The games increase in challenge, but it is possible to get to know each course well. Tonight, I popped the cartridge into my Atari Video Computer System, reviewed the manual, selected Game 3b and after about four tries had my time down to 28.46. A few more tries it was at 28.21 (grrrr) and then finally I hit 28.14. I'm still a spiritual member of the Activision Skiing Team. Go me. Yes, I took a picture. I had forgotten that the left difficulty switch when set to "a" would let your skier ski off the trail and through the woods, even making it possible to ski around the mountain. I remember finding that concept very interesting as a teen. I loved the idea of parts of the "world" persisting off-screen. All in all, Skiing is one of my better remembered games from back in the day and I honestly feel that Activision can thank their marketing department for selling it to me with that cheesy commercial. Addendum: I think one of my fondest memories of the Atari was being stuck on the couch for a couple weeks with a broken ankle playing Adventure. I'd broken it while skiing. Maybe that's why I had to get the cartridge. Addendum duex: Anyone else remember the Flintstones episode where there were spies and one of the code words was "slalom"? Was this the cold war creeping in on our childhoods? Okay, we're done with 1980 for the Atari VCS and it only took me from August of 2009 until April of 2021. Ha. I'll start working on the games for the Odyssey^2 next. It's been a very long time since I hooked up my Odyssey^2. Looking forward to seeing how it goes.
  3. Checkers (Atari VCS, Jul 1980, Activision) “Chess is like looking out over a vast open ocean; checkers is like looking into a bottomless well.” -Marion Tinsley Marion Tinsley was the World Champion of Checkers from 1950 to 1990. Other people only gained the title if Tinsley didn't show up to play. He won the World Championship whenever he chose to play for it. Jonathan Schaeffer was a computer scientist. He lead the team that developed Chinook. Chinook is the computer program that plays checkers. Their story is a great story which I would love to tell you. Instead, I'm going to tell you the short and crappy version of that story. Chinook almost beat Tinsley in 1992. In 1994 they played against each other again. They played six games to a draw. Tinsley had to stop playing because he was in a lot of pain. The pain was cancer. He died a few months later. Chinook never defeated Tinsley. Tinsley's death inspired Schaeffer. Schaeffer's computer program "solved" Checkers in 2007. What that means is that the computer knows all the ways to play the game so that it either wins or draws. A much better version of that story can be found here: https://www.theatlantic.com/technology/archive/2017/07/marion-tinsley-checkers/534111/ I don't really have anything to say about Activision Checkers. It's a good version of Checkers. It's easy to play. The graphics look fine. There are a total of four games on the cart. Three games against the computer. (Novice, Intermediate, Expert) The Novice game takes about 15 minutes. The Expert game can take about 2 hours because the computer takes longer to think. The Intermediate game takes more time to play than the Novice game and less time to play than the Expert game. I bet you already knew that part about the Intermediate game. The fourth game is a two-player game. For the two-player game I needed to find another person. Every person I tried to drag into my house ran away from me. I decided I would cheat by having another computer program choose my moves for me. I chose the website MathIsFun, which has a Checkers game. I put Activision Checkers on Novice. I put MathIsFun Checkers on Hard. Activision Checkers won. Apparently that website is for kids, so don't be impressed. You might have thought I was going to have Chinook play against Activision Checkers. That would have been smart, but I didn't think of it until just now. Chinook is here: https://webdocs.cs.ualberta.ca/~chinook/play/ Let me know if you win.
  4. Game Released: https://atariage.com/store/index.php?l=product_detail&p=1250 ======================================= Hello, I finally have a game to show, after having the project sleeping for many years, it is a fully playable game. Now, with the core of the engine done, I am working on the game variations and additional features. It is a top down racing game with a fully deterministic infinity road, each track with its own speed. I would love if any of you can test the game, and give a sincere opinion. All details about it are here: https://github.com/opbokel/hellway From my repo it can be downloaded or played online (direct links bellow). Play online https://javatari.org/?ROM=https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin ROM https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin The game update automatically every commit I do on my git master branch, so, the links are always in the latest version. I want soon to publish as a physical cartridge and donate all profit. If someone from AtariAge can contact me, I really appreciate. Have a very nice day, I hope you like the game. PS: I will be glad to discuss any detail of the code.
  5. Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit
  6. Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit #Atari2600 #Atari #Python #OpenCV
  7. Hello, i am trying to split the screen with 2 colors (3/4 blue and 1/4 white), and I used the asm command in batari basic, what I am doing wrong? Pls help me. I keep getting 2 moving colors (ignore the color values). main asm lda #$5C LDX #96 START sta WSYNC dex bne START LDX #96 sta COLUBK START1 STA WSYNC dex bne START1 LDA #$A9 STA COLUBK end goto main
  8. Hi, This is a cool project that enables you to play the Atari 2600 tennis using a real racket. Yes , yes , a real one ! (no joystick) The project was done using Python and OpenCV. This project can be run both : on Windows with emulator , and on original Atari 2600 console using Raspberry Pi Pretty cool The link for the video is : https://youtu.be/vbd0ShdMqYE Stay tuned for my next video that will teach with a full tutorial how to get this result Enjoy Eran
  9. My Atari is having some color issues. Now green is displayed as blue, blue is displayed as red, and yellow is displayed as white. Does anyone know how to fix this? Thanks!
  10. Hi, This is a cool project of controlling Atari 2600 Defender game using the hands pose as a virtual joystick The project demonstrate how can we replace the traditional joystick with our hand and fingers The code estimate if the second finger is open or close for simulating “Fire” button , and the directions of the finger In order to simulate : up, down, left and right You can watch the enjoyable result here : https://youtu.be/iQGDvn3bZrI The project is based on OpenCV , Mediapipe and Python Eran
  11. Hi, This is a cool project of controlling Atari 2600 Defender game using the hands pose as a virtual joystick The project demonstrate how can we replace the traditional joystick with our hand and fingers The code estimate if the second finger is open or close for simulating “Fire” button , and the directions of the finger In order to simulate : up, down, left and right You can watch the enjoyable result here : https://youtu.be/iQGDvn3bZrI The project is based on OpenCV , Mediapipe and Python Eran
  12. Hi, I would like to share with you my project of fixing a non working Atari 2600 with a new interesting direction. I brought this Atari 2600 back to life within an Arduino and a Raspberry PI connected to the original board It is based of capturing and replacing the electric signals of the Atari 2600 buttons and Joystick through the Atari board to an Arduino micro, and then the signals are activated by the Raspberry PI and Atari emulator I kept all the changes encapsulated in the original Atari 2600 in order to maintain the external functionality of the buttons and joysticks. Watch the video here : https://youtu.be/EgE_EKp0-gA Cool !! You are most welcome to share it Eran
  13. Creating the Retro Gaming Experience To me, sitting infront of a flat screen TV using some emulator and a wireless controller didn't really provide me with the best Retro Gaming experience. When I first tried playing the old games I used to love on emulation, it just felt empty and stale. I wasn't sure why at first, then it hit me. When I was playing the games, I was looking for that nostalgic experience. I wanted to relive the memories of my youth. Unfortunately emulation wasn't sparking that nostalgic memory. I needed a true Retro Gaming experience. I learned then, there was a difference between just playing a retro game at home and actually "experiencing" home retro gaming. I kinda compare it to the experience of playing one of the new Arcade One-Up machines in your house compared to actually going to a real (retro) arcade. Both experiences are extremely different even though you're playing the same game. So it's the atmosphere that plays a big part in contributing to the experience. (I needed to bring the atomsphere back) So a few years ago I decided to create my own Home Retro Gaming experience by creating a retro gaming nook. I had a small space in the corner of my garage to use as a template. This would take a lot of patience and hunting. Though I had plenty of Atari stuff in my collection, I still needed to hunt out the decor I needed for this retro nook. To sit down somewhere and feel like I went back in time. The act of playing on a old CRT TV, being restricted by cords. The earthy tones of the wood paneling. The simplistic decor of the late 70s/early 80s of my youth. To design something that took me back in time would offer the true experience. My first pick-up was this 1977 Sony Trinitron with matching TV Cart: So during the next year-and-a-half I combed eBay, Facebook Marketplace, Craigslist, and local thrift stores. I not only needed the right decor, but I needed it cheap (I didn't really have much of a budget). Once I accumulated enough stuff to make my design reality, it was time to begin. I decided to dedicate a small corner of my garage for a retro corner. I started with the wood paneling. Luckily, many of the home improvement stores still carries wood paneling for very cheap. After getting the wood paneling up, it was only a matter of laying the carpet down and putting the pieces in the place. When all was said and done I only spent around $300 to complete this project. A lot of the cost savings came with patience. waiting to find the right stuff for the right price without overspending (For example, the TV and cart I was able to pick up for $30). Here was the end result. The final Retro Nook came out better than I imagined. Sitting in this corner playing my Atari, I almost thought I was back in 1983. Even the copper colored wing-back chair was the same chair we had a 1983 (my family never had the heart to get rid of it). People have to remember...... Back in the early 80s, most home decor were still from the 70s (unless they recently remodeled). Add a little stale tobacco smoke to the nook to complete the Retro Gaming experience?. For the rest of the year I often enjoyed disappearing in my little gaming area to relive some of my nostalgic memories. At times my kids even joined me. It was great to show my children how "dad" played games when he was a little boy. During the next summer I decided to do a redesign of my retro corner. I wanted to make it a themed corner, as well as incorporate one of the old cabinet TVs that I have. I have always been a fan of playing original hardware on original hardware. So I have multiple CRT TVs that my children and myself use. I do have a few cabinet TVs and I had one in particular I wanted to use for my new "themed" retro corner. Here is a old cabinet TV I have in my bedroom. It's the TV I used most of the time before I designed my retro corner. Anyways, since I wanted to redesign my retro corner I decided to do it themed design. I decided to go with a Q*Bert theme which was one of my favorite Retro Gaming characters. It took a while to gather all the stuff I needed for the redesign. I already had an old 1970 zenith cabinet TV I wanted to use, but to find the right Q*Bert themed decor was a little challenging (more specifically the wall art). Then I found the perfect piece. A Q*Bert latch hook rug became available and I just had to have it. I was also able to acquire a orange wingback chair for $20. Here is the final design...... This Q*Bert themed design I was extremely happy with. I decided to get rid of the table to bring back the good ole days of having to sit on the floor to play. Coincidentally enough, I finished this design right around Halloween. I actually had a old early 80s Q*Bert costume (one of those old vinyl Collegeville costumes). My son decided to humor me and put the costume on so I could do a Halloween photo. I tried to use an aging filter to make the photo look a little less "high def". I'm not professional photographer so I did what I could with my cell phone, lol Here was the end result. MY 2020 DESIGN..... In 2020 I decided to shrink up the design a little. To make something simpler, and to design a area that would mimic a image you would see on a Atari Ad. I used a different TV for this one (1984 Zenith). One of the best parts about having this retro corner is being able to spend time with my kids introducing them too the early gaming experience. Due to Covid-19 and spending a lot of time at home, we were able to spend a lot of time playing games together. All in all, creating a authentic Retro Gaming experience is relatively inexpensive and you only need a very small space. Playing these games takes me back to a simpler time. For some reason I find it more enjoyable playing on my retro setups then I do behind a computer screen or on some other type of emulation. The feel of the carpet, the act of inserting the cartridge, the smell of the TV tubes, the sight of the wood paneling, and being restricted to the limitations of technology all help contribute to the overall Retro Gaming experience. This is what I remember, and I find myself actually enjoying playing these old games more as I disappear in my time machine. COVID-19 The summer of 2020 I came across a old 1979 Sony Trinitron. I decided to do a very quick redesign to include that TV, as well as using my Space Invaders wall art I've been holding onto for a while. After I was done my children's school went to "virtual learning" due to the Coronavirus. My kids decided to turn my Retro Nook into a Virtual Learning Battle Station, (where old technology mixes with new technology..?). My 2021 design In 2021 I wanted to mess around with more themes within my design. I decided to start spring off right and go with a Easter theme. About 2 weeks before Easter, we got word that the Easter Bunny was going to visit our house on Easter morning. I wanted the Easter Bunny to feel welcome and it was a perfect opportunity to use my retro corner for my children to take photos with Easter Bunny. So I quickly put my Retro Corner together preparing for a special visitor. After the visit from the Easter Bunny I want to create a ? Alien ? themed area. This is something I wanted to do for quite some time. I've always been a fan of sci-fi and I wanted this "Alien Abduction" type of feel for my 2021 design. Green accent lights to give the whole corner a eerie glow This alien design for a 2021 is really fun to work with and I'm constantly changing it a little. I recently got rid of the green lights and decided to give it more traditional lighting. The kids and I have a great time playing games in this area and I love the fact that my children enjoy having a little retro gaming time with their dad. Ghostbusters Afterlife 2021 In October of 2021 I decided to change up the decorations in the room one last time in anticipation for the new Ghostbusters movie. Myself being a child of the '80s I have always loved the Ghostbusters franchise so I decided to give my retro Corner a Ghostbusters theme for the final design of 2021 I'll end with one last photo. My most recent setup that I may use if I decide to redesign my Retro Corner in the future. It's my 1976 Zeinth gaming station. It's been a blast having this little retro gaming corner. In the past 3 years I have been able to spend a lot of time in my retro corner playing my old Atari with my kids (and creating awesome memories). Hopefully someday I will be able to dedicate a entire room to the simplicity days before the internet. The days before the constant bombardment of social digital stress. Thanks for reading my blog. InShot_20210926_120836072.mp4
  14. Hi, I would like to share with you my project of fixing a non working Atari 2600 with a new interesting direction. I brought this Atari 2600 back to life within an Arduino and a Raspberry PI connected to the original board It is based of capturing and replacing the electric signals of the Atari 2600 buttons and Joystick through the Atari board to an Arduino micro, and then the signals are activated by the Raspberry PI and Atari emulator I kept all the changes encapsulated in the original Atari 2600 in order to maintain the external functionality of the buttons and joysticks. Watch the video here : https://youtu.be/EgE_EKp0-gA Cool !! You are most welcome to share it Eran
  15. Hello; I am currently implementing a tool named "VCS Game Maker". This online tool is a no-code environment designed to allow someone to create a game for Atari 2600 without knowing much about programming and without installing anything on their computer. You can use it online on itch.io: https://haroldo-ok.itch.io/vcs-game-maker Source code is available on Github: https://github.com/haroldo-ok/vcs-game-maker It uses Blockly to allow the user to implement the logic using blocks and then, behind the scenes, generates a Batari Basic source code, that is then be compiled using batari-basic-js in order to generate an Atari 2600 ROM, which is then emulated using Javatari. So far, it is a work in progress, with only an event editor with just a few commands. The "if" block and math operations work okay, the joystick reading and access to the players/missiles and balls seem OK so far.
  16. Hello. I have a loose copy of Qbert’s Qubes (Atari 2600) available for trade. It has been tested and works. Mainly looking to trade it for other rare Atari 2600 games, NES games, and original Gameboy games, but I am open to partial trades too. Pics of the cart are attached below. Please PM if interested. Thank you!
  17. Hello friends, As I posted in AA FB Forum, this topic deserves your attention here as well: I'm also quoting @lazzeri:
  18. Hi. Any suggestions how to fix the “noisy” image ? Please notice it is modded to composite Thanks Eran
  19. So I got a light sixer atari 2600 for christmas, its already been modded by the seller so theres no channel switch and it just plugs straight in to the tv via the coaxial port. Granted with a little tuning I have it working just fine on my tv (except for the screen rolling. I have tried a signal booster (the kind you buy from the shop Ive not risked cracking open the console yet as I'm still learning the ins and outs of it) as i read that could be the issue but no change. The power lead is just a standard 9v AC plug and my tv is a Panasonic Viera TX-L32G20B 32" 720p HD LCD TV. I was told it should be able to run on HDTVs just fine which to be fair it does except for the screen rolling. Any advice as to fixing this would be great. Thanks.
  20. Atari 7800 Discovery Thanks for letting me join, I know absolutely zilch about the Atari Consoles. I had an Atari 800XL once upon a time and absolutely loved it, so many great memories. So I went on a bit of a discovery with the Atari 7800 the other day and it really impressed me. Left me thinking “what if”. I thought I’d share it here, it’s nothing special, but just wanted to share my thoughts on what I think of this console and its games. Anyways here’s my video, I played every game using RetroArch and built this vid from it. https://youtu.be/TogzSRUVEMc Thx
  21. Presenting, the latest entry in the most exciting genre for your Atari 2600.. solitaire card games.. Cribbage Squares Solitaire! I've been posting about it in the Atari 2600 Programming forum but figured I'd let people over here know. Link to the other thread: Calling this a Beta release, hope you'll check it out and definitely report any bugs you find. Summary rules: You're placing cards in a 4 x 4 grid, to form 8 cribbage hands horizontally and vertically. There's a 17th "starter" space on the fifth row, this card is shared among each of the 8 hands formed by the grid. Try to place the cards to score as many points as possible. Cribbage hands score: 2 points for every combination of cards that adds up to 15. (Aces are 1, face cards are 10, all other cards are face value) 2 points for every pair. (This means three of a kind is 6 points, because there are three distinct "pairs"; similarly 4-of-a-kind is 12 points) 1 point for every card in a run of three or more. (Aces are low only) So: A-2-3 is 3 points. A-2-3-4 is 4 points. A-2-3-4-5 is 5 points. Easy enough. But there's also the hands like A-2-2-3. This is 6 points for the two distinct runs of three (and of course also scores two for the pair). Similarly A-2-2-2-3 is 9 points for the runs (and additionally scores 6 for the 3-of-a-kind). I'll leave 4-5-5-6-6 to the reader. Don't forget your 15s! 4 points for a flush - if every card in a hand except the starter is of the same suit, score 4. If the starter is also the same suit, score 1 extra point for 5 total. 1 point for nobs (AKA "the right jack"). If you hand contains the Jack of the same suit as the Starter card, score one point. Thanks! Cribbage_Squares_beta1.bin
  22. Hello, I'm new here on atariage, because I need some advice. I have bought in 2008 from Atari2600.com 2 Original Boulder Dash cartridges for the Atari 5200. Yellow one with serial: 080 of 100 Red one with serial: 085 of 100 I have only opened the shippingbox they came in and never the games them self, so they are new and in the seal. So I have the Original shippingbox and bill and email proof form JC Atari2600.com. They are Original FSS release by Atari2600.com see year 2006 (https://firststarsoftware.com/boulderdash-htm/) I only want to know what they are worth today? Many thanks!
  23. i have been having problems with batari basic for a couple years so i've made no games because i cannot compile so i decided to make a very atari like game on a site called scratch https://scratch.mit.edu/projects/236564770/#player i was wondering if anyone wants to code this program for atari and send me the bin file and if possible you could add a score board and a lives.
  24. Hi all! Last month I saw the following ad on eBay: I thought the appeal of this kit for homebrew development was very limited: No bankswitching/mapper (only 2K games or 4K games with further modifications on the board) It required messing around with UV lamps, programmers, etc Required some knowledge of electronics Buying the parts separately would probably be less expensive Not possible to ship as a product to customers It would be probably easier and faster to use one of the existing USB/SD carts to test on a real hardware. This did make me think though that I had never seen a development kit for the 2600 which would allow homebrewers without knowledge of electronics to self publish their games. If a mapper is required, then that knowledge need goes up real fast. As in Europe we have very limited offers of good homebrew games available (most of them are from the USA and shipping quickly becomes a problem), I thought about making this my next project. The idea is to have blank carts (populated with all required components but without any game image in them) and a simple to use cable and PC software which would allow the user to create a cart ready to be shipped to customers as well as test games in a real atari. Is this something that would interest the homebrew community? Here are some requirements I have come up with: The final product must cost under 10€ (populated cart PCB) All components must be easy to find. Preference should be given to components still in production Must be usable by people with no experience in electronics No soldering Must support mappers (the ones used by batari Basic at a minimum, as a lot of people seem to use bB) No physical alterations to select the desired mapper (or no mapper) Must fit in a standard Atari cartridge case Components should be SMD to keep production cost as low as possible All comments will be appreciated!! Cheers.
  25. I just bought a used Atari 2600 system. It only came with one game, so I cannot troubleshoot the game itself being defective. I also cannot seem to find a relevant thread that has the same issues. I have cleaned all the contacts and switching the power on normally results in a diagonal white line that scrolls across the screen. Every once and a while I get colored bars (assuming something altered PF0-PF2 or the player sprites.) Sometimes I get a blank black screen, so it is sending a signal to the TV. Very rarely do I get a screen that could almost look like Combat playfield (but it definitely isn’t). Also, should Combat be missing a trace on the front (Pin 8/Pin 5? Or maybe the backside is pins 1-12, so pin17/pin20). What is the next thing to troubleshoot with these symptoms? Do I have a bad TIA or RIOT? Do I need to do a recap sooner rather than later to prevent any exploding capacitors?
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