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Blogs

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  • Robert Hurst
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  • This Is Reality Control
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  • Animan's Blog Of Unusual Objectionalities
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  • Zach's Projects
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  • The 7800 blog
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  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
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  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
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  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
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  • Atari Jaguar Game Mascots
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  • The Wreckening
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  • The Atari Jaguar Game by Game Podcast
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  • That's what she said.
  • My blog of stuff and things
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  • The (hopefully) weekly rant
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  • MayDay Today
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  • Random Acts of Randomness
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  • lexmar482's Blog
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  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
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  • Markvergeer's Blog
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  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
  • BNE Jeff's Blog
  • For whom it may concern
  • LEW2600's Blog
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  • Pac-Man Vs Puck-Man's Blog
  • FireBlaze's Blog
  • ataridude81's Blog
  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
  • Vorticon's Blog
  • SpiceWare's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
  • raskar42
  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
  • Starosti 8bitového grafika
  • Bydo's Blog
  • MrRetroGamer's Blog
  • WWW.BUYATARI.TK
  • defender666's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • commodore & atari :)'s Blog
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  • dazza's arcade machine games
  • Dusk2600's Blog
  • Chuplayer's Blog
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  • GAMEBOT
  • pacman100000's Blog
  • The Outback
  • Lynx 20 years
  • POKEY experiments
  • -^CroSBow^-'s Hardware Videos
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  • Captain's Blog
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  • Gary Mc's Blog
  • Memoirs of a Novelty Account
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  • le geek's nonsense
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  • Maybe its a Terrible Tragedy
  • Funkmaster V's Gettin' Hip with tha Atari 7800
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  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
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  • The Best Assembly Computer
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  • Atari 2600 Collection Bulk Box/ Cartridge Sale
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  • A Raccoon's Retrocade Romp - AA Edition
  • My Vintage Game collection
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  1. After trying out a new editor that I have been working on Vorticon suggested that I open a topic for the benefit of the greater group. Somebody may find it useful. The ability to copy files and lines and paste them into a new composite file is pretty handy or cut a file up into separate files. It uses key commands for editing and the command line for saving and getting files. DIR and CAT commands are available within the editor because I have a good memory but it's short. ED99-40 column Beta Release 1.1 40 column multi-file editor Changes: V1.1 built on "new and improved" Camel99 Kernel (thanks Tursi) Fixed problem: SAMS card was not initialized on startup. Worked on Classic99 failed on real hardware. Clipboard uses the upper end of SAMS memory so 511 lines can be copied. Fixed the ED99CONFIG file to use DSK1. to find the font to load. Four font files have been included with the release. Feature Additions FCNT 4 (break) will stop file loading. The partial file will be in SAMS memory. Use PURGE if you don't want to keep it FCNT 4 (break) will stop file save. The partial file will be written to disk. CTRL A will copy entire file to clipboard. CTRL P will paste entire file to the END of the current file. (Insert can be too slow at this time) Number of lines in clipboard is displayed on lower right side of editing window PRINT command prints the active file to any DSR enabled device. Examples: PRINT PIO PRINT RS232.BA=9600 PRINT CLIP (Classic99 only) Limitations File size is still limited to 511 lines Inserting to the top of a large file is still slow due to the simple internal data structure. Future 80 Column version and SAMS memory are not playing together nicely. Not sure why yet. Single level undo/redo Document user level editor commands for DSK1.ED99CONFIG Bugs from Vorticon's Beta test Pressing <ENTER> after the first line inputted moves the line down and the cursor is positioned above it. It is not possible to enter text below that first line. Is this a feature or a bug? Pasting with Ctrl-P pastes the contents of the clipboard after the End of File marker and adds yet another End of File marker. I would have thought that the pasted text will appear just above the EOF marker... This should be fixed now. (off by one error...) Below are the contents of the readme file. By the magic of Classic99, in the ED99 command line I typed PRINT CLIP and pasted this into the browser. Pretty cool. README for ED99 Editor Brian Fox July 2, 2020 ED99-40 is a text editor for the TI-99 COMPUTER It requires the Editor/Assembler cartridge. Starting ED99-40 - To start the program select menu option 5 - Place the ED99-40 files on a disk and place it or mount it as DSK1. - At the RUN PROGRAM FILE prompt type: DSK1.ED99-40 ============================= There are 10 files in this package: README.TXT (this file) ED99-40, ED99-41, ED99-42 The 3 binary files of the editor. ED99CONFIG A DV80 text file with editor commands to setup the editor the way you want it . *Type EDIT DSK1.ED99CONFIG to alter the file. ED99DOC A simple list of the key commands and text commands that control the editor FONT FILES - FONT0230 Default font loaded at start up - FONTEDT1 Same font use by EDIT40 V3 of the TI E/A editor - TI99FONT The standard font used by TI99 BASIC - FONT004 Alternative font with correct descending lower case letter Contact info: I am commonly available on Atariage.com in TI-99 development forum as theBF. ED9940.DSK.zip
  2. Welcome to... Aquarius Draw! Aquarius Draw Application: https://aquarius.mattpilz.com/draw/ Aquarius Draw User Manual: https://aquarius.mattpilz.com/help.php Aquarius Draw Online Gallery: https://aquarius.mattpilz.com/gallery.php Introduction What began as a weekend hackathon for my own amusement and to better familiarize myself with the Aquarius, quickly spiraled into a multi-month long initiative to create a very powerful tool for all Aquarius developers and enthusiasts. Aquarius Draw is a free, modern web-based application (desktop-only) that allows you to quickly design and prototype scenery within the technical confines of Aquarius. This artwork can then be exported as a PNG, saved to an online gallery, or output as boilerplate Aquarius BASIC or Machine Language to load onto emulators or the devices themselves. It has a huge variety of features and I recommend reviewing the help documentation as well as opening the Keyboard Shortcut panel (F1) to better familiarize yourself with the system. This should rapidly accelerate a lot of software-based efforts in the future, but also is fun just to draw and experiment with even for non-Aquarius users that want to make retro art. I recommend Chrome (Firefox and Edge also supported). You can use the browser's ZOOM to scale the display so it all fits nicely on your screen: Use only zoom levels of 50% (low resolution), 75% (less than 1080p), 100% (1080p), 125% (1440p) or 200% (4k) to ensure minimal distortion. Feature Highlights Full 256 Character Glyph Selector (Sorted and Original Order) with 16-color Background/Foreground and Large Preview 40x24 Drawable Canvas Area and Personalized Border Toggles and Actions to Fine-Tune Drawing Operations Tile Inspector Stats for User Reference Input/Output Actions for Saving and Loading Scene Data Customizable BASIC and Machine Language (Assembly) Boilerplate Code Output for Testing on Emulators or Devices Dynamic Preview of Output with CRT/Monochrome Simulation Export Scene Images as High Quality PNGs Tile Selection Tool with Cut/Copy/Paste Capabilities Pre-populated Templates (Title Screen, Demonstrations and Examples) Tile-specific POKE Data Generation (Raw, with Lines or as DATA Rows) Optional Public Gallery Upload for Showing Off Your Creations Quick-Type Text (Click into Origin Tile and Type Away) Directional Offsetting to Move Specific Rows/Columns in Specified Direction Fast Fill to Quickly Populate Rows or Columns with Selected Brush GIF Demonstration - Intro GIF Demonstration - Fast Fill GIF Demonstration - Copy and Paste GIF Demonstration - Keyboard Typing Aquarius community member Sean H. designed a variety of very helpful visuals using this editor to demonstrate Aquarius color and graphic theory, or how to make the most out of the very limited color and character set. Each of these are available as templates and can be loaded for analysis. Aquarius Color Theory Aquarius Graphics Theory Have fun!
  3. I will be using this thread to document the development of a new programmer editor for the TI-99/4a called "Stevie". Download the cartridge image in the official release thread. As you might expect from its name, the editor is somewhat inspired by the unix editor "vi" and will also take elements of "tmux". So what do I have in mind: Designed from the ground up for 80 columns mode, specifically using the F18A but 9938 will be supported as well. Designed from the ground up for using SAMS card. Programming language of choice is TMS9900 assembly language The editor itself will run from cartridge space (multi-bank cartridge). Uses my spectra2 library as foundation (been doing major changes in the last couple of months, not related to games) Will have some "API" so that I can integrate with external programs and go back and forth between programs. Would like to add some kind of mouse support. This will not be a GUI in the traditional sense. If you used tmux with a mouse before you know what I mean. Possibility to have multiple editor panes open at once. Should handle files with up to 65536 lines Undo functionality, well up to a certain extent that is. Language awareness, e.g. behave differently based upon language (e.g. assembly, C, Basic, ...) Internal text representation will be decoupled from what actually will be rendered on screen. Should make the editor more responsive when dealing with large files, allow split panes, etc. Reconfigurable keymaps, possibility to swap between keymap with single key combination. Not everyone is into VI This is the start of a large project and I don't expect to have a truely useful version anytime soon. I expect this project to take multiple years, but you gotta start somewhere. Now I've taken my mouth full, I will use this thread to keep myself motivated ? There aren't too many resources out there discussing the architecture of a text editor, so cross-linking here: Dr. Dobb's Journal 1993 - Text Editors: Algorithms and Architecture Gap Buffers: a data structure for editable text Rope (data structure) - Wikipedia Vi Editor: Why Programmers Think This Old Editor is Still Awesome Threads on Atariage discussing topics -somewhat- related to Stevie: F18a F18a 30 rows 80 columns mode F18A high-resolution timer How to lock the F18a and halt the F18a CPU File handling CRU scan sample code, my implementation of a CRC-16 Cyclic Reducancy Check DSRLINK Code Tutorial File operations in assembly language E/A file access Opinions on TI-99/4a text file formats TI Basic integration Jump to TI Basic from assembly language Detect if TI Basic is running a program TI Basic move crunch buffer in assembly TI Basic session manager Others: Favourite text (programmers) editor on the TI-99/4a Better keyboard scanning? tmux for developers github: Stevie source code Issue tracker
  4. Hello; I am currently implementing a tool named "VCS Game Maker". This online tool is a no-code environment designed to allow someone to create a game for Atari 2600 without knowing much about programming and without installing anything on their computer. You can use it online on itch.io: https://haroldo-ok.itch.io/vcs-game-maker Source code is available on Github: https://github.com/haroldo-ok/vcs-game-maker It uses Blockly to allow the user to implement the logic using blocks and then, behind the scenes, generates a Batari Basic source code, that is then be compiled using batari-basic-js in order to generate an Atari 2600 ROM, which is then emulated using Javatari. So far, it is a work in progress, with only an event editor with just a few commands. The "if" block and math operations work okay, the joystick reading and access to the players/missiles and balls seem OK so far.
  5. Hey All, Here's a TOD game I have been working on called Auto-Motion...Have fun! EDIT: I made a few adjustments and re-uploaded to ver 1.1 *************************************************************************** Release of Windows TOD Editor 1.4.6 Just a quick release to repair the 'TI-Files header' save issue Added routine to add or remove the header if needed. 'Save As' now saves the current file and reopens the new one, also added 'Save Copy As' to only to save a copy but not open it. Many new options are available to alter, you can now have up to 8 different quest images as opposed to 2, you can change the player start money, weapons, items, food cost etc. set min and max available floors, you can change the level colors and door/wall textures. It has a database of over 300 monster images to choose from with just one click. From the Monster Data screen you can scroll through the entire list of all 56 monsters, see their images and listen to their sounds, and a List button to see and print monster data on one list. You can edit all weapons, armor, magic items(scrolls, wands, etc) with ease. You can also now have up to 4 different scroll images, or 2 large ones. Plus a lot more. It has been tested on WinXP, Vista, Win7 both 32 and 64 bit & Win8 64bit (On Vista/Win7/Win8 with UAC on, you MUST run the program with 'Run as Administrator' so it will save files correctly) You will get an error '75' when you try to save, if you don't. I will answer all questions and comments here on this post. And post updates here. Fritz442 AUTOMOTION v 1.1.zip TOD Editor v1.4.6.zip
  6. Is this the related dummy site at atarimania.com? Just wondering, because of the American flag - or is it just an unchanged default setting? Couldn't find anything else about this program.
  7. I am coding a 10-liner in Atari BASIC but I cannot copy paste small characters/inverse/small inverse characters onto Altirra or any other emulator. What should I use to edit a BASIC program on the PC in a way that can be transferred on to an emulator? I have tried Memo Pad but its files cannot be opened by Altirra or I don't know how to open them. Altirra cannot even import simple plain small letters by copy/paste without converting them into capital letters.
  8. Hello, This project is a visual tool for making visual novels for the Sega 32X. It uses Blockly as a visual editor; the design is then used to generate a C file, which is then compiled into a playable Sega 32X ROM. https://www.youtube.com/watch?v=dh5M_RHXBfg The current release is version 0.4.0 GitHub page: https://github.com/haroldo-ok/BlocklyVN32X Topic on SpritesMind: http://gendev.spritesmind.net/forum/viewtopic.php?f=4&t=2409
  9. Is anyone in possession of the missing documentation for the later version (release version) of Envision? Darren Schebek has the original documentation, but says the documentation for the enhanced XE version didn't survive (at least in his possession).
  10. ... a PC based Turbo Basic editor which can write directly to a file within a .atr file?
  11. It seems that I'm the only user on AtariAge whose posts have broken layout. Whenever I include some text using the code layout code code code code code code the surrounding text is way too close to the box. It doesn't even matter how many blank lines I insert in the editor window (in this particular case I used two blank lines each); in the final post spacing is always too tight. This is ... irritating -- as a Python programmer, I'm rather sensitive to whitespace. Others seem to get this right, so I assume that it's my using Chrome on Linux. Any insights on this?
  12. sorry if it might sound offtopic, since it’s not exactly about programming, but it is actually about development http://www.pouet.net/prod.php?which=66976 i guess it can be useful, because it has an interface very DeluxePaint-like - it has tms9918 as display option it is multiplatform (made on Processing/Java)
  13. Patterns (1 double sized sprite): http://sometimes.planet-99.net/patterns.html Patterns32 (4 double sized sprites): http://sometimes.planet-99.net/patterns32.html There's an input text field. It's the wide rectangle at the bottom. I've tried to set focus and put a cursor there, but not all browsers pick up on that. The usual functionality, like Ctrl+A to select/highlight all text, should work. Try typing in or copying garbage to the input field, - should be pretty robust.
  14. I am looking for a Windows or Linux based editor for manipulating for editing 4 colour pictures. I then want to save the file to a raw bytes format. The bytes which it saves also need to be packed, so that 1 byte contains the contents of 4 pixels. I am not interested in a chain of tools, i.e. You draw it in Paint and then import it into somewhere else and then run it through something else. In this particular instance, I have a 128 x 24 pixels image which I want to be able to write straight to a file of 768 bytes. I do not need any colour information encoded into the file, just pure pixel values.
  15. what the heck is the difference between the super cart and the editor assembler and should I care?
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