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Blogs

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  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
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  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
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  • The Atari Strikes Back
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  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
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  • Zero One
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  • Chronogamer
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  • Atari Randomness
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  • Robert Hurst
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  • Robert M's Blog
  • This Is Reality Control
  • Flickertail's Blog
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  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
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  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
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  • ATASCI's Blog
  • BuzzTron-451's Blog
  • The 7800 blog
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  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
  • mourifay's Blog
  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
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  • The Atari Jaguar Game by Game Podcast
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  • lost blog
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  • Atarian Video Game Reviews
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  • The Southsider
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  • The World is Flat?
  • Robert @ AtariAge
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  • XDK.development present Microsoft Xbox One Development
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  • Song I Wake Up To
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  • Deep into the Mind Game
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  • Important people who shaped the TI 99/4A World
  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
  • Rockin' Kat's Blog
  • Hitachi's Blog
  • David Vella's Blog
  • Push Me, Pullman
  • The (hopefully) weekly rant
  • Osgeld's Blog
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  • Goochman's Marketplace Blog
  • CyranoJ's ST Ports
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  • Random Terrain's Tetraternarium
  • Masquane's AtariAge Blog
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  • Odyssey Development Corner
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  • Excali-blog
  • GPD Comics Blog
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  • Game Maker to Game Dev
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  • Random Acts of Randomness
  • Atari 2600 for sale with 7 games 2 controllers
  • Kaug Neatos Crash Bandicoot Bandwagon
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  • A Ramblin' Man
  • lexmar482's Blog
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  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
  • 2600 in 2006
  • Markvergeer's Blog
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  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
  • BNE Jeff's Blog
  • For whom it may concern
  • LEW2600's Blog
  • AverageSoftware's Development Blog
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  • Pac-Man Vs Puck-Man's Blog
  • FireBlaze's Blog
  • ataridude81's Blog
  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
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  • SpiceWare's Blog
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  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
  • raskar42
  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
  • Starosti 8bitového grafika
  • Bydo's Blog
  • MrRetroGamer's Blog
  • WWW.BUYATARI.TK
  • defender666's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
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  • dazza's arcade machine games
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  • GAMEBOT
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  • Lynx 20 years
  • POKEY experiments
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  • Pac & Pal for the Atari 2600 fan project
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  • When Robots Attack
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  • Funkmaster V's Gettin' Hip with tha Atari 7800
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Found 7 results

  1. I finally went and bought myself a PEB, listed as untested, and complete with RS-232, Disk Controller, and 32K cards. And as seems to be usual with untested systems, it doesn't work. (at least not entirely) I typed in the following program listed in the Disk Memory System manual, in order to test the drive: 100 OPEN #1:"DSK1.X" 110 CLOSE #1 The LED on the controller lit up for a fraction of a second, but the drive itself was lifeless, with me getting an I/O ERROR 00. The manual, however, says that I should normally get an I/O ERROR 06, and that 00 means that the drive could not be found. For what it's worth, the drive spins up when the PEB is first powered on, and the LED on the drive lights up when shutting it off. Where should I start with troubleshooting this? (BTW, I thought that members here were exaggerating about how loud the PEB's fan is; turns out it really is that loud )
  2. Hello all, I'd like to begin by saying that I am by no means a negligent/careless owner. I was never rough with my Jag. However, despite this, it stopped working a while back for reasons currently beyond me. The last few times I'd played it, it had serious controller issues; on Cybermorph, the T-Griffon wouldn't stop jetting forward and moving upward, while on Tempest 2K, I couldn't stop shooting. Not long after these incidents, my Jag failed entirely, and won't even power on. All I know is that these consoles are very sensitive to electrical mishaps (shorts, overloads, etc.), and that something to do with the controller inputs failed/shorted out, and this somehow eventually led to total failure. Yet if that is the case, wouldn't that mean that one of my controllers is defective and causes shorts? I've no soldering skills, and even less of a clue on how to find the replacement parts necessary for this system, so the chances of me fixing this are slim. For the meantime, I've purchased a new Jag system (I shouldn't have to explain how expensive they've become), so I want to ensure that this doesn't happen again. The main things I want to know are: *What caused this? *Is this (cheaply) fixable? *What can prevent this? Sorry about the long post, but as a long-time Atari fan, I just want to ensure the fun doesn't stop here. Please feel free to ask me anything you'd like to know.
  3. I'd half scanned these, when I did a search online and found they were available. Then I noticed that my issue three had a correction slip inside that the others were missing. Added to the end of the pdf. Input-Output - Issue One - Winter 82-83.pdf https://drive.google.com/file/d/1KWUlzPoxfCnEkCxKZeOtQeZkcws8ydM7/view?usp=sharing https://drive.google.com/file/d/1ZE0v_Ntf9fFvhVxWkAyOOzpCWWo8k1aX/view?usp=sharing https://drive.google.com/file/d/1DKM0f-gVI5kXy3QHKJYoNBw5qMWne8Lr/view?usp=sharing Input-Output - Issue Five - Spring 84.pdf
  4. Good evening, everyone, I've been wondering, especially since Dropcheck has started inquiring about the Atari's PBI, what the advantages and disadvantages are between the PBI and the cartridge interface itself? What types of devices are best suited for one I/O platform over the other? I imagine from a modding perspective, a cartridge-based mod would have a much broader usability factor since not every Atari 8-bit has a PBI interface— but every Atari DOES have a cartridge port! For me, the primary drawback to these cartridge-based mods is that you only get to have one mod in play at a time. While there are a few pass-thru mods, the reality is that I don't see my utilizing the USB cartridge, the Bluetooth cartridge, and my SpartaDOSX cartridge with MacRorie's R-Time8 cartridge all in a single session, even though that would be something I totally seem myself utilizing. Yet all of these could be in simultaneous use, should someone develop an interface along the lines of the 1090, where the USB cartridge would become a PBI card-based solution, as would the Bluetooth cartridge— both operating through the PBI lines. And wouldn't it be convenient to be able to set something like the RapidUS to card-based, as well? However, with the 65/130XE and their ECI port, it seems like any 1090-like expansion solution would need to support a cartridge port. Anyhoo, I was just wondering what the technical advantages and disadvantages were between the PBI and the cartridge interface insofar as mod development is concerned...? Submitted for your perusal and consideration, Tim
  5. finally i'm having one of my SG1000/MSX1 Boriel’s ZX-Basic examples working on ColecoVision The problem is that i don’t know why the joystick (accessed from i/o) is not working as expected (i don’t want to use the bios routines since i think it wastes that precious ram area, and i’m still not comfortable enough with that), and i can’t use halt as waitvbl (i think that there should be some code related to nmi there?) about the joystick, perhaps i should use di and ei before and after accessing the joystick from i/o? or is it something else? the sources (in Boriel’s ZX-Basic, and the intermediary .asm for debuging) and the resulting .rom file is there
  6. Hi there! From the information i'm finding at http://www.vdsteenoven.com/aquarius/keyboard.html and http://www.vdsteenoven.com/aquarius/iomap.html , it looks like the 14bit information from the keymap is all stored in AF 16bit register? i can't get the bits between 8 and 13, and the B register seems to have no value at all I'm really struggling a lot on understanding it... What would look like in a z80 assembly routine snippet, that you can read all keys pressed? from the $FF i only can read the colscan (A is a 8bit register, i think), so when i press "w", the same happens when i press "t", "i", "e", "y", etc. - How can i distinguish between "w", "t", "i", "e" and "y"? Thanks!
  7. OK, I know it's just somewhere and probably just under my nose but, I can't seem to find a listing of the I/O errors in extended basic. I looked in the XB manual, the disk manual and couple other manuals. I'm getting a I/O error 25 in a little database program I am writing and figure out why. Which book has a list of I/O errors? (got the CYC so got most of the manuals). thanks, HLO
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