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Showing results for tags 'Namco'.
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MAME 0.232 It’s time for MAME 0.232, and do we have a surprise for you! The incredibly rare Universal game Mrs. Dynamite has finally been found and dumped! This is an early example of a game where you place bombs to kill enemies that walk over them, showing Universal’s flair for cute characters and cutscenes. Mrs. Dynamite is believed to had performed poorly on location tests, and never had a widespread release. The graphics in the version that has been dumped don’t match what’s shown on flyers. Other arcade additions include Dokaben 2 and a prototype of Spinal Breakers. Namco racing games have taken a leap forward this month. Final Lap has its sprite chip hooked up subtly differently to later games on the System II platform, which had been causing graphical issues on the title screen. Lack of playback status register emulation in the C140 sound chip was causing issues with engine sounds in Final Lap, Suzuka 8 Hours, and Four Trax. The horizontal position of the road layer has also been adjusted to better match videos made using original hardware. A number of bug fixes allow previously unplayable Japanese home computer games, including µPD7220 issues affecting the Madou Monogatari games on PC-98, the missing 1-bit DAC sound on PC-98, broken sprites in Asuka 120% Burning Fest. on FM Towns, and background bugs on Sharp X68000. Mac media support continues to improve, with working CD-ROM drives on more Macs, and fixes for high density floppy drives. The V.Smile Smart Keyboard is now supported, in US, French, and German variants. Tim Lindner has continued to fix long-standing bugs in Tandy CoCo 3 emulation. Software list additions include Taiwanese Game Gear cartridges, Master System prototypes, a big batch of software for the Australian MicroBee series, and quite a few add-on ROMs for the Acorn BBC Micro. We’ve also got the latest Apple II floppy dumps and cracks, FM Towns floppies and CDs, and PC floppies. You can read all the development activity this month in the whatsnew.txt file, and the source and 64-bit Windows binary packages are right there on the the download page. Read the rest of this entry »
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Warning! May cause feels from nostalgia.
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So close to 100K. Rotate video to watch full vertical.
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- arcade 1up
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Pac-Man is ported to so many systems. This Jakks pacific plug and play from 2007 is an excellent arcade port and includes other great Namco titles.
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He's the (samurai) ghost with the most, babe.
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- genpei toma den
- samurai ghost
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This was part of a high score challenge but the best score I submitted was 43,950. Didn't get as much in this video but I still wanted to share some tips. If you're watching on your phone rotate the screen to watch it vertically.
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- atari 2600
- galaxian
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Galaxian Arcade 1Up Partycade. Rotate the video to watch on your phone vertically full screen. Really like this machine and this game is always a challenge.
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I got an Arcade 1Up Pac-Man Partycade for my birthday, 3 months early! In this video I am playing Galaga.
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And this time so does everybody else!
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- ms. pac-man
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In this 8 minute video I talk about how well this game plays and the first time I saw the arcade machine in a movie theater. The Atari logo in the beginning is amazing and I could watch that for 8 minutes. I would love to see Pac-Man on the Amico. I see so many Namco games on different consoles and plug and play's so I'm wondering if getting that license isn't too difficult. I would love a classic and re-imagined version!
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- atari soft
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Happy Friday and happy 40th to Pac-Man, the first video game I ever saw. I watched my brother play the arcade machine at a movie theater when I was five years old. In the first pic is a t-shirt from Five Below by Rubik's that I got for $5. In the second pic is the best 2nd generation console port which happens to be on Intellivision. ???
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So apparently Namco museum is coming to the switch this summer: http://www.nintendolife.com/news/2017/04/namco_museum_is_coming_to_nintendo_switch_this_summer I have access to most of the games but it will be nice to play some more classic stuff on the Switch. Anyone know or care what the full lineup is?
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Another game you won't find on Super Nintendo!
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- quad challenge
- namco
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These plug and play consoles have all been tested and cleaned and work. They all have battery covers and clean battery compartments (no batteries included). I would like to get $3 each plus actual shipping costs. Please add $1 per transaction for paypal fees, or disregard if you use the friends/family option. I prefer to sell several at a time, but I am willing to sell just one. There is one Atari joystick and one Namco plug/play in the center of the first image that are $1 each with purchase. Both work, but the atari one is missing the battery cover and has a crack around the joystick ring, and the namco joystick makes lots of clicking/clunky noises. Contact me for shipping costs, it will ship from zipcode 45005 USPS. RED X INDICATES IT HAS SOLD
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Some people know that TI experimented with porting its best-known games to Intellivision. Well, much later, Namco planned to roll up the market for retro-gaming by producing software for the TI-99/4A. A Namco intern told their boss to build on the nostalgia for "Munk-Man" and this is what happened. I found the binary on an MSX forum earlier this year: (k2.dsk or download here) contains a single E/A 3 object file "K2" without Namco markings. The program name is K2. Watch the video here: https://youtu.be/writJ0I5fHg
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I thought I'd start one of these following my thread on Taito F1-3 games. I'll start off with: Capcom -Street Fighter (But with better controls and character select) -Street Fighter 2 Rainbow Edition (akin to the PS1/Saturn version, but with the SF cartoon's voices.) -Battle Circuit -Mega Man Power Battle and Fighters -Darkstalkers 1 & 2 (See SF2) - Taito -Darius 1, 2, and Gaiden -Cameltry -Bubble Bobble, Rainbow Islands, Bubble Symphony, and Bubble Memories -Warrior Blade: Rastan Saga 3 -The Ninja Warriors -Night Striker -Chase HQ and Special Criminal Investigation -Bonze Adventure -Cadash Data East -Joe & Mac 1 & Returns -Road Blaster/Road Avenger -Cobra Command Midway/Williams -Mortal Kombat 1-3 -Smash TV -NARC -Trog (Prototype version) Toaplan -Knuckle Bash -Zero Wing -V Five/Grindstormer -Batsugun -Snow Bros 1 and 2 IREM -R-Type 1, 2, and Leo -Gallop -Gunforce and Geo Storm -Ninja Baseball Batman -Undercover Cops -In The Hunt -Perfect Soldiers -Blade Master -Ninja Spirit SNK -Psycho Soldier -Magician Lord -Cyber Lip -Eight Man -Last Resort Namco -Splatterhouse Technosoft -Hyper Duel
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Yes indeed, more retro 80s arcade entertainment articles from Japan: https://archive.org/details/amusement-life-magazine
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No extra lives. Faster, more aggressive ghosts. Fruit RUNS AWAY from you. Welcome to the EXTREME portion of Pac-Man Championship Edition 2.
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- Pac-Man
- Pac-Man Championship Edition
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I recently posted an article on my website about the video game compilations with the most number of games. As you'd expect, most of them feature classic titles from Atari, Activision, Midway and Infocom, but as someone who hasn't played an anthology in a while (I think the last one was probably the Capcom Classics series on the PlayStation Portable,) I was surprised to see that some of them feature dozens upon dozens of games. I leave the link here in case anyone would like to check out and please, any ideas, comments, corrections or feedback in general is more than welcome. Top 10: Massive Video Game Compilations
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These two games would probably be a good fit for the 7800. They have similar hardware, though one is 8080-based and the other 6502. Tank Battalion (similar to "Tanks but No Tanks" on the 2600) Warp Warp King and Balloon All were created by Namco some time around 1980 and have been ported to the MSX where they have more 78-like screen dimensions. A sort of sequel to Warp Warp called "Warpman" appeared on the Famicom and might also be a good candidate for the 78. Coding games is a bit out of my league though. :/
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I think this is something that might not be too difficult once I figure out the way the enemies "think". There's an arcade game, and it also exists on the MSX, called Warp Warp. It looks like it would probably be the easiest of the games I've considered to try to port as part of my plan to get stuff running on the Arcade Board, which is basically the MSX VDP and PSG. Just thinking Z80 (what the arcade (well, 8080 technically) and MSX versions use for cpu) makes my head explode, so I'm not sure the idea of "disassemble and recode" will work very well here, given my first target is based on the 6502.
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I stuck out a couple tentacles elsewhere to try to get a bit of a hand because I'm not good at getting projects off the ground (though, once they get airborne, they usually stay there). I was asked to try sticking out a tentacle here too, though I felt it was a bit premature. I got to thinking, of all the games I'd like to see on the Apple and haven't seen yet, what is the one that would be easiest to port?, and decided it would be Galaga. I might need a hand getting started, though if it gets to a certain point, the work to that point, plus the sources for the arcade or 7800 version, may be enough to get it the rest of the way.