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Blogs

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  • Keith Makes Games
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  • Blogpocalypse
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  • bow830
  • Testing
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  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
  • Syntax Terror Games
  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
  • NCN's Blog
  • The Atari Strikes Back
  • Gameboy & dress up games
  • VTAtari's Blog
  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
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  • Musings of the White Lion
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  • The Usotsuki Crunch
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  • Zero One
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  • Chronogamer
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  • Atari Randomness
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  • Robert Hurst
  • waterMELONE's Blog
  • Robert M's Blog
  • This Is Reality Control
  • Flickertail's Blog
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  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
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  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
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  • ATASCI's Blog
  • BuzzTron-451's Blog
  • The 7800 blog
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  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
  • mourifay's Blog
  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
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  • The Atari Jaguar Game by Game Podcast
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  • lost blog
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  • Atarian Video Game Reviews
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  • The World is Flat?
  • Robert @ AtariAge
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  • XDK.development present Microsoft Xbox One Development
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  • Deep into the Mind Game
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  • Important people who shaped the TI 99/4A World
  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
  • Rockin' Kat's Blog
  • Hitachi's Blog
  • David Vella's Blog
  • Push Me, Pullman
  • The (hopefully) weekly rant
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  • Goochman's Marketplace Blog
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  • Random Terrain's Tetraternarium
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  • Random Acts of Randomness
  • Atari 2600 for sale with 7 games 2 controllers
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  • lexmar482's Blog
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  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
  • 2600 in 2006
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  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
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  • For whom it may concern
  • LEW2600's Blog
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  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
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  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
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  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  • Funkmaster V's Gettin' Hip with tha Atari 7800
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Found 15 results

  1. Fellows who have VBXE and use SDX + S_VBXE driver + 80-column CON: driver (CON.SYS), please enable the 80-column mode (CON 80 at the DOS prompt), then enter a BASIC interpreter (BASIC, TB, UBI), and run this program: 5 ? CHR$(125):A=PEEK(711) 10 FOR X=0 TO 15 15 FOR Y=0 TO 15 20 POKE 711,X*16+Y:POSITION Y,X:? CHR$(32+128); 25 NEXT Y 30 NEXT X 35 POKE 711,A If the display looks like this: and not like this: you have the CON.SYS driver to replace. Please try this one: vcon.zip (of course backing up the old one just in case).
  2. I am not sure if anyone was doing it before... on ST there are the so called VT-52 demos, which in fact are text mode animations, and the "executable file" is a text file containing a stream of the VT-52 terminal emulator commands. On the ST you just "view" such a file to replay the animation. I have found four such animations on the net, and wrote a program for SpartaDOS X to replay them. Here is the archive containing the four animations and the player: vt52play.arc To run the player you will need SpartaDOS X 4.47 or newer, and an amount of memory in your Atari allowing to load the data files. The longest of them is ~180k so probably nothing less than 192k will allow to replay it. The player (VT52.COM) is a crude VT52 emulator, which translates VT-52 Escape sequences into the commands of the Atari 8-bit system console (the E: and K: devices). Like everyone else I of course realize that this task can be made a better way, so that the animation goes faster, smoother etc. but the point was that the originals use the system's console only feeding it with control codes. So the VT52.COM player does not touch any hardware I/O or such things, it makes the system console calls (sending ASCII data and control codes) only to accomplish the task. To run the player you basically type VT52 filename at the DOS prompt. There are some things to know about the particular animation files, though: 1) SCHNAH.TXT This is a B/W animation for the ST low resolution (40x24 text resolution, 16 colors). It can be replayed on the standard 40-column GR.0 console, because, as said above, it is originally black-and-white only. Having QUICKED.SYS loaded speeds the animation up. It requires about 95k of free RAM to get replayed. 2) SYNERGY.TXT This is a color animation for the ST low resolution. Therefore this one requires colors (6 colors, to be specific), but it still can be replayed on the standard 40-column GR.0 console, because the VT52.COM program, when it is running on the standard GR.0 display, maps different background colors onto different ASCII characters. As above, it is good to have QUICKED.SYS loaded. But if you have VBXE, better load S_VBXE and the CON driver attached here: Since it is a 40-column animation, before running the VT52.COM program do SET VT52COL=40 at the DOS prompt to tell the VT52.COM program that it has to take only 40 columns of the screen into account (this step matters in the 80-column mode only). The animation requires about 180k of free RAM to run. 3) FUJIBOIN.TXT This animation is done for the ST medium resolution (80x24, 4 colors), so no replay without VBXE and its drivers, sorry. Before running it, make sure that you have done SET VT52COL=80 (alternatively you can delete the variable). 60k free RAM required. 4) COMMANDO.TXT As above, this is for the ST medium resolution, so VBXE+drivers+SET VT52COL=80. Out of all four, this is the only one where having an accelerated Atari does not help: quite contrary, the stock speed helps to follow the, uhm, storyline. 100k free RAM to go. Have fun
  3. Since Phaeron added Corvus emulation to Altirra, and considering the excitement which sometimes surrounds these rare vintage HDD controllers, here's an XL/XE Corvus APT driver for SpartaDOS X: corvus_apt_driver_v.0.1.zip This works exactly like the SIDE, MYIDE and Colleen drivers which are already in wide use. Fire up Altirra, add a Corvus via System->Devices..., boot SDX, run CORVUS.SYS and then run the APT partition editor (FDISK) in the usual fashion. Be sure to select XL/XE compatibility (ports 1+2). Volume size is very limited at the moment since only a 6MB HDD is emulated, but it's fun nonetheless. Note: this driver uses the APT partition format, so if you happen to prep a disk (real or emulated), all your old Corvus partitions will be gone. Not sure where this is going, if anywhere, but the next task is to tighten up the driver and make transfers a bit faster (it's very slow at the moment since modularity has resulted in a lot of subroutine calls for every byte transferred). Error checking is non-existent and I have absolutely no idea how this will fare on real hardware. The firmware tracks should be safe since the driver only does block transfers in the user area of the drive. FDISK works transparently with the Corvus with the exception that the Firmware description string spills out of the APT device properties dialog, so I'll fix that eventually. All the APT tools I've tested work with it (APTDISK, APTDEV, etc), and you can explore the disk at the physical or logical level with KMK's excellent EDDY editor. You can even leave your Ultimate/SIDE HDD active and run it alongside the Corvus. Both devices show up in the partition editor. Speaking of Ultimate: if you're using the new BIOS, disable joystick input in the setup menu otherwise the Corvus will move the highlight cursor for you. The driver will eventually sense if it's working on an 800 and configure itself for PORTB, and avail itself of the extra joystick ports Incognito provides in XL/XE mode. Right now, it's XL/XE only.
  4. Does anyone have the G: Handler? IIRC, You could LIST"G:" to print ATASCII on an Epson printer. I really need to print some ATASCII files I have so I can make them as consistent as possible. COPY MAINMENU.ATA, G: should also work as well. I had this BITD, does anyone remember this? Basically, I want to print all my BBS menus, etc. so I have a reference when editing them. I want to make this look nice. I definitely remember the G: handler. I just hope someone else does as well (that has the file).
  5. I'm looking for a couple of utility disks that don't seem to be in any of the archives. QuickCode is a set of macros for use with Mac/65: QuickCode - Atarimania FlashBack is a backup program for use with SpartaDOS: FlashBack - Atarimania Info for both can also be found here: Antic Reviews - Power Tools If anybody has an ATR of either of these to share, or has a real copy and would be so kind as to make an image, it would be greatly appreciated. Thanks, MF
  6. I was looking at past auctions on Ebay and saw one where somebody had sold an ICD SDX cartridge. It said that it also included "Cart Dumper 2.07 ROM Chip - You can pop this in replacing the SpartaDOS ROM and you have the ability to dump atari cartridge ROMS to a file." I've never heard of this rom/chip. Does anyone know anything about it and if so, has a copy of it?
  7. I was reading up on the MiST over lunch and was wondering if this remarkable device can run Spartados/X when the atari800 core is loaded? I've been unable to find anything online to confirm or deny this. Has anybody tried this? If it does work, can a partition (disk image) of a few Mb be mounted and used (read/write)? I don't own a MiST so I can't try it myself, or at least not yet. I'm asking because this might influence whether I order one or not. Jeremy
  8. OMG this is frustrating .. I have installed my Incognito, and as far as I can tell it seems to be working.... BUT.. I cannot get SDX (I dont know another OS for this) to read the FAT16 partition on the CF card. The cf card is a 8gb sandisk Ultra - BIOS (FJC latest) reads card.. Fdisk inits it, partitions it.. I can put in in a PC and format the Fat16 I get all OKs on the chkfat. The partition seems fine. APT partitions I can build directories, I can transfer files etc.. no issues - it seems to be just the FAT16 - In the BIOS SIDE LOADER - I can see the FAT16 partition fine. FJC has loaded this CF image into Altirra and it works fine (Image is available for anyone) BUT - if I just load SDX 4.47 from the incognito, (I am waiting for a 192k GUI friendly size 448) .. I get 148 unknown file system (SO?? is Fatfs.sys loading from 447?? FJC works on Altirra?) IF I run fatfs.sys from the 4.48 toolkit.. and try and dir d3: the system locks up - I can do nothing.. but after reset (not cold - so 448 fatfs.sys is still in there) I run dir again - I get 181 file system corrupt.. I can run a chkdisk on it.. but nothing else. FJC and I have tried as much as we can see .. he thinks hardware... I really dont have and idea.. Any one know enough.. Could one of the wires that are specific to PBI function on the build be an issue?? Looking for ideas please!!! James
  9. If you look at the TDLINE display, you'll notice that it shows an 'a' for AM, whereas the file 'DATA_IN.BAS' which was saved only a few minutes earlier has a time stamp of 12:39P (which is correct). At 1PM the TDLINE display will change to a 'p' for PM as it should be. Everything else works properly, and the date will change at midnight as it is suppose to. Anyone else have this problem? Or is it just me? Has this been fixed in the latest release? - Michael
  10. Recently I coded up a program to allow converting ASCII and ATASCII files. The program is command line driven and intended for use under SpartaDOS X (earlier versions may also work). I posted this program in the Sparta DOS 4.47 topic, but am moving it here to its own. I am hoping for testing and feedback. When the program is finally done to the level of performance I am happy with, hopefully it can be made part of the SDX Toolkit. But if not, anyone will be free to add it to their own tools collection as they see fit. So, download it and give it a try if you like. Keep the following program usage in mind because right now, very little user entry validation is performed. It is therefore important that you spell out your device:filename entries. AAC (ASCII ATASCII Converter) is designed to copy a source text file to a destination text file, doing a text translation in the process. Only the output format is specified. It will be assumed the input file will be the opposing type. For example, if an ASCII, (either DOS/Win or Unix) output translation is used, then the input file is assumed to be in ATASCII form. Usage: AAC <source> <dest> /[T|A|U|H] /T = convert to ATASCII /A = convert to ASCII (DOS/Win) /U = convert to ASCII (Unix) /H = this help summary Eg: X AAC.EXE D1:COOLINFO.ASC D2:COOLINFO.TXT /T If using COMEXE you can get by with this: AAC D1:COOLINFO.ASC D2:COOLINFO.TXT /T Download the program.
  11. I'm trying to make SDX 4.46 work properly with my SIO2SD, but I've run into trouble and I'm looking for ideas. I have a stock 130XE, and an SIO2SD running version 3.1 firmware. I burned SDX to an AtariMax 8Mbit cart. No other devices are on the SIO bus. The SIO2SD works just fine normally, and I can boot OSes like MyDOS 4.53 and Atari DOS 2.5 just fine. It also loads .xex games and PicoDos formatted game ATRs no problem. I boot the system off the SDX cartridge and with a DOS 2.5 ATR mounted. SDX prints its banner, then stalls with the "fart" sound for what seems like a minute or so. The farting is punctuated with a bleep of attempted sector access maybe once every 10 seconds. When that happens, the SIO2SD displays "$3F (?)" on its display. Eventually SDX gives up and gives me a D1: prompt, but I still can't get a directory listing - just more farting and error 170. I tried turning off SIO high-speed mode on the SIO2SD, as well as turning off "top drive" mode on the SIO2SD, but that didn't help. Can anyone provide some suggestions to what might be wrong? Thanks!
  12. Hello, SpartaDOS X 4.46 with Toolkit is now officially available for download on: http://sdx.atari8.info (or http://spartados.com and http://spartadosx.com). List of changes is available here: http://sdx.atari8.in...46/whatsnew.txt Since the manual will be updated to 4.46 a little bit later, please review the whatsnew.txt file carefully. You may also like to visit SDX upgrade project on Facebook: http://www.facebook.com/SpartadosX Although still in the early stage, the page contains highlights of the new release and other announcements. DLT team
  13. Hi, three things first: 1) I've never used SDX and not even loaded a program for it 2) I know the file format though and wrote a parser for it 3) I know 1) and 2) are a somehow a contradiction, but who said this forum is for logical questions only I have a program here as source that was done for SDX. The author (mono) uses the CPP pre-processor because the code uses symbols relative to COMTAB. The latter I assume is the base address for all system routines, like the EXEC ($0004) pointer under Amiga OS. ; In asm source you must include: ; #include "sdxdef.icl" ; and assembly with: ; $ cpp -P source.asm -o source.a && mads source.a DECOUT2 = COMTAB-21 The reason behind using the pre-processor seems to be that MADS cannot result definition like the one above if COMTAB is a relocated symbol. And when I replace DIVA = COMTAB+255 DIVB = COMTAB+$103 FACA = COMTAB+255 FACB = COMTAB+$103 RESI = COMTAB+$107 by FACA SMB 'FACA' FACB SMB 'FACB' RESI SMB 'RESI' it all compiles fine with MADS without the pre-processor but will must likely not load because RESI for example will not be resolved. What's the reason behind this? Does the SDX loader only resolve a subset of the entries known in this "COMTAB"? If yes, why? I'd assume all entries in COMTAB are "public" (at least the code above anyway codes against that assumption/offsets).
  14. Hi everybody, I tried to use symbol U_LOAD of SpartaDos 4.46 to run another program but I don't understand how to deal with FLAG symbol. I don't see the solution in the documentation (translated by Google). Basically, I am doing something like this: ldy #0 lda #<executable_filename sta FILE_P,y iny lda #>executable_filename sta FILE_P,y sty FLAG jsr U_LOAD It does not run anything. Of course, all uppercase labels (FILE_P, FLAG and U_LOAD are binded at runtime). I can see the value in Altirra ($0CE3 for FILE_P,...) The filename is also correct. When I place in executable_filename a wrong filename I got an error. With a right filename, the call to U_LOAD returns but nothing is run. Maybe the problem is with FLAG symbol ? I am not sure about 1) the way to fill it and 2) the value to set to run the executable. I don't know if I should store something in FLAG or consider FLAG as a pointer and if I can/must change FLAG to point to a byte inside my program ? And which value to use (the doc says bit 7 should be cleared but what is the use of the other bits, if any) ? Thank you for your help.
  15. I think FlashJazzCat runs the 'http://www.atari8.co.uk' "A8" website? I wonder if he could explain to me the differences between the version of SDX446 that comes from the official website - with a SIDE flasher - and the SIDE ROM available from A8?
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