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Blogs

  • DJTekid's Blog
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  • EG's code blog
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  • Gnuberubs Sojourn Dev Journal
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  • Ed Siegler's Blog
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  • I like to rant.
  • Herovania
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  • Gamera's Reviews: E.T Coming Soon!
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  • Prixel Derp
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  • The Long Dark Teatime of the Soul
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  • Jimmy Plaidjacket's Compu-Sonic Baseball
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  • Antichambre's Blog
  • My Homebrew Devlog
  • None
  • Flashjazzcat's Blog
  • REMOVED BY LAW AUTHORITY
  • BUBSY Blogs [blank]
  • THE 1 2 P's Demo/Import/Gaming Blog
  • Synthpop Universe
  • Too young for Atari, too old for XBox
  • Atarinvader's Blog
  • STGuy1040's Blog
  • Atari 5200 Joystick Controllers
  • KC-ACE Blog
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  • enyalives' Blog
  • Top 10 Atari 2600 Games
  • Brunobits' Blog
  • Mirage1972's Blog
  • Is Atari Still Cool?
  • Brown Altitude Bar
  • ATARIeric's Blog
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  • Buying Atari on Ebay
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  • wrenchien's Blog
  • The Word Of Ogma
  • matosimi's Blog
  • Poltergeist
  • Trade-N-Games' Blog
  • GC's blog
  • GadgetUK's Blog
  • Projektstunde
  • nanobug's monument of geekiness
  • The StarrLab
  • bluejay's corner of random shit
  • wapchimp's Blog
  • dogcorn's Blog
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • SpornyKun
  • Shared Words
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  • alex_79's Blog
  • Bastard's Blog
  • please help and share story
  • TheGameCollector's Blog
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  • Gamming
  • Atari Label Reproduction/ Relabeling
  • Haydn Jones' Blog
  • what is the chicago basment
  • Centurion's Blog
  • Ephemeral
  • The World According To Yuppicide
  • Cheat Blog
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  • My opinion and story about Atari 2600
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  • zeropolis79's Blog
  • DPYushira's Entertainment Blog
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Buck's Blog
  • My video game library
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  • atwwong's Blog
  • the.golden.ax's "Oh my Blog"
  • Intellivision Pierce's Blog
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  • ValuGamer
  • Manoau2002 Game and Vinyl Blog
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  • Diamond in the Rough
  • Doublediwn
  • Atari Jaguar Projects + More
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  • Bullitt's Blog
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  • Lauren's Place
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  • Jodi C. Kirby's blog
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  • Selling Atari on Ebay.
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  • Atari Haiku Blog
  • EricBall's Tech Projects (PRIVATE)
  • Bio's Blog of Randomness
  • An7ron
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  • Out of the Pack
  • glitch's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • Paul Lay's Blog
  • Coleco-Atari Era
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  • Make Atari 2600 games w/o programming!
  • Kenfused's Blog
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  • Rudy's Blog
  • Ralph3's Blog
  • Old School Gamer Review
  • kenjennings' Blog
  • nester's one star gaming
  • The Mario Blog
  • The Game Pit
  • Halt and Catch Fire
  • PShunny's Blog
  • lizard's Blog
  • Ezeray's Blog
  • Laner's Classic Gaming Blog
  • GideonsDad's Blog
  • Atari 2600 game maps
  • Page 6
  • GideonsDad's Blog
  • Crazy Climber Metal
  • keilbaca's rants
  • GideonsDad's Blog
  • Keith Makes Games
  • SirWilliam's Blog
  • Horst's Blog
  • A virtual waste of virtual space
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Birdie3's blog
  • JIMPACK's Blog
  • TheHoboInYourRoom's Blog
  • xNeoGeo1982Blogx
  • MattG/Snyper2099's Blog
  • Blogpocalypse
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • The Ivory Tower Collections 7800s
  • madmjennifer's Blog
  • simonl's Blog
  • Tursi's Blog
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Ablogalypse Now
  • creeping insanity
  • F#READY's Blog
  • Cree's Stories
  • Endless Quest
  • Sonic R's Blog
  • bow830
  • Testing
  • Greenious' Blog
  • CebusCapucinis' Blog
  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
  • Syntax Terror Games
  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
  • NCN's Blog
  • The Atari Strikes Back
  • Gameboy & dress up games
  • VTAtari's Blog
  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
  • wongojack's Blog
  • Dutchman2000's Blog
  • 2600Lives' Blog
  • Lost Dragon's Blog
  • Famicoman's Blog
  • 2600Lives' Blog
  • Musings of the White Lion
  • scogey's Blog
  • Kiwi's Blog
  • The Usotsuki Crunch
  • Retro Gaming Obscuria
  • Stephen's A8 Blog
  • Gunstar's Blogs
  • atarifan49's Blog
  • Zero One
  • Lesles12's Blog
  • Chronogamer
  • Troglodyte's Blog
  • Atari Randomness
  • flavoredthunder's Blog
  • Austin's Blog
  • OLD CS1's Blog
  • Shernand's Blog
  • Robert Hurst
  • waterMELONE's Blog
  • Robert M's Blog
  • This Is Reality Control
  • Flickertail's Blog
  • albaki's Blog
  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
  • BTHOTU's Blog
  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
  • a1t3r3g0's Blog
  • ATASCI's Blog
  • BuzzTron-451's Blog
  • The 7800 blog
  • --- Ω ---'s Blog
  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
  • mourifay's Blog
  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
  • roberto's Blog
  • splendidnut's Blog
  • mos6507's Blog
  • Incagold's Blog
  • The Atari Jaguar Game by Game Podcast
  • phaxda's Blog
  • lost blog
  • Syzygy's Story Blog
  • potatohead's Blog
  • kurtzzzz's Blog
  • Atarian Video Game Reviews
  • Mountain King's Blog
  • Guitarman's Blog
  • Caféman's Blog
  • The Southsider
  • IainGrimm's Blog
  • The World is Flat?
  • Robert @ AtariAge
  • player1"NOT"ready's Blog
  • brianwolters' Blog
  • otaku's Blog
  • Alexandru George's Blog
  • Bidouille's Blog
  • otaku's Blog
  • BraggProductions' Blog
  • Zybex/Atariware Blog
  • revolutionika's Blog
  • XDK.development present Microsoft Xbox One Development
  • JagDiesel's Palace 2
  • thund3r's Blog
  • Song I Wake Up To
  • Sega_master's Blog
  • edweird13's Blog
  • Jeffrey.Shamblin's Blog
  • Deep into the Mind Game
  • edweird13's Blog
  • Important people who shaped the TI 99/4A World
  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
  • Rockin' Kat's Blog
  • Hitachi's Blog
  • David Vella's Blog
  • Push Me, Pullman
  • The (hopefully) weekly rant
  • Osgeld's Blog
  • (Insert stupid Blog name here)
  • Goochman's Marketplace Blog
  • CyranoJ's ST Ports
  • dgob123's INTV Blog
  • Marc Oberhäuser's Blog
  • InnovaX5's Blog
  • Random Terrain's Tetraternarium
  • Masquane's AtariAge Blog
  • Star_Wars_Collector
  • Odyssey Development Corner
  • satan165's Dusty Video Game Museum
  • Alp's Art Blog
  • Pacmaniax
  • lazyhoboguy's Blog
  • Excali-blog
  • GPD Comics Blog
  • Retail hell (The EB years)
  • STGraves' Blog
  • sergiomario's Blog
  • Vectrexer's Blog
  • Retro VGS Coleco Chameleon Timeline
  • prorobb's Blog
  • Game Maker to Game Dev
  • Geoff Retro Gamer
  • Days Atari Events
  • Retro Gaming Corporation
  • Geoff1980's Blog
  • gamester1's Blog
  • Hulsie's Blog
  • Coleco Mini
  • Shannon's Blog
  • Tr3vor's Blog
  • Coleco Mini
  • Mord's Blog
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  • 7399MGM's Blog
  • liquidcross.com - blog
  • Why Are You Even Reading This?
  • 7399MGM's Blog
  • MIPS HEAVY INDUSTRIES
  • Xuel's Blog
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  • MayDay Today
  • GamingMagz
  • Ballblogɀer
  • javiero's Blog
  • travelvietnam's Blog
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  • Great Exploitations
  • pacmanplayer's Blog
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  • TheLunarFox's Blog
  • Fultonbot's Atari Blog
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  • caver's Blog
  • Dmitry's Blog
  • Random Acts of Randomness
  • Atari 2600 for sale with 7 games 2 controllers
  • Kaug Neatos Crash Bandicoot Bandwagon
  • TROGBlog
  • A Ramblin' Man
  • lexmar482's Blog
  • hex65000's Blog
  • toiletunes' Blog
  • vegathechosen's Blog
  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
  • daclmi's Blog
  • ebot
  • Doctor Clu's Dissertations
  • 2600 in 2006
  • Markvergeer's Blog
  • schmitzi's Blog
  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
  • BNE Jeff's Blog
  • For whom it may concern
  • LEW2600's Blog
  • AverageSoftware's Development Blog
  • Osbo's Blog
  • Pac-Man Vs Puck-Man's Blog
  • FireBlaze's Blog
  • ataridude81's Blog
  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
  • Vorticon's Blog
  • SpiceWare's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
  • raskar42
  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
  • Starosti 8bitového grafika
  • Bydo's Blog
  • MrRetroGamer's Blog
  • WWW.BUYATARI.TK
  • defender666's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • commodore & atari :)'s Blog
  • TheSSLstore - SSL certificates Validity
  • dazza's arcade machine games
  • Dusk2600's Blog
  • Chuplayer's Blog
  • Alcor450's Blog
  • GAMEBOT
  • pacman100000's Blog
  • The Outback
  • Lynx 20 years
  • POKEY experiments
  • -^CroSBow^-'s Hardware Videos
  • Songbird Productions
  • JPjuice23's Blog
  • Captain's Blog
  • SpaceInvader's Blog
  • Gary Mc's Blog
  • Memoirs of a Novelty Account
  • Retro point of view
  • arkade kid's Blog
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  • MaXStaR's Blog
  • Second-Hand Shop
  • le geek's nonsense
  • SUB HUNTER in A8
  • Doctor Clu's BBS Trotter
  • Hardcore's Nostalgia
  • ScumSoft's Blog
  • Lunar eclipse of the mind
  • 4old-times-sake's Blog
  • The Social Gamer
  • simon2014's Blog
  • shadow460's Blog
  • Ping. Pong. Ping. Pong.
  • PhilipTheWhovian's Blog
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  • kgenthe's Blog
  • Troff the Shelf
  • Memoirs of an X register
  • mapleleaves' Blog
  • jacobus Indev
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  • Dallas' Blog
  • Pac & Pal for the Atari 2600 fan project
  • atari2600land's Blog
  • bfg.gamepassion's Blog
  • drawscreen then reset
  • .:maus:.
  • Esplonky's Blog
  • Retrogaming Ramblings
  • PAM1234's Blog
  • Fashion Jewellery's Blog
  • G-type's Blog
  • Nabuko's Den
  • Gabriel's Blog
  • Blog o' Buttons
  • Paranoid's Blog
  • CJ's Ramblings
  • DarQ Massacres' Atari 2600 collection
  • Culmins Development's Blog
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  • Atari Joe's Flippin' Sweet Blog
  • dobidy's Blog
  • Bobbety_F's Blog
  • When Robots Attack
  • dragging through the retro streets at dawn
  • Rose-Tinted Recollections
  • Flack's Daily Smack
  • Please Delete - Created by Accident
  • Young Guy Experiencing Atari
  • Jboypacman's Blog
  • Nerdbloggers
  • Gray Defender's Blog
  • neonesmaster's Blog
  • Algus' Blog
  • atasciiview
  • Classic Stories
  • Jadedrakerider
  • 2600 games worse then E.t
  • Bruce Tomlin's Blog
  • Appliciousblog.com
  • ZippyRedPlumber's Blog
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  • Brain droppings...
  • The UAV Blog
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  • Bastelbutze
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  • polo
  • FPGA video game console
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  • darryl1970's Blog
  • Ataria51's Blog
  • Maybe its a Terrible Tragedy
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • Mr. Pac-Man's Blog
  • Guru Meditation
  • AtariMI1978's Blog
  • JellE's Dwelling
  • - - - - - -
  • AtariMI1978's Blog
  • Gaming With Rogmeister
  • The 12 Turn Program: Board Game Addiction and You
  • vidak's Blog
  • Pengwin's Blog
  • Tezz's projects blog
  • 8-bit Computer System Colors in Food Coloring
  • neotokeo2001's Blog
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  • WebSiteRing
  • Arcade's Blog
  • masseo1's Blog
  • The Best Assembly Computer
  • R. Jones' Blog
  • DCUltrapro's Blog
  • As time goes by ...
  • payman84ce's Blog
  • Disjaukifa's Blog
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • Awed Thoughts
  • Vic George 2K3's Blog
  • T.R.A.S.H Blog
  • super mario 64 level editor
  • Whoopdeedoo
  • goodlasers' Blog
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  • atari_collector's Blog
  • DJT's High Score Blog [Test]
  • My Inner Geek
  • imtron's Blog
  • Disjaukifa's Assembly Blog
  • A Raccoon's Retrocade Romp - AA Edition
  • My Vintage Game collection
  • GonzoGamer's Blog
  • homeboy's Blog
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  • MartinP's Blog
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  1. TI-CHAT TAGs: LISTS PDF TI-99 TI-99/4A Resources Doom Adventure Games Hardware Software Texas Instruments Toxic Instruments //\\ //\/ / /\\ / \ / \ /\/ \ / \ / \ //\ \ / \ /\/\ /\ /\ \ /\ /\ /\\/\ /\/\ /\ /\/ \/ \\/\/\/\/\\ /\ ///\ \ \ / / ** NEWS-TICKER (at a glance) ** Latest Changelog \ \ * \ \ * 2022-02-03 * 02/03/22 - Floppy Formats / / * 2022-04-22 * 04/22/22 - SAMS / AMS / HAMS / / * 2021-06-07 * 06/07/21 - PCODE & PASCAL (work-beta) \ \ * 2021-04-29 * 04/29/21 - BASIC Cartridges (beta) / / * 2021-04-29 * 04/29/21 - Manufacturer: Atronic, Hamburg / / * 2021-04-24 * 04/24/21 - Updated Floppy Drive list \ \ * 2019-11-30 * 11/30/19 - Repair / / * 2018-04-29 * 04/29/18 - TI related HTML-Links \ \ * 2016-09-16 * 09/16/16 - TI-99 related Books / / * 2016-09-16 * 09/16/16 - Manuals \ \ * 2016-09-16 * 09/16/16 - Techs Docs / / * 2016-05-27 * 05/27/16 - Scott Adams/Adventure international \ \ * 2016-04-25 * 04/16/16 - Gilliland/Kazmer/Notung \ \ * 2016-03-25 * 03/25/16 - I.E.C. Parts & Cables / / * 2016-02-01 * 02/01/16 - system-99 user-group (snug) \ \ / / \ \ / / V PLEASE FIND ALL LISTS HERE BELOW: >>:0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES (updates pending for May-2021 maybe) 05.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-cartname.pdf [+545] yes --- TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-PHMnr.pdf [+0] TI-99-4A-CARTRIDGES-NON-PHMs-v1.00-beta.pdf [+0] --- TI-99-4A-CARTRIDGES-ALL-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-cartname.pdf TI-99-4A-CARTRIDGES-TI-related-v1.15c-sort-partnr.pdf TI-99-4A-CARTRIDGES-PHMs-v1.15c-sort-title.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SUPER-CARTS 14.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-SUPER-v1.11.pdf [+21] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARTRIDGES US+LOCALIZED 18.03.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CARTs-EU+US-v1.14.pdf [+57] TI-99-4A-CARTs-EU-only-v1.14.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EPROMs´n´BINs 17.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-ROMs-n-EPROMS-v1.02-beta.pdf [1] TI-99-4A-ROMs-n-BIN-FILES-v1.02-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MANUFACTURER´s & PRODUCTS SECTION 29.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ATRONIC: TI-99-4A-MANU-ATRONIC-v1.00-beta.pdf [+0] ROMOX: TI-99-4A-MANU-ROMOX-v1.00-beta.pdf [+0] S.FORESMAN: TI-99-4A-MANU-FORESMAN-v1.00-beta.pdf [+0] SNUG (Germany): TI-99-4A-MANU-SNUG-v1.00.pdf [+0] IEC Parts&Cables: TI-99-4A-MANU-IEC-Parts-v1.00.pdf [+0] Gilliland, Kazmer, Notung: TI-99-4A-MANU-Gilliland-Kazmer-Notung-v1.03.pdf [+0] RAG, Ron A. Green TI-99-4A-MANU-RAG-Ron-A.-Green-v1.00-beta.pdf [+0] Artist & Related TI-99-4A-SW-ARTIST&Related-v1.00-beta.pdf [+0] Page Pro & Related TI-99-4A-SW-Page-Pro&Related-v1.00-beta.pdf [+0] Formorall Inc. TI-99-4A-MANU-Formorall-Inc.-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVELOPER´s SECTION 07.06.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-DVLP-BETORI-v1.02.pdf [+1] TI-99-4A-DVLP-TURSI-v1.04.pdf [+x] TI-99-4A-SW-FORTH-v1.03c.pdf [16] TI-99-4A-SW-Walid-Maalouli-v1.01-beta.pdf [+x] TI-99-4A-CARTs-BASIC-CARTRIDGES-v1.00-beta.pdf [+x] https://atariage.com/forums/applications/core/interface/file/attachment.php?id=848188 [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADVENTURE-GAMES (with & w/o the Adventure-Cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-ADVENTURE-CART-V1.11.pdf [20] TI-99-4A-SW-GAMES-ADVENTURE-Stand-Alone-V1.11.pdf [1] TI-99-4A-SW-SCOTT-ADAMS-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOOM-GAMES (requiring the Doom-cartridge) 20.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-DOOM-v1.14c.pdf [+64] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPACE-GAMES 18.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-GAMES-SPACE-V1.01-beta.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE & GENERAL SOFTWARE 26.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-CASSETTES-v1.01-beta.pdf [+27] TI-99-4A-SW-LISTINGS-C&VG-Magazine-v1.02.pdf [+0] TI-99-4A-SW-Ti-Basic-V1.00-beta.pdf [+0] TI-99-4A-SW-TEXT-v1.00-beta.pdf [+0] AA-PROJECTS / GROUPS: TI-99-4A-SW-AA-SSGC-V1.03.pdf [+14] TI-99-4A-SW-AA-BoCC-V1.02-BETA.pdf [+0] TI-99-4A-SW-AA-DeVeLoPD-V1.02-BETA.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STAINLESS Software (Stephen Shaw) 23.08.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Important: please find the FULL infos here: http://shawweb.myzen.co.uk/stephen TI-99-4A-SW-STAINLESS-v1.03.pdf [14] TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EDUCATIONAL (all categories) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-EDUCATION-ALL-v1.10.pdf [9] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOKU, PAPERS, BOOKS, LINKS 02.03.2018 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-DOKU-BOOKS-v1.06a--347.pdf [31] TI-99-DOKU-MANUALS-v1.06a--100.pdf [17] TI-99-DOKU-TECH-DOCs-v1.06a--21.pdf [13] TI-99-DOKU-ALL-PAPERS-v1.06a--470.pdf [15] TI-99-DOKU-LINKS-v1.02b-beta.pdf [10] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE - TYPES (ALL CPUs) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf [19] TI-99-4A-CONSOLES-v1.10-ALL-CPUs.pdf - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GENEVE 9640 & PARTS 28.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-GENEVE-9640-v1.14-beta.pdf [+31] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POWERSUPPLIES 26.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CONSOLE: TI-99-4x-PowerSupplies-v1.12.pdf [10] OTHERS: TI-99-4x-PowerSupplies-OTHERs-v1.15.JPG.pdf [0] PICTURES: [15] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PEB-CARDs 27.06.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PEB-CARDS-v1.10.pdf [27] TI-99-44-HW SAMS / AMS / HAMS-v1.08 [+36] TI-99-4A-FLOPPY-CONTROLLER-v1.00.pdf [0] TI-99-4A-HDD-CONTROLLER-v1.00.pdf [+0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIDEPORT-DEVICES 18.12.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cartridges only: TI-99-4A-HW-SIDEPORT-CARTRIDGES-v1.11.pdf [+0] Other devices: TI-99-4A-HW-SIDEPORT-DEVICES-v1.11.pdf [+28] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F18A - 80 Column & Enhanced Graphics Supported Programs 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-F18A-80COLs-v1.10.pdf [+41 (+147)] please refer to Omegas thread, there is all desired info - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RS232&PIO-DEVICES w/o printers 16.11.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-IO-DEVs-RS232&PIO-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HID - HUMAN INPUT DEVICES 23.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-HID-HumanInputDevices-v1.10-BETA.pdf [1] TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf [0] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY-DRIVES 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - please see the right column for PEB-compability: 1 or 2 drives in PEB=OK 1=1 drive OK, 2 maybe (due to drive-power) E=Ext 80=FDC-MOD needed N=non-TI all TI-99 compatible drives (main list): TI-99-4A-FLOPPY-DRIVES-TI-99-v1.17-ALL.pdf [+248] I am Legend: (please ask for manuals, I have many of them) Many thanks to Louis Guion & Glen Fredricks, their lists were the basic for me in 2015, and inspirated me to do more work on the lists, from the today´s point of view. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLOPPY - FORMATS 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Floppy + Formats v1.14 [+317] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EMULATORs & TOOLs 24.04.2021 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99_KB-EMULATORS-&-TOOLS-v2.07b.pdf [+245] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRINTERS 31.10.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-PRINTERs-v1.11.pdf [+24] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C R U s 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CRUs-v1.10.pdf [16] New Design by Tony Lewis: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEVICES USING C L O C K 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-CLOCK-Capability-v1.10.pdf [13] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOP SECRET LISTS 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-RARITY-RUMOURS-V1.01-beta.pdf [+1] TI-99-4A-RARITY-NEVER-RELEASED-V1.01-beta.pdf [+1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O D S 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-MODS-v1.10.pdf [1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BETA-SECTION & OFF-TOXIC 04.01.2016 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-4A-SW-AA-RGPC-V1.02-BETA.pdf [+0] TI-99-4A-HW-MBX-parts-v1.00-betabeta.pdf [+0] TI-99-8-V1.00-beta.pdf [+0] Belonging to: Test Files for Uncrunching/Parsing Basic Statements TI-99-4A-IO-XFER-HDX-related-NO-EMUs-V1.00a-beta.pdf [+0] TI-99-4A-IO-XFER-HDX-related-ALL-V1.00a-beta.pdf [+0] TI-99-4A-HW-PEBs-v1.00-beta.pdf [+0] THE MILLENIUM-LIST: TI-99-4A-TOTAL-MILLENIUM-v1.00-BETA.pdf [+0] BETA-section #2 TI CC-40: TI-CC-40-HW-ALL-v1.02.pdf [+19] Willi Doeltsch von errorfree.de: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R A R I T I E S & C O N D I T I O N S (v1.10) 19.09.2015 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (ready to be discussed) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Inside the lists, RED letters means: this info is NOT for sure PINK letters means: this info IS somehow confirmed HERE (PDF) you can find some infos on the Master-XLS´ organisation - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME LINKS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - O~ ^ >o< >>o>< >> chat << >> snug << >> Fred´s << >> Stuart´s << >> NinerPedia << >> TI Gameshelf << >> TI-99 Infospot << >> Arcadeshopper O << >> TI-99-CHESS ONLINE << >> Some Toxic PICs on FB << >> Some Toxic PICs on AA << >> TI-99/4A development resources << >> Js99'er TI-99/4A Emulator Online << >> Play Scott Adams Adventures Online << >> TI-99/4A Stuff --- Omega´s Blog INDEX << >> Some of the best threads on the TI-99/4A << O o II o O II II - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOME CREDITS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - All infos, facts & corrections welcome. The lists will be updated soon. If there are any complaints on permissions, wrong data or whatever, please just let me know. Many thanks to Astharot, Fritz442, Gazoo, Globeron, Humeur, Ken Gilliland, KL99, Ksarul, Omega & Stuart, Tim T., Tursi and all other TI´er for contributing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OTHER ATTACHMENTS: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TI-99-XLS-explained-v1.19c.pdf TI-99-4A-FULL-XFER-RS232-HDX-V1.00-beta.pdf ---- End of List ---- Don´s ask me what this is ( I just let it here until this lists are updated ? ) TI-99-4A-F18A-80COLs-v1.10.pdf TI-99-4A-SW-STAINLESS-v1.03.pdf TI-99-4A-SW-CASSETTES-wo-Stainless-v1.00-beta.pdf TI-99-4A-HW-SAMS-AMS-HAMS-v1.08.pdf
  2. Hello, all. I hope you're having a good day. The Amico's special controller reminds me a lot of these two consoles. It's hard to believe both consoles came out so long ago. What is your favorite game(s) for these two wonderful machines? Why do you consider it your favorite?
  3. Does anyone have an original disk of Atari Microsoft Basic they'd be willing to part with for a reasonable cost?
  4. #FujiNet is a complex beast, for sure. It has tons of firmware, and would need a full ESP32 emulation, or high level equivalents of everything in the firmware. This is infeasible, and @phaeron has admitted as much. But I was talking to @48kRAM tonight, and he posed a question: What if there could be a simple UDP bridge that bridged over SIO to a real FujiNet? This is possible, because the FujiNet can run entirely stand-alone, not connected to an Atari, only needing power. It could be placed into a mode where it would reflect the SIO traffic to UDP packets to the FujiNet and back. So while you would need a FujiNet device, they're only $65, and you wouldn't need a physical Atari to run it on. It would allow for software development to take place, very easily, and within the confines of emulation, where you have _EXCELLENT_ debugging facilities. @phaeron is the python device server stuff documented? Could it be used to prototype something for this? Thoughts? -Thom
  5. Hi everyone. I'm putting together vintage computer and console related items which I hope to sell. Please click below to see the current items I'm listing. Items For Sale I'll be adding more as I test, and package the items. Thanks, John
  6. I think that Stuart's new web browser is such a big deal that it deserves it's own thread.
  7. . Dilithium Software / Dilithium Press . Hi, I converted the "32 Programs for the TI-99/4A Computer (Book/Cassette Package)" (#4791 - 2/15/1984) from Cassette to .DSK ( with my old Aiwa Walkman and JS99er.net ) Extended Basic Auto-Load for catalog Have fun xXx Dilithium-Software--32-Programs-XB.dsk
  8. This came up in another venue: >Question from a friend: >[9:31 PM] > I appear to have run across the term 'fairware' in my travels. I haven't previously heard this term before. It appears to be yet another form of shareware that was current in the early >1980s. As far as I can tell it seems to occur only among TI-99 users. Have any of you heard this term before? If so, can you recall it being used by any other than TI-99 users? I answered best I could, but wondered if there is a canonical accepted definition. Input appreciated, jbdigriz
  9. Hi to all, I need to understand why some softwares in .ATR images are not loading correctly from the MicroSD Card with Fujinet, I have an Atari 800XL with the Ultimate 1MB and the PIA COVOX, my Fujinet is 1.0, it is updated with the latest firmware and have a MicroSD of 16GB. Maybe you think that maybe this upgrade is creating a compatibility issues, but no, I have a 130XE and a 64XE in perfect condition and I've got the same problem, loading with errors, look at these examples: AlleyCat: Chaos Music Composer: I think Fujinet is awesome but this is so weird because the softwares that are not loading are so specific, I tried to load the same softwares with an SDrive Max and works great. Can you give me some advice to fix this problem? Thank you all!
  10. I recently got a beige non-QI TI-99/4a system with a speech synth and several cartridges, including Extended BASIC and Editor Assembler. The joysticks I have are worn out and don't work. I was able to revive the Mitsumi mylar keyboard. I don't have a PEB or memory expansion or disk drive. I'd like to do some BASIC and assembler coding on the system, as well as play some games. What should I be looking for? Stuff I'm considering to do or purchase... - Cassette cable and recorder - Atari joystick adapter interface - Is there a preferred model? Most that I see don't have any kind of case on them. - Memory expansion - What is the go to for adding more memory to this system? - Disk drive, or disk drive emulator - I have a Gotek drive in my Amiga. My Coco has an SDC cartridge. My Atari connects to my Windows PC to retrieve files. How can I emulate a disk drive on the TI-99/4a? - I'm currently connected to a TV using a component video cable. Are there any video upgrades for the TI-99/4a to use VGA, component or HDMI? - I have an MX-80 parallel printer. Can I connect this to the TI-99/4a? Is it worth the hassle? - Is there an assembler/editor that works on a TI system without a disk drive? How about without the 32K expansion? I've done some searching online, and checked out some of the online vendors and eBay. Most of the info I find is outdated and I'm not sure which of the upgrades are good for a system today. Any and all info is appreciated!
  11. Hello, I hope everyone is doing well. I recently acquired a TI99/4A in black/stainless. I've been doing a bunch of research on what is or was available for it. Something that caught my eye was the plato stuff. I've seen the cartridges for sale (including a few prototype ones) as well as a few cassettes. I was wondering if there is an archive somewhere for the plato software? Or, if someone has it available? Also, I know it came with two diskettes. Were these just for the questionnaire/survey or was there something else available on the disks? lastly, was all the software on cassettes or were there disks as well? Before anyone asks, I'm interested in the software because I'd like to know what it was like to use and learn from it back in the day. I'm only 23 and I remember using windows 2000 as a kid but I learned on windows xp more than anything else. I have several older computers and find the experience is fascinating if nothing else. Thanks for taking time out of your day to read/answer this question. I appreciate it immensely!
  12. hello all! I am having trouble with the keyboard using the flash floppy on my gotek. when i use F1 to search for files if it type: Q comes out as A W comes out as Z A comes out as Q Z comes out as W M doesn't work Attached is a photo with the version i am using. Any advice?
  13. This is a more targeted continuation of the blatantly hijacked thread <here>. Executive Summary of this go-forward: The NanoPEB being periodically peddled on eBay is a wonderful little device, providing 3 virtual disk drives which map to a Compact Flash card, a 32K RAM expansion, and an RS232 serial port. Unfortunately, the serial port was set up in such a way that virtually all existing Terminal Emulation software packages take one look at that serial port, and promptly throw their dish on the floor. The technical details of that I leave to vaster minds than mine to explain. Meanwhile, I have slapped together what I think is a toy many of us would like to have and use, a WiFi modem that is RS232 compatible and doesn't cost an arm and a leg. The prototype has been proven with several IBM-ish 8088 machines, and I have been surfing Telnet BBS's with it. I would like to test and use it with my TI-99/4A plus NanoPEB, but the terminal software always stops me, since none of them like my serial port. My current quest is to find, make, beg, borrow, steal or barter a package into working with the NanoPEB. The ultimate goal is to publish details of this very simple modem, so that others in this community can make their own for less than $10 and a few minutes work, and go BBS surfing using their household WiFi, Telnet, and a T-99/4A with either an "original" serial port or a NanoPeb. I'll explain how once it's tested, as I don't want folks clamoring to build one only to find that it doesn't work in this plane of existence. The modem itself works in another environment, but I'm a firm believer in end-to-end systems testing. Besides, I have a NanoPEB, so I'm greedy and want it to work with my TI-99/4A. So that's the lay of the land. In our last episode (thread) InsaneMultitasker had generously thrown me a software package thinking it might work. I'm sorry to report that it doesn't. It runs well up until the moment any byte is actually sent down the line, then it crashes. (Cursor stops blinking, and no keys respond.) To be thorough I connected a null modem cable between the NanoPeb and the modem, (they normally dock directly), but the behavior was the same. The quest continues,...
  14. So my main PS3 now is a PS3 80GB "CECHE" model. I play a good amount of PS3 on it still, PS1, and PS2. I've heard two stories regarding this model: -It has half the PS2 chips, others are emulated -It uses 100% emulation to run PS2 games Now, a little research tells me: "North American CECHE 80GB model excludes the PlayStation 2 "Emotion Engine" CPU chip with it being replaced by an emulated version via the Cell Broadband Engine.[11] However, it retains the "Graphics Synthesizer" GPU resulting in a hybrid hardware and software emulation.[16] Due to the elimination of the "Emotion Engine" and its replacement with a software-emulated version, the level of PlayStation 2 compatibility was slightly reduced." So it seems like the first is true, it's a mix of PS2 chips and emulation. I've thrown a lot of PS2 games at my CHECHE and never had any problems. Can anyone say they have, or seen a list of PS2 games that don't work on the CECHE model? Found this interesting as well: https://www.hardcoreware.net/playstation-3-80gbs-ps2-backwards-compatibility-sucks/ It's a crying shame the 60GB CECHA's weren't built to last. That would be a forever system for me if it worked. Keeping my fingers crossed the PS5 is fully backwards compatible as rumors have stated it may be.
  15. Hi, as some of us maybe already know, Chris Bobbitt from former ASGARD Software is sending around his findings from his very old Asgard Software Archive to us, to get it digitalized and to share it to the community. What a great move !!! Thanks to Chris, again. As I am one of the lucky guys getting some of this stuff here, my very first action was to make DSKs from the floppydisks he sent to me this week. I attach them here as a ZIP, including a small docu and some screentprints from my testings. I also add some pics of the first ship, as an overview for you. Regarding the amount of paper, it will take some time for me to make scans of that, of course. But, if you see anything very interesting here in the pics, just let me know, so I would do an immediate, selected scan for you. More floppydisks are on the way, to be handled quickly to pass through to all 99ers. I think this will be a big event for all of us, diggin´ through all this fine treasures Many many thanks and all tribute to Chris schmitzi
  16. I'd like to announce opening up of a website I've been working on over the last few months. It's dedicated to programming, DOS, utilities and other serious (non-game related) software, documentation, and other resources. Most of these resources are available at other sites around the web as well, but the presentation, organization, and some content is unique; and some of the resources you'll not find together elsewhere. I'll also be using it to house documentation updates that I've done quite often (adding bookmarks and improving cover pages, etc.), which I'd formerly hosted at these file-sharing sites that seem to come and go from month to month. So it'll be a permanent location for those resources. The site is more focused on quality and interesting software, rather than quantity, OSS being one of the main focuses. Right now I just have enough content to get things started, but I'll be adding more content as time goes by. Some textual content is incomplete (section descriptions, etc.), and some graphics are just placeholders for the moment. So they'll be other changes to the site besides adding content in the future as well. If anyone has suggestions or resources that they think might fit into the scheme/concept of the site, please feel free to speak up / contribute. Check it out here: Serious Computerist
  17. Has anyone ever tracked down any of the three titles that Creative Computing released for the TI? Below is the page in their Catalog 8 that lists them. They're also mentioned in the TI Home Computer Program Library brochure that usually came with a TI-99/4A. I've no idea if this software was any good, just curious if these titles have ever been preserved or if they may be most liekly lost to history.
  18. Hello Atariage, I'm writing to let you know that I've finished programming a website for the front end to the Gamebase database. This website (in theory) shows every game made for the Commodore PET (and coming this week, Vic-20 games). There are download links, and you can search alphabetically, by publisher, author. Deep search option soon to be implented. There's a possibility people can soon edit the entries and submit their own games too. www.commodoregamebase.com
  19. I'm thinking of making a better bB music tracker, one that gives the 2600 4 voice channels (I already know how to make that possible ) but I don't know what software I could use to make a tracker (I google it and found nothing).
  20. Frustrated that items that are no longer available retail, are still protected by intellectual property rights, but the simple fact is I can't get any of the "dubious origin" versions of these two games to run correctly on real iron. So I'm looking to buy them from someone who was lucky enough to have them from when they WERE available. Local (Toronto Canada) is always better, but happy to pay for shipping to get these two. (and years of collection vintage tech has made me keely aware of shipping costs, so I'll suffer no sticker shock)
  21. The focus here would be getting input about a Front End for an Emulation Box. I've opted to do a small PC rather than a RaspPi 3. I managed to find one pretty cheap and plan to do either Windows (if working on it) or installing Lakka (RetroArch OS basically). That being said... I wouldn't mind some input on possible Front Ends to use. I have only used RetroArch, and it does pretty well and gets the job done. However it's not always my favorite and sometimes controllers can be a fit if you want to change up which controller you use. I've heard of EmulationStation and used it briefly with the RaspPi 3. It looks pretty nice on the outside, but I ran into issues getting some covers and the controller setup for it didn't always feel great. Granted the main problem I had with my RaspPi was getting the controller to work right. I heard about LaunchBox from MetalJesusRocks, and that one looks pretty great overall. Seems to have a wide variety of support... but it also costs if you want the full feature set. It's free to use , so I'll try it but wondered if anyone here had direct experience with it. https://www.launchbox-app.com/ I'll also probably give EmulationStation another try and see if it works better on top of Windows. http://emulationstation.org/ I also found a couple of random ones (top results when I searched). They all vary in type and quality, but I'm gonna link them with short descriptions of what they look like. I'll definitely be trying them when I get my setup in though. Will post up what I think of some of them. So far I've found... https://www.gameex.com/ - (GameEx)This one looks... kinda plain. It almost makes me think of Kodi but for games? Granted Kodi works great, so this could be a winner in an unflattering dress. http://www.mgalaxy.com/ - (MGalaxy) Looks pretty close to LaunchBox but a bit less detailed. They offer a lot of the same features and is free unless you want their databases. Premium is yearly or forever. http://quickplay.sourceforge.net/ - (QuickPlay)This reminds me of MAME a lot. Not quite what I'm looking for a Front End. This one does have quite a bit of details though, so might be good if you aren't looking for fluff. http://lusspace.free.fr/modules/news/ - (LusSpace) looks to be even more like MAME. I'm assuming this is where someone informs me it's one of the same people working on it. This has more details than and fancy screenshots than QuickPlay does. http://scottrice.github.io/Ice/ - (ICE) Okay I actually recognize this one. I have a friend who uses it. It looks pretty nice overall, but it looks like it's going to piggyback on Steam. I got mixed feeling about that. http://www.hyperspin-fe.com/ - (HyperSpin) This one is very colorful and just almost feels like too much. It also costs money which I was hoping to avoid... so gonna hard pass this one. http://feelfrontend.altervista.org/ - (FEEL) This looks to be another big contender. It doesn't look too over the top but just enough to work as a nice frontend. Might come down to what my emulator box (nothing fancy) can handle. http://emuloader.mameworld.info/emucon/ - (Emucon) This uses a weird, simplistic database that seems to feature more picture than details. I can't describe it any better. http://attractmode.org/index.html - Another one focused for more of a media/game center look. Probably another one that I'll be more interested in since that's my focus. At the end of the day, they all seem to do the same thing, so I'll just have to run through them all and find what works best. I'll be sure to post up after I try things out. My main focus is a front end that displays well on a TV and interface that allows for multiple, different controllers. Ease of use as well as games supported will play decent parts as well. Again, if anybody has any inputs on any of these, please let me know!
  22. Hi! My name is Greg. New to the forum. Finally getting around to posting on here. I have been collecting retro computers and consoles for a number of years now, but have yet to really participate in forums. Currently I own an Amiga 600, TI 99/4A, Atari 800XL, and now new to the stable is a Tandy 1000 EX. It was obtained second hand for $5. I spent this afternoon taking the machine apart and cleaning; as well as inspecting the hardware. The computer is all clean now and boots to a prompt for a bootable discs. Herein lies the issue... I have no discs! I don't really have a way of imaging discs for 5.25 drives at this time unfortunately. After some research, I found that I will require MS-DOS 2.11 to be able to boot this machine to run software. Here are my questions. 1. Does anyone have a copy of MS-DOS 2.11 or has the means to copy a disc for me that could be mailed? 2. What is the easiest way to image these discs nowadays? Any suggestions or help would be greatly appreciated. If you can send me a copy that would be great. I would paypal for the copy of the disc and to cover shipping.
  23. For some reason, Minecraft won't run on my near stock (RAM upgraded to 2 gigs from 512MB stock, windows vista stock now win7), it says this: (full error report) Bad video card drivers! ----------------------- Minecraft was unable to start because it failed to find an accelerated OpenGL mode. This can usually be fixed by updating the video card drivers. --- BEGIN ERROR REPORT 7fe0271 -------- Generated 29/07/17 23:38 -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_141, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 450538920 bytes (429 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)] org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185) at org.lwjgl.opengl.Display.createWindow(Display.java:311) at org.lwjgl.opengl.Display.create(Display.java:856) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT c8ed6f9e ---------- As said, i have a Toshiba Satellite A105-S2236 laptop compuyter with a ATI Radeon Xpress 200M with vista drivers as i can't find win7 drivers.
  24. You may not recall them- they only released two XB programs, FFF TI-Asteroids and Shuttle Command. They were a "team" of three, and one of them has just been in touch. I have permission to pass this on here - it describes a third program that wasn't released. Rick Rothstein was the programmer for a company called FFF Software which wrote a couple of games for the TI-99/4 series of computers. Rick writes: I am 70 years old now and have been retired for several years. I was a Civil Engineer (road design) back in my working days. FFF Software was working on a third program when TI made its announcement. We had the screens designed, the storyline fleshed out and the game action scripted and I had begun the preliminary programming. We thought it would have been good game once completed. It was going to be called Dino Kong and it was to be sort of a Donkey Kong derivative. The story took place in prehistoric times and the storyline was that you (the player) were the person designated to push a huge teetering rock into the volcano when it erupted. In the first screen, was a cross-section of a wide river with trees having huge branches with vines hanging straight down... oh, and the river was invested with aquatic dinosaurs (alligator looking things if I remember correctly)... you had to jump on the vines and cross the river by grabbing adjacent vines one-at-a-time. Sounds easy, right? I forgot to mention the flocks of pterodactyls flying back and forth across the river requiring you to shinny up and down to avoid being hit by them while you attempted to move vine-to-vine. After successfully completing that screen, the second screen required you to climb ladders placed in staggered pattern across a large rock face with several horizontal landings located at the edge of a cliff while dodging fireballs that were raining down after being ejected from the nearby volcano. The third and last screen was located at the volcano itself where you had to run up a spiral path cut into the side of the mountain while jumping the fiery lava balls that were oozing out of the volcano. There were diagonal wooden foot bridges that you had to jump on to move diagonally back and forth across the paths with the fiery lava balls on them. Once you got to the top you would "bang" into the huge teetering rock which would fall into the volcano's opening thus plugging it and stopping the eruption. We were also discussing, but hadn't finalized, adding some bonus screens under certain circumstances memory permitting. In the three years we sold Shuttle Command and TI-Asteroids (it was a side line business for the three of us in the company) , after taxes, those sales paid for our equipment and then some. It was a fun time back then as everything was fresh and new and somewhat groundbreaking at the time. Oh well, we cannot live in the past. Rick" <end quote> Disk with Shuttle Command: stainless8.dsk Screen image of Shuttle Command:
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