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Blogs

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  • Zsuttle's gaming adventures
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  • Bri's House
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  • The Upward Spiral
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  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
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  1. INTRODUCING THE ALL NEW CYCLONE USB SPINNER by Hotz! Only 20 14 0 left! GONE! This USB arcade inspired spinner is designed to work with MAME and other emulation. The Cyclone spinner is built upon an optical mouse. Meaning that it is seen by the emulator as a mouse. No special drivers needed. Each spinner is hand built. The PCB holder and spinner knob itself utilizes 3D printed parts. For the Background on this project please see: DIY: USB Rotary Control w/Atari style knob. Included is: • Cyclone USB spinner unit with USB connection • Spinner knob (Atari Arcade Style) • Allen key to secure the knob to the spinner unit • Mounting hardware • Mounting template Get yours today for only $50.00 plus shipping. Shipping inside the USA is $10.00 (if outside the USA please state where so I can quote the shipping). There are only 20 units total available for purchase. I’m not sure if I will make more so get yours today! TO ORDER: PM me with the subject line “CYCLONE SPINNER” and state how many units you wish to purchase and what country it will be shipped to. Be sure to include your PayPal email address in your PM. This is so I can send you an invoice. Once the invoice is paid, I should have your order in the mail within 24-36 hours (not including weekends/holidays). Here’s a quick video I made showing the Cyclone Spinner in action: USB ARCADE INSPIRED ROTARY CONTROLLER And don’t forget, if you have any questions at all do not hesitate to ask.
  2. *** Tomy Tutor/Pyuuta/PyuutaJr: Games & Homebrews MegaPack for MiSTer and MAME - by TMOP *** Due to the recent release of the beta core for Tomy Tutor for MiSTer FPGA (see MiSTer Tomy Tutor Core) I decided to prepare a MegaPack to have in one .zip all the released games and homebrews. I've also included a Excel file in which, for each game/homebrew, there are the tests results and some additional information. If you have some carts/homebrews not in this pack, but in the list, please share them, so can be included in the next update! Have fun! ? TomyTutor_Pyuuta_MiSTer_FPGA_Core_v1.0.0_08052022_by_TMOP.zip TomyTutor_Pyuuta_SW_List_V1.0.0.xlsx
  3. MAME 0.243 Another month has passed, and it's time for another MAME release! MAME 0.243 has a few fairly big internal changes, and while we're working towards making MAME more future-proof, there will likely be some regressions in the short term. The most noticeable regression that we're aware of is that rhythm games using DVD media on Konami's Firebeat platform are now very unhappy with our lack of proper DVD drive emulation. If you find any other regressions, please report them – it's a lot easier to fix things when we know they're broken. Remember the unreleased arcade version of Rise of the Robots, running on the RasterSpeed platform? This month sees support added for another game on the same hardware: Football Crazy. In a clear demonstration of the benefits of MAME's modular architecture, this provides test cases yielding fixes for the CPU, serial controller and SCSI controller used in the system. Numerous games and computer systems using the same devices stand to benefit. MAME's floppy drive emulation system has had an overhaul this month. We think we've finally nailed down and fixed the issues that were causing bad data to be written by the Apple IIGS. Of course, it's still a good idea to back up your precious disk images. There are lots of nice fixes for NES/Famicom cartridge support, making a whole lot of Chinese-language games playable. The driver for the NEC PC-8801 family has had an overhaul this month, giving more expansion options and better software compatibility. Also, several more early Rockwell electronic calculators are now emulated. As always, there were plenty of bugs squashed this month, including Midway Seattle and Vegas stability issues, graphical glitches in The Karate Tournament, erratic joystick movement on the Apple IIGS, missing sounds in Looping, and quite a few incorrectly labelled DIP switches. You can read about all the exciting development activity in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  4. MAME 0.241 Is it already the last Wednesday of the month again? That felt quick! Of course, that means it must be MAME 0.241 release day. This month you’ll get to play The Tower, a rather poor quality imitation of Crazy Climber running on the DECO Cassette system. There’s a brand new software list for the Tandy/Memorex VIS multimedia player. Keep in mind that this was effectively a ’286-based Windows PC with no disk cache running software from a CD-ROM drive. It shouldn’t come as a surprise that it wasn’t popular, earning the backronym “Virtually Impossible to Sell”. A three-player version of Wally wo Sagase! (based on the popular Where’s Wally? books) has also been found, dumped and emulated. As well as an assortment of newly supported NES/Famicom cartridges, you’ll have a better experience with the Zapper lightgun, improved PPU (graphics) and APU (sound) emulation, and several fixes for the related coin-operated VS. System and PlayChoice-10 systems. Newly supported systems include some electronic toys from Entex and Mattel, and a couple more Fidelity chess computers. If you’re interested in scripting MAME, the Lua interface now exposes address space taps for intercepting emulated memory accesses, as well as debugger expressions, and a simpler way to discover general input types. Of course, there’s lots more to explore. You can read all about newly dumped arcade bootlegs, prototype console games, bug fixes, and everything else in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  5. MAME 0.239 Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month. This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs. Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  6. So, finally got to using a newer version of MAME/MESS than 0.152 with 0.197 installed from the repositories. I'll likely eventually upgrade it to the trunk, but for now, I've got bigger fish to fry. Trying a MESS script copied from the old computer throws all kind of errors, which brings me to a point: **this is why I often feel unmotivated to upgrade things - because useless and unnecessary changes seem to be the order of the day**. Anyway, now that I have that off my chest, here's an example script from the MESS days: mess64 ti99_4ev \ -peb:slot3 speech \ -peb:slot4 samsmem \ -peb:slot5 pcode \ -peb:slot6 tirs232 \ -peb:slot8 hfdc \ -hard1 ~/mess/TI-HD.hd \ -gromport multi \ -cart1 ~/mess/ti_carts/extended_basic.rpk \ -cart3 ~/mess/ti_carts/editor_assembler.rpk \ -cart4 ~/mess/ti_carts/ti-writer.rpk Changing "mess64" to "mame' and attempting to launch the following segments "peb" and "hard1", "hard2", etc give errors, and MAME doesn't start. Of course, I've already done a bit of investigating, noticing that for some arbitrary and pointless reason "peb" now has to be the more verbose "ioport:peb". I'm still having trouble with "hard1", and didn't find solution for that. And I'm sure there are other erroneous syntax in this script that used to work perfectly. Any advice / help would be greatly appreciated. Thank you for reading!
  7. MAME 0.238 You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program. There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display. Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets. You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  8. MAME 0.237 For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: A brand-new input macro plugin. The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat). The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder. The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again. Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia. Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include: Railway management simulator A Ressha de Ikou. Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995. The two Korean Brilliant Com (영재컴) edutainment games. Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film. Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase. Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too. You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  9. Third-Party MAME Lua Plugins/Scripts - A List All entries make use of MAME's Lua functionality via the plugin system: https://docs.mamedev.org/techspecs/luaengine.html https://docs.mamedev.org/techspecs/luareference.html (One or more of these may not function with newer MAME versions and require updates - your mileage may vary!) MarI/O MAME - SMW SMB: Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5 Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CI SFII RYUNATOR: Script - https://github.com/Jazpy/RYUNATOR Robotron-AI - Robotron 2084, Automated Gameplay in MAME Script - https://github.com/grunt2084/robotron-ai Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig Video - hxxps://www.youtube.com/watch?v=7dapV20G3iw Hitbox Viewer for Warriors of Fate: http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830 Street Fighter II hitbox viewer, etc.: Comes with MAME Cheats: http://www.mamecheat.co.uk/ https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832 https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6 Autotron (not published) - a neural network that can competently play Robotron: 2084: http://www.jeraddunn.com/ Headkaze ShowCP plugin (CPWizard): http://forum.arcadecontrols.com/index.php?topic=151810.0 Headkaze simple Savestate plugin: http://headsoft.com.au/download/mame/savestate_plugin.zip http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419 Headkaze auto load save state plugin: http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548 Nibbler bot: https://github.com/FrankRizzo890/NibblerBot https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/ hxxps://www.youtube.com/watch?v=60gVbJTOUOo Track & Field bot: https://github.com/FrankRizzo890/TrackFieldBot https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/ hxxps://www.youtube.com/watch?v=fs-aIPMlcUo Space Zap bot: https://github.com/FrankRizzo890/SpaceZapBot https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/ hxxps://www.youtube.com/watch?v=90yBznscFkk Hyper Sports bot: https://github.com/FrankRizzo890/HyperSportsBot https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/ hxxps://www.youtube.com/watch?v=JWOLBkUp6dA MAME system shutdown plugin for Windows: https://github.com/michaelshmitty/mame-shutdown https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/ Arcademus - MAME plugin that helps to play arcade music on demand: https://github.com/stengun/arcademus DKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME: https://github.com/10yard/dkshooter hxxps://www.youtube.com/watch?v=Rk5n4frRmI0 DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay: https://github.com/10yard/dkcoach hxxps://www.youtube.com/watch?v=ax-xDwVr7No DKLavaPanic - A MAME plugin version of DK Lava Panic: https://github.com/10yard/dklavapanic hxxps://www.youtube.com/watch?v=KB_6jqc82Ek DKWho - A MAME plugin version of DK Who and the Daleks: https://github.com/10yard/dkwho hxxps://www.youtube.com/watch?v=BAFvoF_iqCY DKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds: https://github.com/10yard/dkchorus hxxps://www.youtube.com/watch?v=nYCNioYWcO4 DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME): https://github.com/10yard/dkafe hxxps://www.youtube.com/watch?v=IOaJTd_O6yY BletchMAME - MAME Frontend (uses MAME plugin to interface with MAME): https://www.bletchmame.org/ Defender directional movement plugin: https://github.com/BPaden/defenderlr https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/ https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharing Defender 8-way control plugin: http://forum.arcadecontrols.com/index.php?topic=163525.0 Game Input Lag Tester (uses Lua to interface with MAME): http://forum.arcadecontrols.com/index.php/topic,160722.0.html http://www.gameinputlagtester.com hxxps://www.youtube.com/watch?v=Whhz5Y4bd9Q Killer Instinct Attack Info: https://github.com/CSword123/MAME-LUA-scripts MAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games: (note: requires modified MAME: https://github.com/M-J-Murray/mame ) (uses MAME plugin to to interface with MAME) https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.html BinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME): https://bintracker.org/ https://bintracker.org/documentation/hacking.html 4am's plugin to autocrack dumps with Passport (not published): https://twitter.com/a2_4am/status/1379593106836877318 Tim Lindner's Timberbot: https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9 hxxps://www.youtube.com/watch?v=1DO3xOZhf2s Tim Lindner's CoCo Arkanoid cheat: https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI **disabled embeds, replace hxxps with https when you open in another browser tab Contributions wanted - Stiletto
  10. Hello, I am sampling my TI99 tapes, for preserving and for using them in MAME. I have few experience and no special equipment (see below). Nevertheless I had zero problems in sampling original (pre-recorded) tapes and have MAME to read the obtained WAVs. The story, unfortunately, is different for tapes recorded from my TI: MAME usually detects some error in data, or less frequently returns the NO DATA FOUND message. However, the same WAVs can be read correctly by the real TI99, connecting the white jack of the standard tape connector into the phones plug in my MacBook Pro. Therefore it seems that MAME is more sensitive to errors than the real TI. Do you have any suggestion to improve the recording and sampling process, in order to create WAVs readable from MAME from self-recorded tapes? My sampling procedure: 1) record from the TI99 to tape; I tried to two different recorders (TI Program Recorded and a Philips model) nothing changed. Tried with recording volume at mid level 2) sampling of the tape in a Mac, connecting the line-out from the tape in the audio input jack port; I tried several setting for the volume level in the Mac port, no success; I used the Quicktime Player software to do the sampling, that saves in AIFF 3) conversion from AIFF to WAV made with VLC
  11. Does anyone know where I can get the latest MAME rom set? I think mine is years out of date. Thank you!
  12. MAME 0.234 Hi everyone! After four busy weeks, MAME 0.234 is ready! Newly supported systems include Runaway (a licensed version of Sega’s Head On made by Sun Electronics), Konami’s Magical Twin Bee (the European version of Twin Bee Yahhoo!), and Tronica’s LCD hand-held Spider (same program as Space Mission, but with different artwork). Although it was added last month, VS Mahjong Triangle is now working. This is a rare early example of a mahjong game supporting two simultaneous single-player games, or a two-player game – a format popularised a decade later by Psikyo’s Taisen Hot Gimmick. There have been two significant sets of improvements for 3D arcade games this month: rewritten 3dfx Voodoo Graphics emulation, giving significant performance gains in many cases, and continued development on Konami’s ZR017 and GTI Club hardware. Although not directly related to 3D graphics, bug fixes for the Fujitsu TGP DSP make Motor Raid more playable. We haven’t forgotten 2D arcade games – Namco racing games have seen another round of fixes for missing or incorrectly positioned sprites, and missing sprites are now drawn in Data East’s Chanbara. For home systems, our friend kmg has been hard at work adding support for pirate NES/Famicom cartridges, and Brian Johnson has fixed a couple of video issues on the Epson QX-10. Kelvin Sherlock added support for the LANceGS card, providing another networking option for Apple II users. You can read about everything that’s been going on in the whatsnew.txt file, and the source and 64-bit Windows binary packages are available from the download page. Read the rest of this entry »
  13. MAME 0.233 Are you ready for MAME 0.233? With dozens of reported issues fixed, over a hundred pull requests merged, and a flurry of development across all areas, our mid-year release is huge! Some of the more interesting machines added this month include several prototype JAKKS Pacific TV Games, the elusive English version of Namco’s Armadillo Racing, and the LCD hand-held game Space Mission from Tronica. There are lots of new Apple IIgs and Macintosh software list items, tying in nicely with the recently improved emulation of these systems, as well as an update to the Colour Genie collection, and a massive haul of MicroBee floppy dumps. A few more Mattel Juice Box cartridges have been dumped, allowing you to marvel at the poor-quality, 6 frames-per-second video. Significantly improved systems include the Atari Portfolio, Tandy MC-10, and Tandy VIS. Carl has continued to work on Japanese home computers, and Ville Linde is back this month, bringing a batch of updates for the Konami Hornet platform. Juno First, The Tin Star, The Empire Strikes Back have all had bugs squashed, and some of the last remaining regressions from the Yamaha FM synthesis rewrite have been resolved. David Haywood has turned his attention to bootlegs of games including Final Lap 3, Guttang Gottong, and Alien Storm. This release includes preliminary sound support for the Super A'Can console. On the topic of sound, some Yamaha synthesisers have been promoted to working, and MAME can now play back standard MIDI files to exercise machines that take MIDI input. There are several general usability improvements in this release, including updated Chinese and Greek translations, better configuration handling for slot devices, and a few small enhancements to the built-in user interface. Issues with artwork using SVG and Windows DIB (BMP) images on ARM/AArch64-based Linux systems should also be fixed. As always, you can find much more detail about all the action in the whatsnew.txt file, and the source and 64-bit Windows binary packages are available from the download page. Read the rest of this entry »
  14. MAME 0.232 It’s time for MAME 0.232, and do we have a surprise for you! The incredibly rare Universal game Mrs. Dynamite has finally been found and dumped! This is an early example of a game where you place bombs to kill enemies that walk over them, showing Universal’s flair for cute characters and cutscenes. Mrs. Dynamite is believed to had performed poorly on location tests, and never had a widespread release. The graphics in the version that has been dumped don’t match what’s shown on flyers. Other arcade additions include Dokaben 2 and a prototype of Spinal Breakers. Namco racing games have taken a leap forward this month. Final Lap has its sprite chip hooked up subtly differently to later games on the System II platform, which had been causing graphical issues on the title screen. Lack of playback status register emulation in the C140 sound chip was causing issues with engine sounds in Final Lap, Suzuka 8 Hours, and Four Trax. The horizontal position of the road layer has also been adjusted to better match videos made using original hardware. A number of bug fixes allow previously unplayable Japanese home computer games, including µPD7220 issues affecting the Madou Monogatari games on PC-98, the missing 1-bit DAC sound on PC-98, broken sprites in Asuka 120% Burning Fest. on FM Towns, and background bugs on Sharp X68000. Mac media support continues to improve, with working CD-ROM drives on more Macs, and fixes for high density floppy drives. The V.Smile Smart Keyboard is now supported, in US, French, and German variants. Tim Lindner has continued to fix long-standing bugs in Tandy CoCo 3 emulation. Software list additions include Taiwanese Game Gear cartridges, Master System prototypes, a big batch of software for the Australian MicroBee series, and quite a few add-on ROMs for the Acorn BBC Micro. We’ve also got the latest Apple II floppy dumps and cracks, FM Towns floppies and CDs, and PC floppies. You can read all the development activity this month in the whatsnew.txt file, and the source and 64-bit Windows binary packages are right there on the the download page. Read the rest of this entry »
  15. Here is an update to my Realistic Arcade Bezel for Shinobi for use with Retroarch and MAME
  16. Check out my realistic arcade bezels for Retroarch using the current MAME core. Realistic North American Arcade Bezels with Artwork https://www.youtube.com/watch?v=K1j_G-Uixx4&list=PL3KJBrqmANQ58S3Xb5r9D3M_mLzpnF6nK&ab_channel=OrionsAngelOrionsAngel Realistic Arcade Candy Cab Bezels https://www.youtube.com/watch?v=4YTftV_UQ2k&list=PL3KJBrqmANQ4_xoiFGPOsoorSDU90n-x9 Coming soon Realistic Arcade bezels with frame reflections https://www.youtube.com/watch?v=-phssSmi4K8&list=PL3KJBrqmANQ5g42y6KOvrt6ipPU1Qtevx&ab_channel=OrionsAngelOrionsAngel Check out more bezels at my Youtube channel https://www.youtube.com/orionsangel
  17. ok, this is something I have been thinking about: a universal way for a program (Basic, assembly, ...) to detect on what emulator/platform it is running on. My proposal is to add a fake device (DSR) e.g. "PLATFORM." that gives read-only access to a DIS/VAR 80 file that has a specific syntax. Line 1: Platform type. Possible values "EMULATOR", "HARDWARE" Line 2: Platform identification number: 0=TI-99/4a, 1=TinyPC, 100=mame, 101=classic99, 103=JS99'er Line 3: Platform name Line 4: Platform version Line 5: Platform capabilities (*) Example 1: JS99'er EMULATOR 102 JS99'er 8.6.2 ... Example 2: Classic99 EMULATOR 101 Classic 99 v399.047 ... Example 3: TinyPC HARDWARE 1 Tiny-99/4a v3 ... Now I am aware that on the real deal (or on mame without embedding the fake platform device) there is no "PLATFORM." device, but in that case you can act accordingly. Thinking about it further, what if having multiple devices? Perhaps something like 'PLATFORM.TIPI' or 'PLATFORM.RAMDISK' ? When having a GPL based DSRLNK you could also detect FG99 if it had such DSR? Where it gets really interesting is the optional platform capabilities string. Suppose you would be able to detect platform specific settings like (SAMS enabled, F18a enabled, etc.). What do you think?
  18. MAME 0.231 MAME 0.231, our April release, is out now! The Yamaha FM synthesis rewrite is progressing, with the OPL family (including YM2413, YM3526, YM3812, YMF262 and Y8950) done this month. A number of regressions reported against the previous release have also been fixed. Most things should be improved, but if you notice something wrong with a system using one of these chips, be sure to let us know. Warp-1, a very rare Sun Electronics game from the late ’70s, has been added this month. This is an early example of an “into the screen” space shooter. For as long as it has been emulated, the “3D” stages in Contra have been too easy. This comes down to the functionality of the Konami 007452 chip, which Konami calls a VRC&DMP. Now we know that VRC stands for Virtual ROM Controller, and controls ROM banking. However, the DMP part has been more of a mystery, assumed to be some kind of protection. This month, furrtek worked out that it’s apparently some kind of Divide/Multiply Processor, for 16-bit maths operations that would be unacceptably slow on the games’s pair of 6809-family CPUs. The great news is the game now runs correctly, the bad news is you’ll probably die a lot more. David “Haze” Haywood is back this month with fixes for several arcade games that have never been quite right. He’s fixed graphical priority issues in SNK’s Beast Busters and Mechanized Attack, improved timing in Seibu Kaihatsu’s Shot Rider, and corrected layer offsets in Mitchell’s Funky Jet. He also added support for a couple of protected Mega Drive bootleg games from Argentina. Recently, David has been streaming MAME gaming sessions, often highlighting under-appreciated games. You can watch the recorded streams on his YouTube channel. Still on the topic of things that have never been right, sasuke has been busy this month. He’s improved the Nichibutsu 1412M2 DAC playback rate and timer period calculation, most noticeable on the Mighty Guy soundtrack, and made Taito’s unicycling game Cycle Maabou playable. That’s all we’ve got time for here, but you can read about all the additions, bug fixes, and enhancements in the whatsnew.txt file. As always, the source and 64-bit Windows binary packages are available from the download page. Read the rest of this entry »
  19. Glad to show an emulated MAC/65 environment with DDT, that can be use from a web page when you want to do some assembly in your free time : https://eahumada.github.io/AtariOnline/mac65/mac65-mame.html Example: ENTER #D:SPRITE1.LST ASM DDT G 500B (You can use the numeric keypad as joystick and some times when you have a game-pad and MAME recognize that is connected you can move the sprite) Sadly, JavaScript MAME is not an accurate emulator, but I have the hope than in the future some other JavaScript/WebAssembly emulator emerge (jsAtari800 maybe? jsAltirra?) to allow to publish Atari interactive 8-bit content Here is the page for the work in progress Project, please feel free to fork and use to create your own content: https://eahumada.github.io/AtariOnline/ Credits to '@8-bit and more' for the inspiration, when I see his videos I don't have and Atari with Mac65/DDT cartridge at hand, then I get this idea and also thinking how the authors of 8-bit content can share their creations live online, for teach and learn 6502 Atari programming.
  20. I did not understand what you meant by treating the IDE as NVRAM. There are NVRAM files, but they only concern the buffered clock chips or RAM chips.
  21. MAME 0.230 Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech systems featuring Dora the Explorer. Several electronic toys and handheld LED game from Mattel and Invicta have been emulated this month. There’s a big update for the Apple II software lists this month, with clean cracks of lots of educational software from MECC. If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed. There’s been a lot of work on the Apple IIgs and 68k Mac drivers this month. As well as the flood of machines promoted to working, Apple 3.5" floppy support has been revolutionised, and improvements to ADB GLU microcontroller simulation make the IIgs control panel usable. On the console side, save EEPROM support has been fixed for several Mega Drive games. Of course that’s not all, and you can read about all the additions, bug fixes, and enhancements in the whatsnew.txt file. You can get the source and 64-bit Windows binary packages from the download page and start playing. Read the rest of this entry »
  22. Hello there, After months, I'm still wanting to buy two Fairchild Channel F Model 2 controllers that are detachable and I can use those controllers on MAME. I could try getting the console itself but it's really expensive and the AC adapter is very, very old. Does anybody here have two spare Fairchild Channel F Model 2 controllers that I could buy? Please send me a PM if you have two spare controllers.
  23. MAME 0.229 It’s been an eventful month, culminating in the release of MAME 0.229 today. One change that you’ll notice straight away is that the “64” suffix is no longer added to the file name for 64-bit versions of MAME. If you’re unsure, you can see the data model at the end of the window title. One very elusive Argentinian title has finally made it into MAME this month. We’ve very proud to present Ms PacMan Twin, an extensive hack of Ms. Pac-Man with simultaneous two-player cooperative gameplay. Another rarity you can now experience is Midway’s unreleased Power Up Baseball – the NBA Jam of baseball. On the topic of prototypes, Wayne Gretzky’s 3D Hockey Fatality Edition is now supported. Several TV games for preschool age children from JAKKS Pacific’s Sharp Cookie line have been dumped and emulated, featuring popular characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas the Tank Engine. Travelling back a little, Mattel’s representations of Basketball, Hockey, Soccer, and Tag as electronic toys are now supported. Elektronika Autoslalom has arrived from Russia (with love). Another batch of JPM IMPACT fruit machines have been promoted to working this month, making use of new artwork engine features for their internal layouts. Updates to the Win32 and Qt debuggers add a context menu to debugger views with an option to copy visible text to the clipboard, improve behaviour when views are scrolled to the bottom, and fix a crash when right-clicking some memory views. We’re lucky enough to have received another shader update from cgwg, improving the appearance of the popular crt-geom and crt-geom-deluxe effects. We’ve added support for the NEC/Renesas V850 family to unidasm. That’s all we’ve got time for here, but there are lots of software list updates, newly dumped bootlegs, bug fixes, and other enhancements that you can read about in the whatsnew.txt file. As always, you can get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  24. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting) on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas") contributed to MAMEdev's very own YouTube channel! (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.) Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community. Due to technical issues early on Saturday, the live Q&A was not recorded. Slides are available on FOSDEM's website. We've now also added a playlist where you can view most past presentations (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21) to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
  25. MAME 0.228 Has it already been an entire month? It must have been, because MAME 0.228 is ready today! We’ve added support for two very rare arcade games this month. The first is Namennayo, an overhead-view obstacle course game making unauthorised use of Satoru Tsuda’s Nameneko characters. The second is Get A Way, an overhead-view racing game made by Universal, touted as the “first game in the world to feature a 16-bit microcomputer.” Universal went on to create the much loved Mr. Do! character. Emulation is preliminary – while the game is playable, there are some graphical issues, and sound is absent. In other arcade emulation news, Windy Fairy has made a triumphant return, bringing numerous fixes for issues affecting Bemani rhythm games running on System 573 hardware. Thanks to the persistent efforts of David “Haze” Haywood, various fruit machines from JPM are starting to become playable in MAME. Interestingly, these machines rely on similar Brooktree RAMDACs to NCD X11 terminals, and Motorola DUARTs used by numerous other systems emulated in MAME. A complete dump of the type 01 program for Zaccaria’s Cat and Mouse has finally been obtained, making both known versions of this obscure game playable at last. For hand-held consoles, the WonderSwan and WonderSwan Color have had an overhaul, and Game Gear X-Terminator cartridges are now supported. Several Bandai RX-78 cartridges have been dumped, exercising more aspects of the emulation and allowing several shortcomings to be fixed. We’ve also made some progress on emulation Apple’s floppy drive controllers, providing a path to support for SuperDrive high-density floppy drives, and eventually the HD20 external hard disk. There’s been plenty more happening, including a new LCD shader from cgwg, all the latest FM Towns software dumps, fixes for recent regressions, and more code modernisation. You can read all about it in the whatsnew.txt file, and get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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