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Blogs

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  • Keith Makes Games
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  • A virtual waste of virtual space
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  • Blogpocalypse
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  • bow830
  • Testing
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  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
  • Syntax Terror Games
  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
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  • The Atari Strikes Back
  • Gameboy & dress up games
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  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
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  • Musings of the White Lion
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  • The Usotsuki Crunch
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  • Zero One
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  • Chronogamer
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  • Atari Randomness
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  • Austin's Blog
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  • Robert Hurst
  • waterMELONE's Blog
  • Robert M's Blog
  • This Is Reality Control
  • Flickertail's Blog
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  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
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  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
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  • ATASCI's Blog
  • BuzzTron-451's Blog
  • The 7800 blog
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  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
  • mourifay's Blog
  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
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  • The Atari Jaguar Game by Game Podcast
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  • lost blog
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  • Atarian Video Game Reviews
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  • The World is Flat?
  • Robert @ AtariAge
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  • XDK.development present Microsoft Xbox One Development
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  • Song I Wake Up To
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  • Deep into the Mind Game
  • edweird13's Blog
  • Important people who shaped the TI 99/4A World
  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
  • Rockin' Kat's Blog
  • Hitachi's Blog
  • David Vella's Blog
  • Push Me, Pullman
  • The (hopefully) weekly rant
  • Osgeld's Blog
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  • Goochman's Marketplace Blog
  • CyranoJ's ST Ports
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  • Random Terrain's Tetraternarium
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  • Game Maker to Game Dev
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  • Great Exploitations
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  • Random Acts of Randomness
  • Atari 2600 for sale with 7 games 2 controllers
  • Kaug Neatos Crash Bandicoot Bandwagon
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  • A Ramblin' Man
  • lexmar482's Blog
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  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
  • 2600 in 2006
  • Markvergeer's Blog
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  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
  • BNE Jeff's Blog
  • For whom it may concern
  • LEW2600's Blog
  • AverageSoftware's Development Blog
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  • Pac-Man Vs Puck-Man's Blog
  • FireBlaze's Blog
  • ataridude81's Blog
  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
  • Vorticon's Blog
  • SpiceWare's Blog
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  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
  • raskar42
  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
  • Starosti 8bitového grafika
  • Bydo's Blog
  • MrRetroGamer's Blog
  • WWW.BUYATARI.TK
  • defender666's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
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  • dazza's arcade machine games
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  • GAMEBOT
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  • The Outback
  • Lynx 20 years
  • POKEY experiments
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  • Pac & Pal for the Atari 2600 fan project
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  • drawscreen then reset
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  • When Robots Attack
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  • Please Delete - Created by Accident
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  • Nerdbloggers
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  • Maybe its a Terrible Tragedy
  • Funkmaster V's Gettin' Hip with tha Atari 7800
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Found 6 results

  1. Another new project on AtariOnline.pl; binary available... Dude Story - WIP (Google Translated)
  2. ok, this is something I have been thinking about: a universal way for a program (Basic, assembly, ...) to detect on what emulator/platform it is running on. My proposal is to add a fake device (DSR) e.g. "PLATFORM." that gives read-only access to a DIS/VAR 80 file that has a specific syntax. Line 1: Platform type. Possible values "EMULATOR", "HARDWARE" Line 2: Platform identification number: 0=TI-99/4a, 1=TinyPC, 100=mame, 101=classic99, 103=JS99'er Line 3: Platform name Line 4: Platform version Line 5: Platform capabilities (*) Example 1: JS99'er EMULATOR 102 JS99'er 8.6.2 ... Example 2: Classic99 EMULATOR 101 Classic 99 v399.047 ... Example 3: TinyPC HARDWARE 1 Tiny-99/4a v3 ... Now I am aware that on the real deal (or on mame without embedding the fake platform device) there is no "PLATFORM." device, but in that case you can act accordingly. Thinking about it further, what if having multiple devices? Perhaps something like 'PLATFORM.TIPI' or 'PLATFORM.RAMDISK' ? When having a GPL based DSRLNK you could also detect FG99 if it had such DSR? Where it gets really interesting is the optional platform capabilities string. Suppose you would be able to detect platform specific settings like (SAMS enabled, F18a enabled, etc.). What do you think?
  3. Hi, I'm currently working on Doodle Jump for the Atari 2600 (see screenshot below). FYI: I initially planned to build this game for the Commodore 64, but after reading "Racing the Beam" a couple of months ago, I decided to buy myself an old Atari VCS and learn to program this strange, limited but wonderful machine :-) I've got the basics of the game working: i.e. bouncing Doodler, vertically scrolling platforms, score at the top and occasional springs that give your jumps a boost. However I'd like some feedback on playability. I've included both the PAL and NTSC rom files for you to play with. The NTSC version looks fine in Stella, but when I play it on my TV (using a Harmony cartridge) the colors look weird. I guess that makes sense as my machine is an Atari 2600 PAL version. Is there anyone that can test this rom on a real NTSC machine and TV? I'll be improving the game in the coming weeks (adding a high-score feature is high on my list), but first I need to do some refactoring to keep the code clean and structured. Thanks!! --Dion doodle_jump_2600_PAL.bin doodle_jump_2600_NTSC.bin
  4. We are happy to announce our new project, Mastema out of hell! If you love oldstyle platform games, easy to play and hard to complete Here some pics: And here the trailer: If you want help us on our project, support us on kickstarter: https://www.kickstarter.com/projects/1636272660/mastema-out-of-hell?ref=nav_search
  5. A new song that might make a good background track to a platformer-style game. I try to make the thing loopable but long enough so that it does not get repetitive too quickly, at the expense of memory use. As with all of these rough song posts, please feel free to use the source code anytime in anything you make for the Intellivision, I am not doing this for the money/fame. Enjoy. PlatformerCourse2.rom
  6. Hi, I write to show a game I realized with Game Editor http://www.game-editor.com. It is an early 80s style platform game with game mechanics similar to donkey kong and manic miner. It can be downloaded for free (both the windows binary and the source code) at http://bluestarinter....org/index.html The video trailer on youtube is available at http://www.youtube.com/watch?v=oE35UAP1S3Q Following is a brief description of the game: Pino's Tower is a early 80s style platformer where the player has to collect all the fruits present in the level to access the next level. By jumping from platform to platform the player must collect the five fruits in a level while avoiding different type of enemies. The contact of the player with one enemy results in death and the loss of one of the five lives.
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